private static Vector3 <get_SideObjectsPosition> m__1(Racing3DGameModel.SerializableVector3 v) { return(default(Vector3)); }
private static Vector3 <get_PowerUpsPosition> m__0(Racing3DGameModel.SerializableVector3 v) { return(default(Vector3)); }
private static Vector3 <get_SideObjectsPosition> m__1(Racing3DGameModel.SerializableVector3 v) { return(default(Vector3)); }
private static Vector3 <get_PowerUpsPosition> m__0(Racing3DGameModel.SerializableVector3 v) { return(default(Vector3)); }