Esempio n. 1
0
 void FixedUpdate()
 {
     if (waitingForPlayers && Network.isServer)
     {
         waitingForPlayersTimeout = Mathf.Max(0, waitingForPlayersTimeout - Time.deltaTime);
         if (waitingForPlayersTimeout <= 0)
         {
             //Kick players not in yet
             foreach (ServerPlayer sp in client.GetPlayerList())
             {
                 if (!sp.ready)
                 {
                     client.networkView.RPC("Kick", sp.player, "Timed out on level load. (Did you alt+tab out of fullscreen?)");
                     Network.CloseConnection(sp.player, true);
                 }
             }
             client.networkView.RPC("SetAllReady", RPCMode.All, true);
         }
         if (client.EveryoneIsReady())
         {
             waitingForPlayers = false;
             client.networkView.RPC("LoadRace", RPCMode.All, settings.ToString());
             RandomTexture rt = FindObjectOfType <RandomTexture>();
             if (rt != null)
             {
                 client.networkView.RPC("SyncSign", RPCMode.Others, rt.GetCurrentTexture());
             }
         }
     }
 }
Esempio n. 2
0
    void OnGUI()
    {
        GUI.skin = skin;
        GUIStyle smallButton = GUI.skin.GetStyle("SmallButton");
        GUIStyle smallText   = new GUIStyle(GUI.skin.label);

        smallText.fontSize = 14;

        if (!stageSelect)
        {
            #region Character selection
            int  charSelectWidth = Mathf.Min(400, Screen.width - 280 * 2);
            Rect charSelectRect  = new Rect(Screen.width / 2 - charSelectWidth / 2, Screen.height - 92, charSelectWidth, 92);
            GUI.Box(charSelectRect, "");
            GUILayout.BeginArea(charSelectRect);
            GUILayout.BeginHorizontal();

            if (GUILayout.Button("", GUI.skin.GetStyle("BigArrowLeft")) && !ready)
            {
                character--;
                if (character < 0)
                {
                    character += totalCharacters;
                }
                if (!raceSetup.settings.allowSuperSanic && Global.characters[character].attributes.Contains("2fast"))
                {
                    character -= 1;
                }

                client.networkView.RPC("SetCharacter", RPCMode.All, Network.player, character);
            }

            GUILayout.BeginVertical();
            GUIStyle centeredLabel = GUI.skin.GetStyle("CenteredLabel");
            GUIStyle nameStyle     = new GUIStyle(centeredLabel);
            if (Screen.width - 280 * 2 < 400)
            {
                nameStyle.fontSize  = 24;
                nameStyle.fontStyle = FontStyle.Bold;
            }
            else
            {
                nameStyle.fontSize = 46;
            }
            GUILayout.FlexibleSpace();
            GUILayout.Label(GetCharacterName(character), nameStyle);
            GUILayout.Label(Global.characters[character].author, new GUIStyle(centeredLabel)
            {
                fontSize = 18
            });
            GUILayout.FlexibleSpace();
            GUILayout.EndVertical();

            if (GUILayout.Button("", GUI.skin.GetStyle("BigArrowRight")) && !ready)
            {
                character++;
                if (character >= totalCharacters)
                {
                    character -= totalCharacters;
                }
                client.networkView.RPC("SetCharacter", RPCMode.All, Network.player, character);
            }

            GUILayout.EndHorizontal();
            GUILayout.EndArea();
            #endregion

            #region Race settings
            //Main settings panel
            Rect settingsRect = new Rect(Screen.width - raceSettingsPos, 33, 400, Screen.height - 260 - 33);
            GUI.Box(settingsRect, "");            //Placing the Box inside the GUILayout gives strange results
            GUILayout.BeginArea(settingsRect);
            raceSettingsScroll = GUILayout.BeginScrollView(raceSettingsScroll);
            //Server panel
            if (Network.isServer)
            {
                if (!showAISettings)
                {
                    if (unlockFields)                              //Unlocked fields
                    {
                        GUILayout.Label("Laps: " + tempSettings.laps);
                        tempLapsStr = GUILayout.TextField(tempLapsStr);
                        GUILayout.Label("AI Balls: " + tempSettings.aiBallCount);
                        tempAIBallsStr = GUILayout.TextField(tempAIBallsStr);

                        GUILayout.Label("Note that high amounts of AI balls can cause crazy lagspikes and sometimes cause Sanicball to stop responding.", smallText);
                        //apply settings
                        int lapsInt;
                        if (!int.TryParse(tempLapsStr, out lapsInt))
                        {
                            GUILayout.Label("- Laps has to be a number");
                        }
                        else
                        {
                            if (lapsInt < 1)
                            {
                                GUILayout.Label("- Laps has to be above 0");
                            }
                            else
                            {
                                tempSettings.laps = lapsInt;
                            }
                        }
                        int aiBallsInt;
                        if (!int.TryParse(tempAIBallsStr, out aiBallsInt))
                        {
                            GUILayout.Label("- AI Balls has to be a number");
                        }
                        else                                     //Locked fields
                        {
                            if (aiBallsInt < 0)
                            {
                                GUILayout.Label("- AI Balls has to be 0 or above");
                            }
                            else
                            {
                                tempSettings.aiBallCount = aiBallsInt;
                            }
                            if (aiBallsInt >= 1000)
                            {
                                GUILayout.Label("- Prepare your anus.");
                            }
                        }
                    }
                    else
                    {
                        GUILayout.Label("Number of laps: " + tempSettings.laps);
                        tempLapsF = GUILayout.HorizontalSlider(tempLapsF, 1, 6);
                        GUILayout.Label("AI Balls: " + tempSettings.aiBallCount);
                        tempAIBallsF = GUILayout.HorizontalSlider(tempAIBallsF, 0, 30);

                        //apply settings
                        tempSettings.laps        = (int)tempLapsF;
                        tempSettings.aiBallCount = (int)tempAIBallsF;
                    }
                    unlockFields = GUILayout.Toggle(unlockFields, "Unlock fields");
                    if (GUILayout.Button("Go to AI settings", smallButton))
                    {
                        showAISettings = true;
                    }
                    tempSettings.allowSuperSanic = GUILayout.Toggle(tempSettings.allowSuperSanic, "Allow Super Sanic");
                }
                else
                {
                    //AI settings
                    if (GUILayout.Button("Back", smallButton))
                    {
                        showAISettings = false;
                    }
                    string AIStupidnessname = tempSettings.aiStupidness.ToString();
                    switch (tempSettings.aiStupidness)
                    {
                    case 0:
                        AIStupidnessname = "Clones";
                        break;

                    case 30:
                        AIStupidnessname = "Default";
                        break;

                    case 100:
                        AIStupidnessname = "Retarded";
                        break;
                    }
                    GUILayout.Label("AI Stupidness: " + AIStupidnessname);
                    tempAIStupidnessF = GUILayout.HorizontalSlider(tempAIStupidnessF, 0, 100);

                    tempSettings.aiStupidness = (int)tempAIStupidnessF;
                    if (tempSettings.aiBallCount > tempSettings.aiCharacters.Count)
                    {
                        //Build an array of knackles to add to the list of AI characters
                        int[] newBalls = new int[tempSettings.aiBallCount - tempSettings.aiCharacters.Count];
                        for (int i = 0; i < newBalls.Length; i++)
                        {
                            newBalls[i] = 1;
                        }
                        tempSettings.aiCharacters.AddRange(newBalls);
                    }

                    for (int i = 0; i < Mathf.Min(tempSettings.aiBallCount, 64); i++)                       //AI Ball list
                    {
                        GUIStyle labelStyle  = GUI.skin.label;
                        GUIStyle buttonStyle = smallButton;
                        if (i % 2 == 0)
                        {
                            labelStyle  = GUI.skin.GetStyle("LabelOdd");
                            buttonStyle = GUI.skin.GetStyle("SmallButtonOdd");
                        }
                        int aiChar = 1;                                 //Default to Knackles (just to be sure)
                        if (i < tempSettings.aiCharacters.Count)        //If inside the AI character array
                        {
                            aiChar = (int)tempSettings.aiCharacters[i];
                        }
                        GUILayout.BeginHorizontal();
                        GUILayout.Label("AI " + (i + 1) + ": ", labelStyle, GUILayout.Width(85));
                        if (GUILayout.Button("<", buttonStyle, GUILayout.Width(40)))
                        {
                            int c = 1;
                            if (i < tempSettings.aiCharacters.Count)
                            {
                                c = tempSettings.aiCharacters[i];
                            }
                            c--;
                            if (c < 0)
                            {
                                c = totalCharacters - 1;
                            }
                            tempSettings.aiCharacters[i] = c;
                        }
                        GUILayout.Label(GetCharacterName(aiChar), labelStyle);
                        if (GUILayout.Button(">", buttonStyle, GUILayout.Width(40)))
                        {
                            int c = 1;
                            if (i < tempSettings.aiCharacters.Count)
                            {
                                c = tempSettings.aiCharacters[i];
                            }
                            c++;
                            if (c >= totalCharacters)
                            {
                                c = 0;
                            }
                            tempSettings.aiCharacters[i] = c;
                        }
                        GUILayout.EndHorizontal();
                    }
                    if (tempSettings.aiBallCount > 64)
                    {
                        string str = "AI 65";
                        if (tempSettings.aiBallCount > 65)
                        {
                            str = "AI 65-" + (tempSettings.aiBallCount + 1);
                        }
                        GUILayout.Label(str + ": " + GetCharacterName(tempSettings.aiCharacters[63]));
                    }
                    if (GUILayout.Button("Set to random characters", smallButton))
                    {
                        for (int i = 0; i < tempSettings.aiCharacters.Count; i++)
                        {
                            tempSettings.aiCharacters[i] = Random.Range(0, Global.characters.Length);
                        }
                    }
                    if (GUILayout.Button("Set to default characters", smallButton))
                    {
                        tempSettings.aiCharacters = new List <int>(new int[] { 1, 2, 3, 4, 5, 6, 7, 8 });
                    }
                    GUILayout.Label("Set all:");
                    for (int i = 0; i < totalCharacters; i++)
                    {
                        if (GUILayout.Button(GetCharacterName(i), smallButton))
                        {
                            SetAllAICharacters(i);
                        }
                    }
                }
            }
            else                         //Client panel
            {
                RaceSettings rs = raceSetup.settings;
                if (!showAISettings)
                {
                    GUILayout.Label("Number of laps: " + rs.laps);
                    GUILayout.Label("AI Balls: " + rs.aiBallCount);
                    GUILayout.Label("Super sanic is " + (rs.allowSuperSanic ? "ALLOWED" : "BANNED"));
                    if (GUILayout.Button("Show AI settings", smallButton))
                    {
                        showAISettings = true;
                    }
                }
                else
                {
                    if (GUILayout.Button("Back", smallButton))
                    {
                        showAISettings = false;
                    }
                    GUILayout.Label("AI stupidness: " + rs.aiStupidness);
                    GUILayout.Label("AI characters:");
                    for (int i = 0; i < Mathf.Min(rs.aiBallCount, 64); i++)                       //AI Ball list
                    {
                        GUIStyle labelStyle = GUI.skin.label;
                        if (i % 2 == 0)
                        {
                            labelStyle = GUI.skin.GetStyle("LabelOdd");
                        }
                        int aiChar = 1;                                 //Default to Knackles (just to be sure)
                        if (i < rs.aiCharacters.Count)                  //If inside the AI character array
                        {
                            aiChar = (int)rs.aiCharacters[i];
                        }
                        GUILayout.BeginHorizontal();
                        GUILayout.Label("AI " + (i + 1) + ": ", labelStyle, GUILayout.Width(85));
                        GUILayout.Label(GetCharacterName(aiChar), labelStyle);
                        GUILayout.EndHorizontal();
                    }
                    if (rs.aiBallCount > 64)
                    {
                        string str = "AI 65";
                        if (rs.aiBallCount > 65)
                        {
                            str = "AI 65-" + (rs.aiBallCount + 1);
                        }
                        GUILayout.Label(str + ": " + GetCharacterName(rs.aiCharacters[63]));
                    }
                }
            }
            GUILayout.EndScrollView();

            GUILayout.FlexibleSpace();
            if (!settingsEqual && Network.isServer)
            {
                GUILayout.Label("Settings haven't been saved! Remember to save before you start the game.", smallText);
                GUILayout.BeginHorizontal();
                if (GUILayout.Button("Save"))
                {
                    raceSetup.settings = new RaceSettings(tempSettings);
                    client.networkView.RPC("UpdateRaceSettings", RPCMode.Others, tempSettings.ToString());
                    FindObjectOfType <Server>().SendPublicMsg("The race settings have been updated.");
                    PlayerPrefs.SetString("RaceSettings", raceSetup.settings.ToString());
                    PlayerPrefs.Save();
                }
                if (GUILayout.Button("Revert"))
                {
                    tempSettings      = new RaceSettings(raceSetup.settings);
                    tempAIBallsF      = tempSettings.aiBallCount;
                    tempLapsF         = tempSettings.laps;
                    tempAIStupidnessF = tempSettings.aiStupidness;
                }
                GUILayout.EndHorizontal();
            }
            GUILayout.EndArea();
            //Show/hide button
            Rect showHideRect = new Rect(Screen.width - 400, 0, 400, 33);
            GUILayout.BeginArea(showHideRect);
            if (!raceSettingsVisible)
            {
                string showRaceSettingsText = "Show race settings";
                if (Network.isServer)
                {
                    if (settingsEqual)
                    {
                        showRaceSettingsText = "Change race settings";
                    }
                    else
                    {
                        showRaceSettingsText = "Settings not saved!";
                    }
                }
                if (GUILayout.Button(showRaceSettingsText, smallButton))
                {
                    raceSettingsVisible = true;
                }
            }
            else
            {
                if (GUILayout.Button("Hide race settings", smallButton))
                {
                    raceSettingsVisible = false;
                }
            }
            GUILayout.EndArea();
            #endregion

            #region Ready/Start race

            Rect cornerRect = new Rect(Screen.width - 280, Screen.height - 92, 280, 92);
            GUI.Box(cornerRect, "");

            List <ServerPlayer> players = client.GetPlayerList();

            if (Network.isServer && players.Count > 1)
            {
                if (forceStartTimer <= 0)
                {
                    if (GUI.Button(new Rect(Screen.width - 280, Screen.height - 92 - 34, 280, 34), "Force start", smallButton))
                    {
                        forceStartTimer = 5;
                    }
                }
                else
                {
                    if (GUI.Button(new Rect(Screen.width - 280, Screen.height - 92 - 34, 280, 34), "Are you sure?", smallButton))
                    {
                        client.networkView.RPC("GotoStageSelect", RPCMode.All);
                    }
                }
            }

            GUILayout.BeginArea(cornerRect);
            if (players.Count > 1)
            {
                if (!ready)
                {
                    if (GUILayout.Button("Ready!"))
                    {
                        ready = true;
                        client.networkView.RPC("SetReady", RPCMode.All, Network.player, true);
                    }
                }
                else
                {
                    if (GUILayout.Button("Cancel"))
                    {
                        ready = false;
                        client.networkView.RPC("SetReady", RPCMode.All, Network.player, false);
                    }
                }
                //Get amount of players ready
                int playersReady = 0;
                foreach (ServerPlayer sp in players)
                {
                    if (sp.ready)
                    {
                        playersReady++;
                    }
                }
                if (playersReady < players.Count)
                {
                    if (gameStart)
                    {
                        StopCountdown();
                    }
                    GUILayout.Label(playersReady + "/" + players.Count + " players ready");
                }
                else
                {
                    if (!gameStart)
                    {
                        StartCountdown();
                    }
                    if (gameStartTimer > 0)
                    {
                        GUILayout.Label("Game starts in " + Mathf.Ceil(gameStartTimer) + " seconds");
                    }
                    else
                    {
                        GUILayout.Label("Just a moment...");
                    }
                }
            }
            else
            {
                if (GUILayout.Button("Continue"))
                {
                    client.networkView.RPC("GotoStageSelect", RPCMode.All);
                }
                GUILayout.Label("To stage select");
            }

            GUILayout.EndArea();
            #endregion
        }
        else
        {
            #region Stage Select
            GUIStyle titleStyle = new GUIStyle(GUI.skin.label);
            titleStyle.fontSize  = GUI.skin.button.fontSize;
            titleStyle.alignment = TextAnchor.UpperCenter;

            if (Network.isServer)
            {
                int width  = Mathf.Min(740, Screen.width);
                int height = Screen.height - 92 * 2;

                Rect stageSelectRect = new Rect(Screen.width / 2 - width / 2, Screen.height / 2 - height / 2, width, height);

                GUIStyle recordStyle = new GUIStyle(GUI.skin.label);
                recordStyle.alignment = TextAnchor.UpperCenter;

                GUI.Box(stageSelectRect, "");
                GUILayout.BeginArea(stageSelectRect);

                GUILayout.Label("Stage select", titleStyle);
                stageSelectScroll = GUILayout.BeginScrollView(stageSelectScroll);
                //GUILayout.BeginHorizontal(GUILayout.Width(350));
                foreach (Stage s in Global.stages)
                {
                    GUILayout.BeginHorizontal();
                    GUILayout.Box(s.picture, GUILayout.Width(350), GUILayout.Height(233));
                    GUILayout.BeginVertical();
                    if (GUILayout.Button(s.name))
                    {
                        raceSetup.settings.stage = s.id;
                        raceSetup.LoadRace();
                    }
                    ;
                    GUILayout.Label("Made by " + s.author);
                    if (stageRecords[s.id] != -1)
                    {
                        GUILayout.Label("Lap record: " + Timing.GetTimeString(stageRecords[s.id]));
                    }
                    else
                    {
                        GUILayout.Label("No records yet");
                    }
                    GUILayout.EndVertical();

                    GUILayout.EndHorizontal();
                }
                GUILayout.EndScrollView();
                GUILayout.EndArea();
            }
            else
            {
                if (!ready)
                {
                    ready = true;
                    client.networkView.RPC("SetReady", RPCMode.All, Network.player, true);
                }
                GUI.Label(new Rect(0, 100, Screen.width, 100), "Host is selecting stage...", titleStyle);
            }

            #endregion
        }

        Rect backToMenuRect = new Rect(0, Screen.height - 92, 280, 92);

        GUI.Box(backToMenuRect, "");
        GUILayout.BeginArea(backToMenuRect);
        if (Network.isServer && stageSelect)
        {
            if (GUILayout.Button("Cancel"))
            {
                client.networkView.RPC("CancelStageSelect", RPCMode.All);
                client.networkView.RPC("SetAllReady", RPCMode.All, false);
            }
            GUILayout.Label("Back to settings");
        }
        else
        {
            if (GUILayout.Button("Disconnect"))
            {
                BackToMenu();
            }
            if (Network.isServer)
            {
                GUILayout.Label("Server will close");
            }
            else
            {
                GUILayout.Label("Back to menu");
            }
        }
        GUILayout.EndArea();
    }