Esempio n. 1
0
    //Set the races playing
    public void AddRace()
    {
        string Player1_race;
        string Player2_race;
        string Player3_race;
        string Player4_race;
        string Player5_race;
        string Player6_race;

        print("Adding Races");

        //Reference to RaceSelection script
        RaceSelection race = raceInfo.GetComponent <RaceSelection>();

        Player1_race = race.Player1Race;                //Set to name of player's race in RaceSelection
        if (Player1_race != null && race.Player1Joined) //Check both name and boolean
        {
            races.Add(Player1_race);                    //Add to list of races playing
            print("Player 1 in the game");
            print("Player 1 playing as: " + Player1_race);
        }
        Player2_race = race.Player2Race;
        if (Player2_race != null && race.Player2Joined)
        {
            races.Add(Player2_race);    //Add to list of races playing
            print("Player 2 in the game");
            print("Player 2 playing as: " + Player2_race);
        }
        Player3_race = race.Player3Race;
        if (Player3_race != null && race.Player3Joined)
        {
            races.Add(Player3_race);
            print("Player 3 in the game");
            print("Player 3 playing as: " + Player3_race);
        }
        Player4_race = race.Player4Race;
        if (Player4_race != null && race.Player4Joined)
        {
            races.Add(Player4_race);
            print("Player 4 in the game");
            print("Player 4 playing as: " + Player4_race);
        }
        Player5_race = race.Player5Race;
        if (Player5_race != null && race.Player5Joined)
        {
            races.Add(Player5_race);
            print("Player 5 in the game");
            print("Player 5 playing as: " + Player5_race);
        }
        Player6_race = race.Player6Race;
        if (Player1_race != null && race.Player6Joined)
        {
            races.Add(Player6_race);
            print("Player 6 in the game");
            print("Player 6 playing as: " + Player6_race);
        }

        print("Races Added!");
    }
Esempio n. 2
0
 private void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else if (instance != this)
     {
         Destroy(gameObject);
     }
     //Dont destroy objects
     DontDestroyOnLoad(gameObject);
 }
Esempio n. 3
0
    //Load the saved game state
    public void Loading()
    {
        RaceSelection info = raceInfo.GetComponent <RaceSelection>();

        print("Loading Game");
        print("Game Beginning: " + gameBegins);
        //If a file exists
        if (File.Exists(Application.persistentDataPath + "/SaveFile.dat"))
        {
            BinaryFormatter bf     = new BinaryFormatter();
            FileStream      stream = new FileStream(Application.persistentDataPath +
                                                    "/SaveFile.dat", FileMode.Open);

            SaveData data = (SaveData)bf.Deserialize(stream);
            stream.Close();

            //For all saved Territories
            for (int i = 0; i < data.savedCountries.Count; i++)
            {
                //For all Territories to fill
                for (int j = 0; j < CountryManager.instance.territoryList.Count; j++)
                {
                    if (data.savedCountries[i].name == CountryManager.instance.
                        territoryList[j].GetComponent <CountryHandler>().country.name)
                    {
                        CountryManager.instance.territoryList[j].
                        GetComponent <CountryHandler>().country = data.savedCountries[i];
                    }
                }
            }

            //Restore progress values
            for (int j = 0; j < data.playingRaces.Count; j++)
            {
                if (data.playingRaces[j] == "AVIAN")
                {
                    info.Player1Joined = true;
                    exp_AVIAN          = data.cur_exp_AVIAN;
                    money_AVIAN        = data.cur_money_AVIAN;
                    level_AVIAN        = data.cur_level_AVIAN;
                    battalions_AVIAN   = data.cur_battalions_AVIAN;
                    territories_AVIAN  = data.cur_territories_AVIAN;
                }
                if (data.playingRaces[j] == "VORTA")
                {
                    info.Player2Joined = true;
                    exp_VORTA          = data.cur_exp_VORTA;
                    money_VORTA        = data.cur_money_VORTA;
                    level_VORTA        = data.cur_level_VORTA;
                    battalions_VORTA   = data.cur_battalions_VORTA;
                    territories_VORTA  = data.cur_territories_VORTA;
                }
                if (data.playingRaces[j] == "KABAL")
                {
                    info.Player3Joined = true;
                    exp_KABAL          = data.cur_exp_KABAL;
                    money_KABAL        = data.cur_money_KABAL;
                    level_KABAL        = data.cur_level_KABAL;
                    battalions_KABAL   = data.cur_battalions_KABAL;
                    territories_KABAL  = data.cur_territories_KABAL;
                }
                if (data.playingRaces[j] == "EVREI")
                {
                    info.Player4Joined = true;
                    exp_EVREI          = data.cur_exp_EVREI;
                    money_EVREI        = data.cur_money_EVREI;
                    level_EVREI        = data.cur_level_EVREI;
                    battalions_EVREI   = data.cur_battalions_EVREI;
                    territories_EVREI  = data.cur_territories_EVREI;
                }
                if (data.playingRaces[j] == "TENNO")
                {
                    info.Player5Joined = true;
                    exp_TENNO          = data.cur_exp_TENNO;
                    money_TENNO        = data.cur_money_TENNO;
                    level_TENNO        = data.cur_level_TENNO;
                    battalions_TENNO   = data.cur_battalions_TENNO;
                    territories_TENNO  = data.cur_territories_TENNO;
                }
                if (data.playingRaces[j] == "HUMAN")
                {
                    info.Player6Joined = true;
                    exp_HUMAN          = data.cur_exp_HUMAN;
                    money_HUMAN        = data.cur_money_HUMAN;
                    level_HUMAN        = data.cur_level_HUMAN;
                    battalions_HUMAN   = data.cur_battalions_HUMAN;
                    territories_HUMAN  = data.cur_territories_HUMAN;
                }
            }

            CURRENTRACE = data.cur_race;

            SetUpDone = true;
            CountryManager.instance.TintTerritories();
            print("Game Loaded!");

            for (int j = 0; j < data.playingRaces.Count; j++)
            {
                races.Add(data.playingRaces[j]);
            }

            gameBegins = false;

            StartCoroutine(Turn());

            //If a file does not exist
        }
        else
        {
            print("No Save File found. Starting SetUp.");
            AddRace();
            SetUpDone = false;
            StartCoroutine(SetUp(true));
            if (SetUpDone == true)
            {
                CountryManager.instance.TintTerritories();
            }
        }
    }
Esempio n. 4
0
    public void RemoveRace()
    {
        print("Checking if a player has been eliminated");

        int count = 0;

        foreach (string race in races)
        {
            print("Checking " + race);
            count = 0;
            foreach (GameObject owned in CountryManager.instance.territoryList)
            {
                CountryHandler handler = owned.GetComponent
                                         <CountryHandler>();

                if (handler.country.race == race)
                {
                    print("Owned territory found");
                    count++;
                }
            }

            if (count == 0)
            {
                RaceSelection info = raceInfo.GetComponent <RaceSelection>();

                print("Removing: " + race + " they have been eliminated.");

                if (race == "AVIAN")
                {
                    info.Player1Joined = false;

                    print(race + "has been removed");
                }
                if (race == "VORTA")
                {
                    info.Player2Joined = false;

                    print(race + "has been removed");
                }
                if (race == "KABAL")
                {
                    info.Player3Joined = false;

                    print(race + "has been removed");
                }
                if (race == "EVREI")
                {
                    info.Player4Joined = false;

                    print(race + "has been removed");
                }
                if (race == "TENNO")
                {
                    info.Player5Joined = false;

                    print(race + "has been removed");
                }
                if (race == "HUMAN")
                {
                    info.Player6Joined = false;

                    print(race + "has been removed");
                }
            }
            print("Territories owned by " + race + " = " + count);
        }
    }
Esempio n. 5
0
    //Thread for the main game loop
    public IEnumerator Turn()
    {
        print("Starting Turn Thread.");
        int i;

        RaceSelection info = raceInfo.GetComponent <RaceSelection>();

        CountryManager.instance.RestoreLeaderboard();

        for (i = 1; i <= 1000; i++)
        {
            for (int j = 0; j < races.Count; j++)  //For each race playing
            {
                //Skip over turns until the last played player is found
                if (races[j] != CURRENTRACE && i == 1 && CountryManager.instance.turnOver == false)
                {
                    continue;
                }

                print("Starting turn for " + races[j]);
                print("turnover state: " + CountryManager.instance.turnOver);

                CURRENTRACE = races[j]; //Set the playing race to be used in other classes

                if (CURRENTRACE == "AVIAN" && info.Player1Joined)
                {
                    exp        = exp_AVIAN;
                    money      = money_AVIAN;
                    level      = level_AVIAN;
                    territory  = territories_AVIAN;
                    battalions = battalions_AVIAN;
                    print("Info loaded for AVIAN");
                    CountryManager.instance.turnOver = false;
                }
                if (CURRENTRACE == "VORTA" && info.Player2Joined)
                {
                    exp        = exp_VORTA;
                    money      = money_VORTA;
                    level      = level_VORTA;
                    territory  = territories_VORTA;
                    battalions = battalions_VORTA;
                    print("Info loaded for VORTA");
                    CountryManager.instance.turnOver = false;
                }
                if (CURRENTRACE == "KABAL" && info.Player3Joined)
                {
                    exp        = exp_KABAL;
                    money      = money_KABAL;
                    level      = level_KABAL;
                    territory  = territories_KABAL;
                    battalions = battalions_KABAL;
                    print("Info loaded for KABAL");
                    CountryManager.instance.turnOver = false;
                }
                if (CURRENTRACE == "EVREI" && info.Player4Joined)
                {
                    exp        = exp_EVREI;
                    money      = money_EVREI;
                    level      = level_EVREI;
                    territory  = territories_EVREI;
                    battalions = battalions_EVREI;
                    print("Info loaded for EVREI");
                    CountryManager.instance.turnOver = false;
                }
                if (CURRENTRACE == "TENNO" && info.Player5Joined)
                {
                    exp        = exp_TENNO;
                    money      = money_TENNO;
                    level      = level_TENNO;
                    territory  = territories_TENNO;
                    battalions = battalions_TENNO;
                    print("Info loaded for TENNO");
                    CountryManager.instance.turnOver = false;
                }
                if (CURRENTRACE == "HUMAN" && info.Player6Joined)
                {
                    exp        = exp_HUMAN;
                    money      = money_HUMAN;
                    level      = level_HUMAN;
                    territory  = territories_HUMAN;
                    battalions = battalions_HUMAN;
                    print("Info loaded for HUMAN");
                    CountryManager.instance.turnOver = false;
                }

                CountryManager.instance.ShowGUI(CURRENTRACE, money, exp, level); //Display progress on screen

                if (DraftDone == false)                                          //if in the draft phase
                {
                    CountryManager.instance.CalculateOwnedTerritories();
                    CountryManager.instance.ShowDraftPanel();
                }

                print("Waiting for end of turn...");
                //Wait for turn to end
                while (CountryManager.instance.turnOver == false)
                {
                    yield return(null);
                }

                if (CURRENTRACE == "AVIAN")
                {
                    exp_AVIAN         = exp;
                    money_AVIAN       = money;
                    level_AVIAN       = level;
                    territories_AVIAN = territory;
                    battalions_AVIAN  = battalions;
                    print("Saved AVIAN info");
                }
                if (CURRENTRACE == "VORTA")
                {
                    exp_VORTA         = exp;
                    money_VORTA       = money;
                    level_VORTA       = level;
                    territories_VORTA = territory;
                    battalions_VORTA  = battalions;
                    print("Saved VORTA info");
                }
                if (CURRENTRACE == "KABAL")
                {
                    exp_KABAL         = exp;
                    money_KABAL       = money;
                    level_KABAL       = level;
                    territories_KABAL = territory;
                    battalions_KABAL  = battalions;
                    print("Saved KABAL info");
                }
                if (CURRENTRACE == "EVREI")
                {
                    exp_EVREI         = exp;
                    money_EVREI       = money;
                    level_EVREI       = level;
                    territories_EVREI = territory;
                    battalions_EVREI  = battalions;
                    print("Saved EVREI info");
                }
                if (CURRENTRACE == "TENNO")
                {
                    exp_TENNO         = exp;
                    money_TENNO       = money;
                    level_TENNO       = level;
                    territories_TENNO = territory;
                    battalions_TENNO  = battalions;
                    print("Saved TENNO info");
                }
                if (CURRENTRACE == "HUMAN")
                {
                    exp_HUMAN         = exp;
                    money_HUMAN       = money;
                    level_HUMAN       = level;
                    territories_HUMAN = territory;
                    battalions_HUMAN  = battalions;
                    print("Saved HUMAN info");
                }

                print("Turn number: " + i + " complete for " + CURRENTRACE);
            }
            if (gameActive == true)
            {
                print("Game is still active: " + gameActive);
            }
            //If game has ended
            if (gameActive == false)
            {
                i = 1000;

                print("GAME OVER!!!");
            }
        }
    }