public static void ApplyRaceTables(Race race, RaceName name) { race.name = name; race.speed = SpeedTable(name); race.features = FeaturesFromName(name); race.BodyAnimationOverride = BodyOverrideController(name); }
public static string Description(RaceName name) { string ret = ""; switch (name) { case RaceName.HUMAN: ret = "Humans are the most common race in [some realm]. They get along pretty well with other races, and span a wide variety of alignments. They are quite balanced, excelling in any profession with proper planning."; ret += "\n\n"; ret += "Traits:\n"; ret += "+1 All Abilities\n"; ret += "Speed: 30ft\n"; break; case RaceName.HALF_ORC: ret = "Half-orcs inherit a tendency toward chaos from their orc parents and are not strongly inclined toward good. Half-orcs that are raised among orcs are usually evil. "; ret += "\n\n"; ret += "Traits:\n"; ret += "+2 Strength\n"; ret += "+1 Constitution\n"; ret += "Speed: 30ft\n"; break; } return(ret); }
public CharacterProgress(CharacterClass characterClass) { cClass = characterClass; cLevel = 1; cExperience = 0; weaponFocus = DamageType.None; favoredRace = RaceName.None; }
// equality comparator based solely on name, for now public override bool Equals(object obj) { Race other = obj as Race; if (other == null) { return(false); } return(RaceName.Equals(other.RaceName)); }
public static string ChooseRandomSubrace(this RaceName race) { if (SubraceDictionary.ContainsKey(race)) { return(SubraceDictionary[race].Random()); } else { return(""); } }
public static string Format(this RaceName race) { if (RaceFormatMap.ContainsKey(race)) { return(RaceFormatMap[race]); } else { return(race.ToString()); } }
public async Task A_race_can_be_found_by_id() { await using Composer services = new(); var sut = services.Resolve <Gw2Client>(); const RaceName raceId = RaceName.Human; var actual = await sut.Races.GetRaceById(raceId); Assert.Equal(raceId, actual.Value.Id); }
public Player(PlayerColor color, RaceName race, bool isHuman) { Color = color; Race = race; Money = 70; TimeLeft = 30 * 25; MaxTurnTime = 30 * 25; UnitCount = 0; StationCount = 0; IsHuman = isHuman; Strategy = new HumanStrategy(); }
public Character( int id, string shortName, RaceName race, bool isActive, MapCoordinates currentLocation) { _id = id; _shortName = shortName; _race = race; _isActive = isActive; _currentLocation = currentLocation; }
public Character( int id, string shortName, RaceName race, bool isActive, int currentLocationId) { _id = id; _shortName = shortName; _race = race; _isActive = isActive; _currentLocationId = currentLocationId; }
public Player( int id, string shortName, int age, RaceName race, bool isActive, bool isGalacticCitizen, string militaryStatus, MapCoordinates currentLocation) : base(id, shortName, race, isActive, currentLocation) { _age = age; _isGalacticCitizen = isGalacticCitizen; }
public void againCompition(RaceName name, int num) { gameCount.text = "0"; raceTime.text = "0"; foreach (Rigidbody temp in carManager.GetComponentsInChildren <Rigidbody>()) { //print(temp.name); if (temp.name != "CarManage" && temp.tag != "Player") { Destroy(temp.gameObject); } } starCompition(name, num); }
public override bool Equals(object obj) { var item = obj as RaceData; if (item == null) { return(false); } var different = Horses.Except(item.Horses).ToList(); return(RaceName.Equals(item.RaceName) && Horses.SequenceEqual(item.Horses) && Prices.SequenceEqual(item.Prices)); }
public Task <IReplica <Race> > GetRaceById( RaceName raceId, Language?language = default, MissingMemberBehavior missingMemberBehavior = default, CancellationToken cancellationToken = default ) { RaceByIdRequest request = new(raceId) { Language = language, MissingMemberBehavior = missingMemberBehavior }; return(request.SendAsync(http, cancellationToken)); }
public static EquipmentAnimationControllerName BodyOverrideController(RaceName name) { switch (name) { case RaceName.HALF_ORC: // Debug.LogError ("seting"); return(EquipmentAnimationControllerName.ORC_OVERRIDE); break; default: // Debug.LogError ("NOT seting"); return(EquipmentAnimationControllerName.NOT_SET); } }
private static void buildRequirementsList(string property, string value, Feat feat) { if (String.IsNullOrEmpty(value)) { return; } List <string> parts = ToStringList(value); if (!feat.Requirements.Any()) { for (int i = 0; i < parts.Count; ++i) { feat.Requirements.Add(new FeatRequirement()); } } feat.Requirements = feat.Requirements.Zip(parts, (a, b) => { switch (property) { case "RACELIST": { a.RaceName = RaceName.FromRaceName(b); break; } case "CLASSLIST": { a.ClassName = Enumeration.FromDisplayName <ClassName>(b); break; } case "ACQUIRE": { a.Acquire = b; break; } case "LEVEL": { a.Level = Int32.Parse(b); break; } } return(a); }).ToList(); }
public static CharacterRace getRace(RaceName rName) { switch (rName) { case RaceName.Berrind: return(new Race_Berrind()); case RaceName.Ashpian: return(new Race_Ashpian()); case RaceName.Rorrul: return(new Race_Rorrul()); default: return(new Race_Ashpian()); } }
public static Gauge SpeedTable(RaceName rn) { Gauge ret = new Gauge("movement speed"); switch (rn) { case RaceName.TIEFLING: ret.ChangeCurrentAndMax(6); break; case RaceName.HUMAN: ret.ChangeCurrentAndMax(6); break; case RaceName.HALF_ORC: ret.ChangeCurrentAndMax(6); break; case RaceName.ELF: ret.ChangeCurrentAndMax(6); break; case RaceName.HALF_ELF: ret.ChangeCurrentAndMax(6); break; case RaceName.GNOME: ret.ChangeCurrentAndMax(5); break; case RaceName.HAFLING: ret.ChangeCurrentAndMax(5); break; case RaceName.DWARF: ret.ChangeCurrentAndMax(5); break; case RaceName.DRAGONBORN: ret.ChangeCurrentAndMax(6); break; } return(ret); }
public static string ShortDescription(RaceName name) { string ret = ""; switch (name) { case RaceName.HUMAN: ret += "+1 All Abilities\n"; ret += "Speed: 30ft"; break; case RaceName.HALF_ORC: ret += "+2 Strength\n"; ret += "+1 Constitution\n"; ret += "Speed: 30ft"; break; } return(ret); }
public void setFavoredRace(int race) { switch (race) { case 1: favoredRace = RaceName.Berrind; break; case 2: favoredRace = RaceName.Ashpian; break; case 3: favoredRace = RaceName.Rorrul; break; default: favoredRace = RaceName.None; break; } }
//传一个赛道名,激活相应赛道,将车辆放置在指定位置 public void starCompition(RaceName name, int num) { if (RaceDic.ContainsKey(name)) { RaceRootList.Clear(); //将赛道检查点存入容器 foreach (Transform everyRoot in RaceDic[name].GetComponentsInChildren <Transform>()) { if (everyRoot.tag == "root") { RaceRootList.Add(everyRoot); } } raceNow = name; AInum = num; num = Mathf.Clamp(num, 1, 5); RaceDic[name].SetActive(true); Transform starPOS = GameObject.Find("starPos").transform; Transform[] allPos = starPOS.GetComponentsInChildren <Transform>(); for (int i = 0; i < num; i++) { GameObject carTemp = Instantiate <GameObject>(AIframework, allPos[i + 1]); GameObject carShape = Instantiate <GameObject>(AIcars[Random.Range(0, AIcars.Length)], carTemp.transform); carTemp.name = PlayerInformation.Instance.AInames[Random.Range(0, PlayerInformation.Instance.AInames.Length)]; carShape.GetComponent <BoxCollider>().enabled = false; carTemp.GetComponent <AIcar>().isHaveVectort = true; carTemp.transform.SetParent(carManager.transform); carTemp.GetComponent <Rigidbody>().isKinematic = true; } player.transform.position = allPos[num + 1].position; player.transform.rotation = allPos[num + 1].rotation; //player.GetComponent<Rigidbody>().isKinematic = true; player.GetComponent <Car>().isAvaliable = false; player.GetComponent <Rigidbody>().velocity = Vector3.zero; StartCoroutine(CountDownToBegin()); } }
public Race(RaceName raceName) { _raceName = raceName; switch (raceName) { case RaceName.Human : Name = "Human"; Description = "Typical humanssss"; break; case RaceName.Swarm: Name = "Swarm"; Description = "Another race"; break; case RaceName.Dentelian: Name = "Dentelian"; Description = "And another one"; break; case RaceName.Kronolian: Name = "Kronolian"; Description = "How ambitious are we! 4 races!"; break; } }
public static List <GenericFeature> FeaturesFromName(RaceName race) { List <GenericFeature> ret = new List <GenericFeature>(); switch (race) { case RaceName.TIEFLING: ret = TieflingFeatures(); break; case RaceName.HUMAN: ret = HumanFeatures(); break; case RaceName.HALF_ORC: ret = HalfOrcFeatures(); break; default: break; } return(ret); }
public Race(RaceType type, RaceName name, RaceFaction faction) { this.Type = type; this.Name = name; this.Faction = faction; }
public override bool raceIsFavoredRace(RaceName race) { return(false); }
// hash code is based solely on name for now public override int GetHashCode() { return(RaceName.GetHashCode()); }
public override int GetHashCode() { return(23 * RaceName.GetHashCode() + Horses.GetHashCode() + Prices.GetHashCode()); }
public string getCharacterString() { string characterStr = ""; //********PERSONAL INFORMATION********\\ //Adding player first name. characterStr += personalInfo.getCharacterName().firstName + delimiter; characterStr += personalInfo.getCharacterName().lastName + delimiter; CharacterSex sex = personalInfo.getCharacterSex(); characterStr += (sex == CharacterSex.Male ? 0 : (sex == CharacterSex.Female ? 1 : 2)) + delimiter; RaceName race = personalInfo.getCharacterRace().raceName; characterStr += (race == RaceName.Berrind ? 0 : (race == RaceName.Ashpian ? 1 : 2)) + delimiter; CharacterBackground background = personalInfo.getCharacterBackground(); characterStr += (background == CharacterBackground.FallenNoble || background == CharacterBackground.Commoner || background == CharacterBackground.Servant ? 0 : 1) + delimiter; characterStr += personalInfo.getCharacterAge().age + delimiter; characterStr += (personalInfo.getCharacterHeight().feet * 12 + personalInfo.getCharacterHeight().inches) + delimiter; characterStr += personalInfo.getCharacterWeight().weight + delimiter; ClassName clas = characterProgress.getCharacterClass().getClassName(); characterStr += (clas == ClassName.ExSoldier ? 0 : (clas == ClassName.Engineer ? 1 : (clas == ClassName.Investigator ? 2 : (clas == ClassName.Researcher ? 3 : 4)))) + delimiter; characterStr += abilityScores.getSturdy() + delimiter; characterStr += abilityScores.getPerception(0) + delimiter; characterStr += abilityScores.getTechnique() + delimiter; characterStr += abilityScores.getWellVersed() + delimiter; foreach (int score in skillScores.scores) { characterStr += score + delimiter; } CharacterColors colors = characterSheet.characterColors; characterStr += colorString(colors.characterColor); characterStr += colorString(colors.headColor); characterStr += colorString(colors.primaryColor); characterStr += colorString(colors.secondaryColor); characterStr += characterSheet.personalInformation.getCharacterHairStyle().hairStyle + delimiter; characterStr += characterProgress.getCharacterLevel() + delimiter; characterStr += characterProgress.getCharacterExperience() + delimiter; //*********Hair*********\\ characterStr += characterSheet.inventory.purse.money + delimiter; characterStr += characterSheet.combatScores.getCurrentHealth() + delimiter; characterStr += characterSheet.combatScores.getCurrentComposure() + delimiter; int[] features = characterSheet.characterProgress.getCharacterClass().chosenFeatures; characterStr += features.Length + delimiter; foreach (int feature in features) { characterStr += feature + delimiter; } characterStr += characterSheet.characterProgress.getWeaponFocusAsNumber() + delimiter; string inventoryString = ""; int inventorySize = 0; foreach (InventoryItemSlot slot in characterSheet.inventory.inventory) { if (slot.item != null) { inventorySize++; inventoryString += slot.index + delimiter; inventoryString += (int)slot.item.getItemCode() + delimiter; inventoryString += slot.item.getItemData() + delimiter; if (slot.item.stackSize() > 0) { foreach (Item i in slot.item.stack) { inventorySize++; inventoryString += slot.index + delimiter; inventoryString += (int)i.getItemCode() + delimiter; inventoryString += i.getItemData() + delimiter; } } } } foreach (InventorySlot slot in UnitGUI.armorSlots) { Item i = characterSheet.characterLoadout.getItemInSlot(slot); if (i != null) { // if (characterSheet.personalInformation.getCharacterName().firstName == "v") Debug.Log("GUI Slot: " + slot + " " + (i is Weapon) + " " + (i is Medicinal)); inventorySize++; inventoryString += getArmorSlotIndex(slot) + delimiter; inventoryString += (int)i.getItemCode() + delimiter; inventoryString += i.getItemData() + delimiter; } } characterStr += inventorySize + delimiter + inventoryString; characterStr += characterSheet.characterProgress.getFavoredRaceAsNumber() + delimiter; return(characterStr); }
/// <summary> /// Saves the force power descriptor. /// </summary> /// <returns>Race Object</returns> public Race SaveRace() { SqlDataReader result; DatabaseConnection dbconn = new DatabaseConnection(); SqlCommand command = new SqlCommand(); SqlConnection connection = new SqlConnection(dbconn.SQLSEVERConnString); try { connection.Open(); command.Connection = connection; command.CommandType = CommandType.StoredProcedure; command.CommandText = "InsertUpdate_Race"; command.Parameters.Add(dbconn.GenerateParameterObj("@RaceID", SqlDbType.Int, RaceID.ToString(), 0)); command.Parameters.Add(dbconn.GenerateParameterObj("@RaceName", SqlDbType.VarChar, RaceName.ToString(), 50)); command.Parameters.Add(dbconn.GenerateParameterObj("@RaceDescription", SqlDbType.VarChar, RaceDescription.ToString(), 1000)); command.Parameters.Add(dbconn.GenerateParameterObj("@OtherDescription", SqlDbType.VarChar, OtherDescription.ToString(), 1000)); command.Parameters.Add(dbconn.GenerateParameterObj("@SizeID", SqlDbType.Int, SizeID.ToString(), 0)); command.Parameters.Add(dbconn.GenerateParameterObj("@Sex", SqlDbType.Char, Sex.ToString(), 1)); command.Parameters.Add(dbconn.GenerateParameterObj("@RageAbility", SqlDbType.Bit, RageAbility.ToString(), 0)); command.Parameters.Add(dbconn.GenerateParameterObj("@ShapeShiftAbility", SqlDbType.Bit, ShapeShiftAbility.ToString(), 0)); command.Parameters.Add(dbconn.GenerateParameterObj("@Primitive", SqlDbType.Bit, Primitive.ToString(), 0)); command.Parameters.Add(dbconn.GenerateParameterObj("@BonusSkill", SqlDbType.Bit, BonusSkill.ToString(), 0)); command.Parameters.Add(dbconn.GenerateParameterObj("@BonusFeat", SqlDbType.Bit, BonusFeat.ToString(), 0)); command.Parameters.Add(dbconn.GenerateParameterObj("@AverageHeight", SqlDbType.Decimal, AverageHeight.ToString(), 0)); command.Parameters.Add(dbconn.GenerateParameterObj("@AverageWeight", SqlDbType.Decimal, AverageWeight.ToString(), 0)); command.Parameters.Add(dbconn.GenerateParameterObj("@SpeedID", SqlDbType.Int, SpeedID.ToString(), 0)); result = command.ExecuteReader(); result.Read(); SetReaderToObject(ref result); } catch { Exception e = new Exception(); this._insertUpdateOK = false; this._insertUpdateMessage.Append(e.Message + " Inner Exception= " + e.InnerException); throw e; } finally { command.Dispose(); connection.Close(); } return(this); }
public static IRace Create(RaceName type) { return(new GeneralRace(RaceDatabase.Find(type))); }
public void LoadRecord(RaceName raceName, string playerName, float time) { string filePath = Application.streamingAssetsPath + "/XML/RaceRecord.xml"; if (File.Exists(filePath)) { List <string> nameRank = new List <string>() { "", "", "" }; List <float> timeRank = new List <float>() { 0, 0, 0 }; XmlDocument myDoc = new XmlDocument(); myDoc.Load(filePath); XmlNodeList nodeList = myDoc.SelectSingleNode("root").ChildNodes; //获得XML中赛道纪录,将纪录存入容器中 foreach (XmlElement tempRace in nodeList) { if (tempRace.Name == raceName.ToString()) { foreach (XmlAttribute RaceInf in tempRace.Attributes) { if (RaceInf.Name == "FName") { nameRank[0] = RaceInf.Value; } else if (RaceInf.Name == "SName") { nameRank[1] = RaceInf.Value; } else if (RaceInf.Name == "TName") { nameRank[2] = RaceInf.Value; } else if (RaceInf.Name == "FiresRecord") { timeRank[0] = float.Parse(RaceInf.Value); } else if (RaceInf.Name == "SecondRecord") { timeRank[1] = float.Parse(RaceInf.Value); } else if (RaceInf.Name == "ThirdRecord") { timeRank[2] = float.Parse(RaceInf.Value); } } } } //与传入数据相比较,若更快则存入容器中 for (int i = 0; i < timeRank.Count; i++) { if (time < timeRank[i]) { for (int j = timeRank.Count - 1; j >= i + 1; j--) { timeRank[j] = timeRank[j - 1]; nameRank[j] = nameRank[j - 1]; } timeRank[i] = time; nameRank[i] = playerName; break; } } foreach (XmlElement tempRace in nodeList) { if (tempRace.Name == raceName.ToString()) { foreach (XmlAttribute RaceInf in tempRace.Attributes) { if (RaceInf.Name == "FName") { RaceInf.Value = nameRank[0]; } else if (RaceInf.Name == "SName") { RaceInf.Value = nameRank[1]; } else if (RaceInf.Name == "TName") { RaceInf.Value = nameRank[2]; } else if (RaceInf.Name == "FiresRecord") { RaceInf.Value = timeRank[0].ToString(); } else if (RaceInf.Name == "SecondRecord") { RaceInf.Value = timeRank[1].ToString(); } else if (RaceInf.Name == "ThirdRecord") { RaceInf.Value = timeRank[2].ToString(); } } } } myDoc.Save(filePath); nameRank.Clear(); timeRank.Clear(); } }
public static RaceData Find(RaceName name) { return(RaceDataList[name.ToString()]); }