public static void ResetAI() { RaceAIInstance.ResetAI(); }
public static bool IsAIEnabledForCar(int car_index) { return(RaceAIInstance.IsAIEnabledForCar(car_index)); }
public static void DisableAIForCar(int car_index) { RaceAIInstance.DisableAIForCar(car_index); }
public static void AssignAIToCar(int car_index) { RaceAIInstance.AssignAIToCar(car_index); }
public static void LoadAI() { RaceAIInstance.LoadAI(); }
public static void LoadAIRegions() { RaceAIInstance.LoadAIRegions(); }
public static void SaveAIPaths() { RaceAIInstance.SaveAIPaths(); }
// Expose RaceAI methods so they can be used without instance prefix public static int FindFirstFreeNode() { return(RaceAIInstance.FindFirstFreeNode()); }