private VFLst m_vfLst; //the list of virtual face containing this vvert #endregion "data" #region "public method" // public method public VVert(int rvidx) { m_rvLst = new RVLst(); m_veLst = new VELst(); m_activeVELst = new VELst(); m_vfLst = new VFLst(); AddRVert(rvidx); //make sure we VVert is not empty }
public void DelVert(int vidx) { RVLst vlst = m_Verts.Data; RVLst newLst = new RVLst(vlst); newLst.Remove(vidx); m_Verts.SetData(newLst, true, "Remove Selection Verts"); Dirty = true; }
// fill the `lst' using the currently selected elements public void GetSelectionInVLst(RVLst lst) { switch (m_PrimType) { case MeshTopology.Points: { lst.Clear(); lst.AddRange(m_Verts.Data); } break; } }
public void AddVert(int[] vindices) { RVLst vlst = m_Verts.Data; RVLst newLst = new RVLst(vlst); newLst.AddRange(vindices); newLst.Sort(); newLst = newLst.Distinct().ToList(); m_Verts.SetData(newLst, true, "Add Selection Verts"); Dirty = true; //SetDirty }
// "edge" #endregion "edge" #region "tri" // "tri" #endregion "tri" public void Clear() { if (m_Verts.Data.Count > 0) { RVLst emptyLst = new RVLst(); m_Verts.SetData(emptyLst, true, "Clear selection"); Dirty = true;//SetDirty } else if (m_Edges.Data.Count > 0) { VELst emptyLst = new VELst(); m_Edges.SetData(emptyLst, true, "Clear selection"); Dirty = true;//SetDirty } else if (m_Tris.Data.Count > 0) { VFLst emptyLst = new VFLst(); m_Tris.SetData(emptyLst, true, "Clear selection"); Dirty = true;//SetDirty } }
public void DelVVert(VVert vvert) { RVLst vLst = vvert.GetRVerts(); DelVert(vLst.ToArray()); }
public void AddVVert(VVert vvert) { RVLst vLst = vvert.GetRVerts(); AddVert(vLst.ToArray()); }