/// <summary> /// Set user info queried from Database /// </summary> /// <param name="playerName"></param> /// <param name="view"></param> /// <param name="level"></param> public void SetUserInfo(string playerName, NetworkPlayer view, int max_spirit, int spirit) { MyPlayer = new RUSHPlayer(); MyPlayer.username = playerName; MyPlayer.networkPlayer = view; MyPlayer.maxSpirit = max_spirit; MyPlayer.spirit = spirit; }
void Client_AddPlayerToList(string playerName, NetworkPlayer view, int playerIndex) { RUSHPlayer tempplayer = new RUSHPlayer(); tempplayer.username = playerName; tempplayer.networkPlayer = view; tempplayer.team = playerIndex; PlayersList.Add(tempplayer); if (Network.player == view) //Same as networkView.isMine == true { //MyPlayer = tempplayer; MyPlayer.team = playerIndex; PlayerIndex = playerIndex; } }
void Client_RemovePlayer(NetworkPlayer view) { RUSHPlayer temppl = null; foreach (RUSHPlayer pl in PlayersList) { if (pl.networkPlayer == view) { temppl = pl; } } if (temppl != null) { PlayersList.Remove(temppl); } }
void Client_AddPlayerToList(string playerName, NetworkPlayer view, int playerIndex) { RUSHPlayer tempplayer = new RUSHPlayer(); tempplayer.username = playerName; tempplayer.networkPlayer = view; tempplayer.team = playerIndex; PlayersList.Add(tempplayer); if (Network.player == view) //Same as networkView.isMine == true { //MyPlayer = tempplayer; MyPlayer.team = playerIndex; PlayerIndex = playerIndex; } }
/// <summary> /// Set user info queried from Database /// </summary> /// <param name="playerName"></param> /// <param name="view"></param> /// <param name="level"></param> public void SetUserInfo(string playerName, NetworkPlayer view, int max_spirit, int spirit) { MyPlayer = new RUSHPlayer(); MyPlayer.username = playerName; MyPlayer.networkPlayer = view; MyPlayer.maxSpirit = max_spirit; MyPlayer.spirit = spirit; }