void Update() { timer -= Time.deltaTime; minutes = (int)timer / 60; seconds = (int)timer % 60; txt.text = minutes.ToString() + ":" + seconds.ToString("00"); if (timer <= 0) { timer = 0; if ((int)PhotonNetwork.masterClient.customProperties["RedScore"] > (int)PhotonNetwork.masterClient.customProperties["BlueScore"]) { RTW.SetActive(true); } else if ((int)PhotonNetwork.masterClient.customProperties["BlueScore"] > (int)PhotonNetwork.masterClient.customProperties["RedScore"]) { BTW.SetActive(true); } else { TG.SetActive(true); } afterGoalTimer(); } }
void Start() { spr = GetComponent <SpriteRenderer>(); //스프라이트 렌더러 가져온다! RTW rtw_life = GameObject.Find("RTW").GetComponent <RTW>(); //주인의 체력 가져온다! }