Esempio n. 1
0
    public void StartNewRTSession(RTSessionInfo _info)
    {
        Debug.Log("GSM| Creating New RT Session Instance...");
        sessionInfo       = _info;
        gameSparksRTUnity = this.gameObject.AddComponent <GameSparksRTUnity>(); // Adds the RT script to the game
        // In order to create a new RT game we need a 'FindMatchResponse' //
        // This would usually come from the server directly after a successful MatchmakingRequest //
        // However, in our case, we want the game to be created only when the first player decides using a button //
        // therefore, the details from the response is passed in from the gameInfo and a mock-up of a FindMatchResponse //
        // is passed in. //
        GSRequestData mockedResponse = new GSRequestData()
                                       .AddNumber("port", (double)_info.GetPortID())
                                       .AddString("host", _info.GetHostURL())
                                       .AddString("accessToken", _info.GetAccessToken()); // construct a dataset from the game-details

        FindMatchResponse response = new FindMatchResponse(mockedResponse);               // create a match-response from that data and pass it into the game-config

        // So in the game-config method we pass in the response which gives the instance its connection settings //
        // In this example, I use a lambda expression to pass in actions for
        // OnPlayerConnect, OnPlayerDisconnect, OnReady and OnPacket actions //
        // These methods are self-explanatory, but the important one is the OnPacket Method //
        // this gets called when a packet is received //

        gameSparksRTUnity.Configure(response,
                                    (peerId) => { OnPlayerConnectedToGame(peerId); },
                                    (peerId) => { OnPlayerDisconnected(peerId); },
                                    (ready) => { OnRTReady(ready); },
                                    (packet) => { OnPacketReceived(packet); });
        gameSparksRTUnity.Connect(); // when the config is set, connect the game
    }
Esempio n. 2
0
    public void StartNewRTSession(RTSessionInfo _info)
    {
        Debug.Log("GSM| Creating New RT Session Instance...");
        sessionInfo       = _info;
        gameSparksRTUnity = this.gameObject.AddComponent <GameSparksRTUnity>();

        GSRequestData mockedResponse = new GSRequestData()
                                       .AddNumber("port", (double)_info.GetPortID())
                                       .AddString("host", _info.GetHostURL())
                                       .AddString("accessToken", _info.GetAccessToken());

        FindMatchResponse response = new FindMatchResponse(mockedResponse);

        gameSparksRTUnity.Configure(response,
                                    (peerId) => { OnPlayerConnectedToGame(peerId); },
                                    (peerId) => { OnPlayerDisconnected(peerId); },
                                    (ready) => { OnRTReady(ready); },
                                    (packet) => { OnPacketReceived(packet); });
        gameSparksRTUnity.Connect();
    }
Esempio n. 3
0
    public void StartNewRealTimeSession(RTSessionInfo sessionInfo)
    {
        m_rtSessionInfo   = sessionInfo;
        gameSparksRTUnity = gameObject.AddComponent <GameSparksRTUnity>();

        GSRequestData mockedResponse = new GSRequestData()
                                       .AddNumber("port", (double)sessionInfo.GetPortId())
                                       .AddString("host", sessionInfo.GetHostUrl())
                                       .AddString("accessToken", sessionInfo.GetAccessToken());

        FindMatchResponse response = new FindMatchResponse(mockedResponse);


        gameSparksRTUnity.Configure(response,
                                    OnPlayerConnect,
                                    OnPlayerDisconnect,
                                    OnReady,
                                    OnPacket);

        gameSparksRTUnity.Connect();
    }