Esempio n. 1
0
        public override void Process(Player player, Game game)
        {
            int newX = RTSTools.GetX(player.X, Direction);
            int newY = RTSTools.GetY(player.Y, Direction);

            // is space off map
            if (!game.Map.CheckLimits(newX, newY))
            {
                return;
            }

            // Is space collision free
            Tile tile = game.Map.Tiles[newY][newX];

            if (tile.IsSolid)
            {
                return;
            }
            if (tile.Player != null)
            {
                if (tile.Player is Bullet) //TODO put something here

                {
                    return;
                }
            }

            Move(player, tile);
        }
Esempio n. 2
0
        public override void Process(Game game)
        {
            if (Timer++ < Constants.BulletSpeedLimit)
            {
                return;
            }
            Timer = 0;

            int newX = RTSTools.GetX(X, Direction);
            int newY = RTSTools.GetY(Y, Direction);

            // is space off map
            if (!game.Map.CheckLimits(newX, newY))
            {
                Collided = true;
                return;
            }

            // Is space collision free
            Tile tile = game.Map.Tiles[newY][newX];

            if (tile.IsSolid)
            {
                Collided = true;
            }

            if (tile.Player != null)
            {
                Shooter.Kills++;
                game.Messages.Add(String.Format("{0} fragged {1}", Shooter.Name, tile.Player.Name));
                tile.Player.IsKilled = true;
            }

            Move(this, tile);
        }
Esempio n. 3
0
        public override void Process(Player player, Game game)
        {
            Bullet bullet = new Bullet();

            bullet.Shooter   = player;
            bullet.Direction = Direction;
            bullet.X         = RTSTools.GetX(player.X, Direction);
            bullet.Y         = RTSTools.GetY(player.Y, Direction);

            Tile tile = game.Map.TryGetTile(bullet.X, bullet.Y);

            if (tile == null)
            {
                return;
            }
            if (tile.IsSolid)
            {
                return;
            }

            //TODO might need to handle multple bullets being in the same place

            if (Constants.Debug)
            {
                Console.WriteLine("{0} fired {1}", player.Name, Direction);
            }
            bullet.Tile = tile;
            tile.Bullet = bullet;
            game.BulletList.Add(bullet);
        }