// Use this for initialization void Start() { robotMovement = GetComponentInChildren <RSMovement>(); robotAttack = GetComponentInChildren <RSAttack>(); robotFollow = GetComponentInChildren <RobotFollow>(); rigid = GetComponentInChildren <Rigidbody>(); robotLaborerControl = GetComponentInChildren <RSLaborerControl>(); agent = GetComponentInChildren <NavMeshAgent>(); if (isAI) { //turn off cameras robotFollow.DisableCameras(); robotFollow.enabled = false; robotMovement.moveSpeed = 0; } //sound town audioSource = GetComponentInChildren <AudioSource>(); isMainPlayer = false; //if in multiplayer dont need to do the is red check if (audioListener != null && !isRed && !isAI) //at the start only the blue player in single and split screen { isMainPlayer = true; audioListener.enabled = true; } }
// Use this for initialization void Start() { robotMovement = GetComponentInChildren <RSMovement>(); robotAttack = GetComponentInChildren <RSAttack>(); robotFollow = GetComponentInChildren <RobotFollow>(); rigid = GetComponentInChildren <Rigidbody>(); robotLaborerControl = GetComponentInChildren <RSLaborerControl>(); agent = GetComponentInChildren <NavMeshAgent>(); if (isAI) { //turn off cameras robotFollow.DisableCameras(); robotFollow.enabled = false; robotMovement.moveSpeed = 0; } }