public void Open(string filepath) { ZoneList = new RSDKvRS.ZoneList(filepath); filePath = filepath; RefreshUI(); RefreshList(); string RSDK = "RSDKvRS (Zones) "; string dispname = ""; string folder = Path.GetDirectoryName(filepath); DirectoryInfo di = new DirectoryInfo(folder); folder = di.Name; string file = Path.GetFileName(filepath); if (filepath != null) { RetroED.MainForm.Instance.CurrentTabText = folder + "/" + file; dispname = folder + "/" + file; } else { RetroED.MainForm.Instance.CurrentTabText = "New Gameconfig - RSDK Gameconfig Editor"; dispname = "New Stageconfig - RSDK Gameconfig Editor"; } Text = Path.GetFileName(filepath) + " - RSDK Gameconfig Editor"; RetroED.MainForm.Instance.rp.state = "RetroED - RSDK Gameconfig Editor"; RetroED.MainForm.Instance.rp.details = "Editing: " + dispname + " (" + RSDK + ")"; SharpPresence.Discord.RunCallbacks(); SharpPresence.Discord.UpdatePresence(RetroED.MainForm.Instance.rp); }
public SceneSelect(RSDKvRS.ZoneList RS, RSDKvRS.ZoneList CS, RSDKvRS.ZoneList SS, RSDKvRS.ZoneList BS) { InitializeComponent(); LoadFromGameConfig(RS, CS, SS, BS); _RStagesvRS = RS; _CStagesvRS = CS; _SStagesvRS = SS; _BStagesvRS = BS; }
public void New() { ZoneList = new RSDKvRS.ZoneList(); filePath = ""; RefreshUI(); string RSDK = "RSDKvRS (Zones) "; string dispname = ""; RetroED.MainForm.Instance.CurrentTabText = "New Gameconfig"; dispname = "New Gameconfig"; Text = "New Stageconfig"; RetroED.MainForm.Instance.rp.state = "RetroED - RSDK Gameconfig Editor"; RetroED.MainForm.Instance.rp.details = "Editing: " + dispname + " (" + RSDK + ")"; SharpPresence.Discord.RunCallbacks(); SharpPresence.Discord.UpdatePresence(RetroED.MainForm.Instance.rp); }
public void LoadFromGameConfig(RSDKvRS.ZoneList RS, RSDKvRS.ZoneList CS, RSDKvRS.ZoneList SS, RSDKvRS.ZoneList BS) { Categories.Clear(); Directories.Clear(); for (int c = 0; c < 4; c++) { List <Tuple <string, string> > scenes = new List <Tuple <string, string> >(); switch (c) { case 0: foreach (RSDKvRS.ZoneList.Level scene in RS.Stages) { scenes.Add(new Tuple <string, string>(scene.StageName, scene.StageFolder + "/Act" + scene.ActNo + ".map")); List <string> files; if (!Directories.TryGetValue(scene.StageFolder, out files)) { files = new List <string>(); Directories[scene.StageFolder] = files; } files.Add("Act" + scene.ActNo + ".map"); } break; case 1: foreach (RSDKvRS.ZoneList.Level scene in CS.Stages) { scenes.Add(new Tuple <string, string>(scene.StageName, scene.StageFolder + "/Act" + scene.ActNo + ".map")); List <string> files; if (!Directories.TryGetValue(scene.StageFolder, out files)) { files = new List <string>(); Directories[scene.StageFolder] = files; } files.Add("Act" + scene.ActNo + ".map"); } break; case 2: foreach (RSDKvRS.ZoneList.Level scene in SS.Stages) { scenes.Add(new Tuple <string, string>(scene.StageName, scene.StageFolder + "/Act" + scene.ActNo + ".map")); List <string> files; if (!Directories.TryGetValue(scene.StageFolder, out files)) { files = new List <string>(); Directories[scene.StageFolder] = files; } files.Add("Act" + scene.ActNo + ".map"); } break; case 3: foreach (RSDKvRS.ZoneList.Level scene in BS.Stages) { scenes.Add(new Tuple <string, string>(scene.StageName, scene.StageFolder + "/Act" + scene.ActNo + ".map")); List <string> files; if (!Directories.TryGetValue(scene.StageFolder, out files)) { files = new List <string>(); Directories[scene.StageFolder] = files; } files.Add("Act" + scene.ActNo + ".map"); } break; default: break; } string categoryName = "Unknown Category"; switch (c) { case 0: categoryName = "Regular Stages"; break; case 1: categoryName = "Custom Stages"; break; case 2: categoryName = "Special Stages"; break; case 3: categoryName = "Bonus Stages"; break; default: categoryName = "Unknown Category"; break; } Categories.Add(new Tuple <string, List <Tuple <string, string> > >(categoryName, scenes)); } // Sort Directories = Directories.OrderBy(key => key.Key).ToDictionary((keyItem) => keyItem.Key, (valueItem) => valueItem.Value); foreach (KeyValuePair <string, List <String> > dir in Directories) { dir.Value.Sort(); } this.scenesTree.ImageList = new ImageList(); this.scenesTree.ImageList.Images.Add("Folder", RetroED.Properties.Resources.folder); this.scenesTree.ImageList.Images.Add("File", RetroED.Properties.Resources.file); UpdateTree(); if (RetroED.Properties.Settings.Default.IsFilesViewDefault) { this.isFilesView.Checked = true; } else { this.isFilesView.Checked = false; } }