public ROctree Add(ref RRenderNode o, BoundingBox transformebbox) { float radius = (transformebbox.Max - transformebbox.Min).Length() / 2; Vector3 center = (transformebbox.Max + transformebbox.Min) / 2; if (this.bounds.Contains(transformebbox) == ContainmentType.Contains) { return(this.Add(ref o, transformebbox, center, radius)); } return(null); }
public ROctree Add(ref RRenderNode o, Vector3 center, float radius) { Vector3 min = center - new Vector3(radius); Vector3 max = center + new Vector3(radius); BoundingBox bounds = new BoundingBox(min, max); if (this.bounds.Contains(bounds) == ContainmentType.Contains) { return(this.Add(ref o, bounds, center, radius)); } return(null); }
private ROctree Add(ref RRenderNode o, BoundingBox bounds, Vector3 center, float radius) { if (this.children != null) { // Find which child the object is closest to based on where the // object's center is located in relation to the octree's center. int index = (center.X <= this.center.X ? 0 : 1) + (center.Y >= this.center.Y ? 0 : 4) + (center.Z <= this.center.Z ? 0 : 2); // Add the object to the child if it is fully contained within // it. if (this.children[index].bounds.Contains(bounds) == ContainmentType.Contains) { return(this.children[index].Add(ref o, bounds, center, radius)); } } this.objects.Add(o); return(this); }
public void Remove(ref RRenderNode obj) { objects.Remove(obj); }