static void ManualQE() { //var Target = TargetSelector.GetTarget(REQ.Range, Q.DamageType, true); if (QEM)//&& Target != null { if (HAMMER) { R.Cast(); } else if (RQ.IsReady() && RE.IsReady()) { RQ.Cast(Game.CursorPos); Utility.DelayAction.Add( (int)(RQ.Delay), () => RE.Cast(getParalelVec(Game.CursorPos))); //RE.Cast(getParalelVec(Game.CursorPos)); } } }