void Start() { this.gameObject.GetComponent <Image>().enabled = false; //이것은 뭐시당가 Bread.gameObject.GetComponent <Image>().enabled = false; Fri.gameObject.GetComponent <Image>().enabled = false; Bacon.gameObject.GetComponent <Image>().enabled = false; Steak.gameObject.GetComponent <Image>().enabled = false; Dessert.gameObject.GetComponent <Image>().enabled = false; BreadBox.gameObject.GetComponent <Image>().enabled = false; FriBox.gameObject.GetComponent <Image>().enabled = false; BaconBox.gameObject.GetComponent <Image>().enabled = false; SteakBox.gameObject.GetComponent <Image>().enabled = false; DessertBox.gameObject.GetComponent <Image>().enabled = false; Text.gameObject.GetComponent <Text>().enabled = false; Score.gameObject.GetComponent <Text>().enabled = false; BreadBoxText.gameObject.GetComponent <Text>().enabled = false; FriBoxText.gameObject.GetComponent <Text>().enabled = false; BaconBoxText.gameObject.GetComponent <Text>().enabled = false; SteakBoxText.gameObject.GetComponent <Text>().enabled = false; DessertBoxText.gameObject.GetComponent <Text>().enabled = false; RPS_GameManager = RPS_GameManager.Instance; RPS_CamController = RPS_CamController.Instance; }
// Start is called before the first frame update void Start() { RPS_CharacterManager = RPS_CharacterManager.Instance; RPS_GameManager = RPS_GameManager.Instance; onGame = 0; }
void Start() { RPS_Discription = RPS_Discription.Instance; RPS_CamController = RPS_CamController.Instance; RPS_GameManager = RPS_GameManager.Instance; isDissapear = true; res1 = Restaurant1.transform.position; res2 = Restaurant2.transform.position; res3 = Restaurant3.transform.position; res4 = Restaurant4.transform.position; res5 = Restaurant5.transform.position; party = Party.transform.position; }