void ChangeAnimation(State animation) { m_currentAnimation = animation; //페이드 아웃 시에만 다른 애니메이션이 됩니다. if (m_currentAnimation == State.FadeOut) { //FadeOut_Rock, FadeOut_Paper, FadeOut_Scissor, string name = m_currentAnimation.ToString() + "_" + m_rpsKind.ToString(); m_animation.Play(name); } else { m_animation.Play(m_currentAnimation.ToString()); } }