public void OpenPlayer_1() { RPG_HERO_P1 window = EditorWindow.GetWindow <RPG_HERO_P1>("PLAYER 1 - CHOSEN CHARS", true); window.title = "PLAYER 1 - CHOSEN CHARS"; window.childEditor(this); }
static void Init() { // Get existing open window or if none, make a new one: RPG_HERO_P1 window = (RPG_HERO_P1)EditorWindow.GetWindow(typeof(RPG_HERO_P1)); window.name = "RPG_BATTLE_EDITOR"; if (window == null) { window.Close(); } }