private void DisplayCollectionLevelGUI(RPGStatCollection collection)
        {
            // Show controls for editing values of stats in the editor
            GUILayout.BeginHorizontal(EditorStyles.toolbarButton);
            GUILayout.Label("Collection Level");
            GUILayout.EndHorizontal();

            GUILayout.Space(-4);

            GUILayout.BeginVertical("Box");

            GUILayout.BeginHorizontal();
            if (collection.ScaledLevel == 0)
            {
                GUILayout.Label("Level", EditorStyles.miniButtonLeft, GUILayout.Width(80));
            }
            else
            {
                GUILayout.Label("Level(Scaled)", EditorStyles.miniButtonLeft, GUILayout.Width(80));
            }

            GUILayout.Label(collection.Level.ToString(), EditorStyles.miniButtonMid);
            if (GUILayout.Button("+", EditorStyles.miniButtonMid, GUILayout.Width(40)))
            {
                if (Application.isPlaying)
                {
                    collection.ScaleToLevel(collection.Level + 1);
                }
                else
                {
                    collection.SetLevel(collection.NormalLevel + 1);
                }
            }
            if (GUILayout.Button("-", EditorStyles.miniButtonRight, GUILayout.Width(40)))
            {
                if (Application.isPlaying)
                {
                    collection.ScaleToLevel(collection.Level - 1);
                }
                else
                {
                    collection.SetLevel(collection.NormalLevel - 1);
                }
            }
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Label("Current Exp", EditorStyles.miniButtonLeft, GUILayout.Width(80));
            GUILayout.Label(collection.CurrentExp.ToString(), EditorStyles.miniButtonMid);
            GUILayout.Label("", EditorStyles.miniButtonRight, GUILayout.Width(80));
            GUILayout.EndHorizontal();

            GUILayout.EndVertical();
        }