Esempio n. 1
0
    public void Die()
    {
        m_isDead = true;
        Collider collider = GetComponent <Collider>();

        collider.enabled = false;
        m_animController.SetBool("isDead", true);
        if (this.gameObject.tag == "Enemy")
        {
            if (m_player.m_questAccepted)
            {
                m_player.UpdateQuest();
            }
            m_player.SetExperience(m_perKillExperience);
            m_player.CheckIfLevelUp();
        }
    }