private void Update() { if (!calibrating) { // Map to [-1, 1] * [-1, 1]. Quaternion localRotation = Quaternion.Inverse(centerCalibration) * Input.gyro.attitude; point.x = 2 * (localRotation.y - localLowerRightRotation.y) / (localUpperLeftRotation.y - localLowerRightRotation.y) - 1; point.y = 2 * (localRotation.x - localUpperLeftRotation.x) / (localLowerRightRotation.x - localUpperLeftRotation.x) - 1; LowPassFilter(); point.x = Mathf.Min(1, Mathf.Max(-1, point.x)); point.y = Mathf.Min(1, Mathf.Max(-1, point.y)); lastPoint.x = point.x; lastPoint.y = point.y; // Update point position on the server. if (upperLeftCalibrationDone && lowerRightCalibrationDone && Network.connections.Length > 0) { RPCWrapper.RPC("UpdateTarget", RPCMode.Server, point); } } }
public void OnButtonPressedAndroid() { RPCWrapper.RPC("OnButtonPressedWin", RPCMode.Server); PhaseLoader.Load(); }
public void ShootButtonPressed() { RPCWrapper.RPC("ShootButtonPressed", RPCMode.Server); }