void Awake()
        {
            if (DisableLists.Value)
            {
                DisableCharaList.Patch();
            }

            var gameobject = new GameObject(nameof(CardOrganizerKK));

            gameobject.transform.SetParent(gameObject.transform);
            var dispatcher = gameobject.AddComponent <UnityMainThreadDispatcher>();

            var scenes = new Dictionary <string, CardHandler>
            {
                { "Maker", gameobject.AddComponent <Methods_Maker>() },
                { "Studio", gameobject.AddComponent <Methods_CharaStudio>() },
                { "FreeH", gameobject.AddComponent <Methods_HScene>() },
                { "FreeHSelect", gameobject.AddComponent <Methods_FreeHSelect>() }
            };

            RPCClient_Plugin.Init("CardOrganizerServer", 9125, "KK", (message, id) => {
                if (!dispatcher)
                {
                    Console.WriteLine("[CardOrganizer] Dispatcher dead");
                }
                dispatcher.Enqueue(() => scenes[id].UseCard(message));
            });

            SceneLoaded();
            SceneManager.sceneLoaded += SceneLoaded;
        }
        public void Awake()
        {
            var gameobject = new GameObject(nameof(CardOrganizerHS));

            gameobject.transform.SetParent(gameObject.transform);
            var dispatcher = gameobject.AddComponent <UnityMainThreadDispatcher>();

            var scenes = new Dictionary <string, CardHandler>
            {
                { "StudioNeo", gameobject.AddComponent <Methods_StudioNeo>() },
                { "Maker", gameobject.AddComponent <Methods_Maker>() },
                { "HScene", gameobject.AddComponent <Methods_HScene>() },
                //{ "MapSelect", gameobject.AddComponent<Methods_MapSelect>() },
            };

            RPCClient_Plugin.Init("CardOrganizerServer", 9125, "HS", (message, id) => {
                if (!dispatcher)
                {
                    Console.WriteLine("[CardOrganizer] Dispatcher dead");
                }
                dispatcher.Enqueue(() => scenes[id].UseCard(message));
            });
        }
Esempio n. 3
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        public void Awake()
        {
            var gameobject = new GameObject(GetType().Name);

            gameobject.transform.SetParent(gameObject.transform);
            var dispatcher = gameobject.AddComponent <UnityMainThreadDispatcher>();

            var scenes = new Dictionary <string, CardHandler>
            {
                { "HScene", gameobject.AddComponent <Methods_HScene>() },
                { "Studio", gameobject.AddComponent <Methods_Studio>() }
            };

            RPCClient_Plugin.Init("CardOrganizerServer", 9125, "PH", (message, id) => {
                if (!dispatcher)
                {
                    Console.WriteLine("[CardOrganizer] Dispatcher dead");
                }
                dispatcher.Enqueue(() => scenes[id].UseCard(message));
            });

            SceneLoaded();
            SceneManager.sceneLoaded += SceneLoaded;
        }