public void initHero(int hashcode) { heroHashcode = hashcode; refreshUnlockBtn(); if (heroHashcode == 0) { initEmptyHero(); } else { addImg.gameObject.SetActive(false); string id = SDDataManager.Instance.getHeroIdByHashcode(heroHashcode); GDEHeroData hero = SDDataManager.Instance.GetHeroOwnedByHashcode(heroHashcode); ROHeroData dal = SDDataManager.Instance.getHeroDataByID(id, hero.starNumUpgradeTimes); levelText.gameObject.SetActive(true); levelText.text = "Lv." + SDDataManager.Instance.getLevelByExp(hero.exp); //nameText.text = SDGameManager.T(dal.Info.Name); icon.sprite = dal.Info.FaceIcon; bgIcon.sprite = SDDataManager.Instance.baseBgSpriteByRarity (dal.Info.Rarity); frameIcon.sprite = SDDataManager.Instance.heroBoxFrameByRarity (dal.Info.Rarity); } }
public void setHero(int hashcode) { GDEHeroData heroData = SDDataManager.Instance.GetHeroOwnedByHashcode(hashcode); string id = heroData.id; ID = id; careerIndex = SDDataManager.Instance.getHeroCareerById(id); raceIndex = SDDataManager.Instance.getHeroRaceById(id); ROHeroData dal = SDDataManager.Instance.getHeroDataByID(id, heroData.starNumUpgradeTimes); //career RoleCareer c = dal.Info.Career; CareerIconImg.sprite = c.Icon; CareerIconImg.SetNativeSize(); CareerText.text = SDGameManager.T(c.NAME); //race HeroRace r = dal.Info.Race; RaceIconImg.sprite = r.Icon; RaceIconImg.SetNativeSize(); RaceText.text = SDGameManager.T(r.NAME); //rarity RarityImg.sprite = SDDataManager.Instance.raritySprite(dal.quality); RarityImg.SetNativeSize(); //personalDrawImg if (dal.Info.PersonalDrawImg == null) { HCdI_Bg.gameObject.SetActive(false); heroCharacterDrawingImg.sprite = RaceIconImg.sprite; heroCharacterDrawingImg.SetNativeSize(); heroCharacterDrawingImg.color = Color.grey; } else { HCdI_Bg.gameObject.SetActive(true); heroCharacterDrawingImg.sprite = dal.Info.PersonalDrawImg; heroCharacterDrawingImg.SetNativeSize(); heroCharacterDrawingImg.color = Color.white; HCdI_Bg.sprite = RaceIconImg.sprite; HCdI_Bg.SetNativeSize(); HCdI_Bg.color = Color.white; } //RaceIconImg.sprite = int grade = SDDataManager.Instance.getLevelByExp(heroData.exp); _hero.gender = (CharacterSex)heroData.sex; _hero.initData_Hero((Job)careerIndex, raceIndex, grade, dal.quality, dal.starNum , dal.ExportRAL , dal.CRIDmg, dal.DmgReduction, dal.DmgReflection, dal.RewardRate , dal.BarChartRegendPerTurn, ID, dal.Info.Name, heroData.wakeNum); }
public void initInjuriedHero(GDEHeroData hero) { type = SDConstants.ItemType.Hero; itemId = hero.id; itemHashcode = hero.hashCode; // float fatigueRate = SDDataManager.Instance.getHeroFatigueRate(hero.hashCode); int status = SDDataManager.Instance.getHeroStatus(hero.hashCode); Debug.Log("该英雄疲劳值:" + hero.Fatigue); // ROHeroData dal = SDDataManager.Instance.getHeroDataByID(itemId, hero.starNumUpgradeTimes); upText.gameObject.SetActive(true); upText.text = "Lv." + SDDataManager.Instance.getLevelByExp(hero.exp); if (downText) { downText.text = SDGameManager.T(dal.Info.Name); } if (slider) { slider.gameObject.SetActive(true); } // if (status == 2) { isSelected = false; isUnable = false; }//受伤且未进行治疗状态 else if (status == 3) { isSelected = false; isUnable = true; }//已经在治疗状态 else if (status == 0) { isSelected = false; if (fatigueRate > 0.1f) { isUnable = false; } else { isUnable = true; } }//无事可做状态 else { isSelected = false; isUnable = true; } //starVision.StarNum = dal.starNum; starVision.gameObject.SetActive(false); slider.GetChild(0).localScale = new Vector3(1 - fatigueRate, 1, 1); }
/// <summary> /// 初始化英雄出战选人页 /// </summary> /// <param name="hero"></param> public void initBattleHero(GDEHeroData hero) { type = SDConstants.ItemType.Hero; itemId = hero.id; itemHashcode = hero.hashCode; // // ROHeroData dal = SDDataManager.Instance.getHeroDataByID(itemId, hero.starNumUpgradeTimes); //if (frameImg != null) frameImg.gameObject.SetActive(false); upText.gameObject.SetActive(true); upText.text = SDGameManager.T("Lv.") + SDDataManager.Instance.getLevelByExp(hero.exp); downText.text = SDGameManager.T(dal.Info.Name); slider?.gameObject.SetActive(false); // int status = SDDataManager.Instance.getHeroStatus(hero.hashCode); if (status == 0) { isSelected = false; isUnable = false; }//无业 else if (status == 1) { isSelected = true; isUnable = false; }//战斗队伍中 else { isSelected = false; isUnable = true; }//其他状态 //statusImg.gameObject.SetActive(true); //statusImg.sprite = herostat starVision.StarNum = dal.starNum; if (careerImg) { Sprite career = dal.Info.Career.Icon; careerImg.sprite = career; } if (raceImg) { Sprite race = dal.Info.Race.Icon; if (dal.Info.Race.NAME == "无种族") { HeroRace _r = dal.Info.Race; race = _r.Icon; } raceImg.sprite = race; } itemBgImg.sprite = SDDataManager.Instance.heroBgSpriteByRarity(dal.Info.Rarity); frameImg.sprite = SDDataManager.Instance.heroFrameSpriteByRarity(dal.Info.Rarity); }
public void initHero(int heroHashCode) { unitHashcode = heroHashCode; SDHero h; if (GetComponent <SDHero>()) { h = GetComponent <SDHero>(); } else { h = gameObject.AddComponent <SDHero>(); } HeroProperty._hero = h; GDEHeroData heroData = SDDataManager.Instance.GetHeroOwnedByHashcode(unitHashcode); // if (heroData != null) { HeroProperty._hero.nameBeforeId = heroData.nameBeforeId; // UnitId = SDDataManager.Instance.getHeroIdByHashcode(unitHashcode); HeroProperty.ID = HeroProperty._hero.ID = UnitId; ROHeroData dal = SDDataManager.Instance .getHeroDataByID(UnitId, heroData.starNumUpgradeTimes); // unit_character_model.initHeroCharacterModel(heroHashCode, SDConstants.HERO_MODEL_RATIO); // int grade = SDDataManager.Instance.getLevelByExp(heroData.exp); HeroProperty._hero.grade = grade; RoleAttributeList _ral = dal.ExportRAL; _ral.Add(RoleAttributeList.GDEToRAL(heroData.RoleAttritubeList)); // Race _race = dal.Info.Race.Race; // HeroProperty._hero.initData_Hero (dal.Info.Career.Career, _race , grade, 0, dal.starNum , _ral , dal.CRIDmg, dal.DmgReduction, dal.DmgReflection, dal.RewardRate , dal.BarChartRegendPerTurn, UnitId, dal.Info.Name, heroData.wakeNum);; HeroProperty._hero.gender = (CharacterSex)heroData.sex; addSkillByCareerByRaceByStarnum(heroHashCode, dal.starNum); } }
public void initHero(GDEHeroData hero) { type = SDConstants.ItemType.Hero; itemId = hero.id; itemHashcode = hero.hashCode; if (fightForceText) { fightForceText.text = "" + (SDDataManager.Instance.getHeroOriginalBattleForceByHashCode(itemHashcode));//读取角色战斗力 } SDConstants.CharacterAnimType animType = (SDConstants.CharacterAnimType) (SDDataManager.Instance.getHeroCareerById(itemId)); ROHeroData roh = SDDataManager.Instance.getHeroDataByID(itemId, hero.starNumUpgradeTimes); if (characterModel != null) { characterModel.initHeroCharacterModel(itemHashcode, SDConstants.HERO_MODEL_RATIO); } itemLevel = SDDataManager.Instance.getLevelByExp(hero.exp); if (upText) { upText.gameObject.SetActive(false); } if (downText) { downText.text = SDGameManager.T("Lv.") + itemLevel; } if (slider) { slider.gameObject.SetActive(false); } if (starVision) { starVision.StarNum = roh.starNum; } if (statusImg) { statusImg.gameObject.SetActive(true); statusImg.sprite = UIEffectManager.Instance.heroStatusSps[hero.status]; } // if (itemImg) { } // if (careerImg) { Sprite career = roh.Info.Career.Icon; careerImg.sprite = career; } if (raceImg) { Sprite race = roh.Info.Race.Icon; if (roh.Info.Race.NAME == "无种族") { HeroRace _r = roh.Info.Race; race = _r.Icon; } raceImg.sprite = race; } if (itemBgImg) { itemBgImg.sprite = SDDataManager.Instance.heroBgSpriteByRarity(roh.Info.Rarity); } if (frameImg) { frameImg.sprite = SDDataManager.Instance.heroFrameSpriteByRarity(roh.Info.Rarity); } }