private void Search6() { MersenneTwister MT = new MersenneTwister(Seed.Value); int frame = (int)StartingFrame.Value; int loopcount = (int)MaxResults.Value; int delay = (int)Delay.Value; ulong N = (ulong)Range.Value; for (int i = 0; i < frame; i++) { MT.Next(); } RNGPool.CreateBuffer(MT); for (int i = 0; i < loopcount; i++, RNGPool.AddNext(MT)) { var f = new Frame_Misc(); f.Frame = frame++; f.Rand32 = RNGPool.getcurrent; f.realtime = i; f.st = RNGPool.getcurrentstate; RNGPool.Rewind(0); RNGPool.Advance(delay); if (filter.Random) { f.RandN = (int)((RNGPool.getrand * N) >> 32); } else if (filter.Pokerus) { f.Pokerus = Pokerus6.getStrain(); } if (!filter.check(f)) { continue; } Frames.Add(f); } }
private void Search7_TimelineLeap() { int start = (int)Frame_min.Value; int target = (int)TargetFrame.Value; int Totaldelay = FuncUtil.CalcFrame(Seed.Value, start, target, Modelnum)[0]; int mindelay = (int)Math.Round(DelayMin.Value * 30); int maxdelay = (int)Math.Round(DelayMax.Value * 30); int starttime = Totaldelay - maxdelay; int endtime = Totaldelay - mindelay; // Intialize SFMT sfmt = new SFMT(Seed.Value); for (int i = 0; i < start; i++) { sfmt.Next(); } ModelStatus status = new ModelStatus(Modelnum, sfmt) { IsBoy = Boy.Checked }; // Advance int frame = start; for (int i = 0; i < starttime; i++) { frame += status.NextState(); } for (int i = start; i < frame; i++) { sfmt.Next(); } getsetting(sfmt); List <int> Framelist = new List <int>(); List <ModelStatus> statuslist = new List <ModelStatus>(); List <int> timelist = new List <int>(); // Search int LeapType = getLeapType(); int frameadvance; int Tmpframe, bakframe1, bakframe2 = 0; ModelStatus stmp, bak1, bak2 = null; for (int i = Math.Max(0, starttime); i < endtime; i++) { Tmpframe = frame; stmp = status.Clone(); // Leap! switch (LeapType) { case 0: // WC7 for (int j = 0; j < 19; j++) { Tmpframe += stmp.NextState(); } RNGPool.Rewind(Tmpframe - frame); RNGPool.CopyStatus(stmp); RNGPool.igenerator.Generate(); frameadvance = RNGPool.index - (Tmpframe - frame); Tmpframe += stmp.frameshift(frameadvance); Tmpframe += stmp.NextState(); break; case 1: // Menu stmp.fidget_cd = 3; break; case 2: // Dialogue Tmpframe += stmp.NextState(); Tmpframe += stmp.NextState(); Tmpframe += stmp.frameshift(1); Tmpframe += stmp.NextState(); break; } bak1 = stmp.Clone(); bakframe1 = Tmpframe; // Check if hit while (Tmpframe < target) { Tmpframe += stmp.NextState(); } if (Tmpframe == target) { Framelist.Add(frame); timelist.Add(i); bak2 = bak1.Clone(); bakframe2 = bakframe1; statuslist.Add(stmp.Clone()); } // Move to next state frameadvance = status.NextState(); frame += frameadvance; for (int j = 0; j < frameadvance; j++) { RNGPool.AddNext(sfmt); } } if (Framelist.Count > 0) { int frame0 = Framelist.Last(); Frame_max.Value = frame0; if (!IsEvent) { JumpFrame.Value = frame0; } if (FormUtil.Prompt(MessageBoxButtons.YesNo, string.Format("Hit A at {0} (Frame1) and then at {1} (Frame2).\n\nYes: Check new timeline / No: Check the spread", frame0, target)) == DialogResult.Yes) { Search7_TimelineLeap1(bakframe2, target, bak2, maxdelay); foreach (var f in Frames) { f.Frame0 = frame0; } } else { Search7_TimelineLeap2(Framelist, statuslist, target, timelist); } } else { FormUtil.Error(StringItem.NORESULT_STR[StringItem.language]); } }
private void Search7_FishyTimeline() { SFMT sfmt = new SFMT(Seed.Value); int start_frame = (int)Frame_min.Value; int targetframe = (int)TargetFrame.Value; // Advance for (int i = 0; i < start_frame; i++) { sfmt.Next(); } // Prepare ModelStatus status = new ModelStatus(Modelnum, sfmt) { raining = Raining.Checked }; getsetting(sfmt); int totaltime = (int)TimeSpan.Value * 30; int frameinput1 = (int)Frame_min.Value; // Input 1: Cast the rod int frameadvance, fishingdelay, frameinput2; // Input 2: Pull the rod off water var fsetting = getFishingSetting; int Timewindow = 2; // Start for (int i = 0; i <= totaltime; i++) { RNGPool.Save(); // 2 Frames for delay calc // USUM v1.1 sub_39E2F0 RNGPool.Rewind(0); RNGPool.CopyStatus(status); fishingdelay = (int)(RNGPool.getrand64 % 60) + fsetting.basedelay; if (Overview.Checked) { RNGPool.Advance(1); // Keep timewindow at 2 to avoid calculation } else { Timewindow = (int)(RNGPool.getrand64 % 15) + fsetting.platdelay + 14; } // Fishing Delay RNGPool.time_elapse7(fishingdelay); // Bitechance if (fsetting.suctioncups || (int)(RNGPool.getrand64 % 100) < 50) { RNGPool.time_elapse7(1); frameinput2 = RNGPool.index + frameinput1; RNGPool.SaveStatus(); for (int j = 2; j <= Timewindow; j++) { RNGPool.LoadStatus(); RNGPool.time_elapse7(1); frameinput2 += RNGPool.index; RNGPool.SaveStatus(); RNGPool.DelayTime = fsetting.pkmdelay + Math.Max(0, fsetting.platdelay - j); // Duplicates var result = RNGPool.Generate7() as ResultW7; if (!filter.CheckResult(result)) { continue; } if (Overview.Checked) { result.RandNum = RNGPool.getsavepoint; } result.FrameDelayUsed += frameinput2 - frameinput1; Frames.Add(new Frame(result, frame: frameinput2, time: (i + j + fishingdelay) * 2) { Frame0 = frameinput1 }); } } RNGPool.Load(); if (Frames.Count > MAX_RESULTS_NUM) { break; } // Move to next Frame, Update RNGPool frameadvance = status.NextState(); frameinput1 += frameadvance; for (int j = 0; j < frameadvance; j++) { RNGPool.AddNext(sfmt); } } }
public override RNGResult Generate() { ResultW7 rt = new ResultW7(); rt.Level = SpecialLevel; if (Fishing) { IsSpecial = rt.IsSpecial = getrand % 100 >= SpecialEnctr; time_elapse(12); if (IsSpecial) // Predict hooked item { int mark = RNGPool.index; time_elapse(34); rt.SpecialVal = (byte)(getrand % 100); RNGPool.Rewind(mark); // Don't need to put modelstatus back } } else if (SpecialEnctr > 0) { IsSpecial = rt.IsSpecial = getrand % 100 < SpecialEnctr; } if (SOS) { SOSRNG.Reset(); SOSRNG.Advance(2); // Call Rate Check CheckLeadAbility(getsosrand % 100); if (SOSRNG.Weather && (rt.Slot = slot = SOSRNG.getWeatherSlot(getsosrand % 100)) > 7) // No Electric/Steel Type in weather sos slots { rt.IsSpecial = true; } else { rt.Slot = StaticMagnetPass ? getsmslot(getsosrand) : getslot((int)(getsosrand % 100)); } rt.Level = (byte)(getsosrand % (uint)(Levelmax - Levelmin + 1) + Levelmin); FluteBoost = getFluteBoost(getsosrand % 100); ModifyLevel(rt); } else if (Crabrawler) { CheckLeadAbility(getrand % 100); rt.Slot = slot = 1; rt.Level = ModifiedLevel; } else if (NormalSlot) // Normal wild { CheckLeadAbility(getrand % 100); rt.Slot = StaticMagnetPass ? getsmslot(getrand) : getslot((int)(getrand % 100)); rt.Level = (byte)(getrand % (ulong)(Levelmax - Levelmin + 1) + Levelmin); FluteBoost = getFluteBoost(getrand % 100); ModifyLevel(rt); if (IsMinior) { rt.Forme = (byte)(getrand % 7); } } else // UB or QR { slot = 0; time_elapse(7); CheckLeadAbility(getrand % 100); time_elapse(3); } rt.Species = (short)(SpecForm[slot] & 0x7FF); if (DelayTime > 0) { InlineDelay(); } if (!SOS) { Advance(60); } //Encryption Constant rt.EC = (uint)getrand; //PID for (int i = PIDroll_count; i > 0; i--) { rt.PID = (uint)getrand; if (rt.PSV == TSV) { if (IsShinyLocked) { rt.PID ^= 0x10000000; } else { rt.Shiny = true; rt.SquareShiny = rt.PRV == TRV; } break; } } //IV rt.IVs = new int[6]; for (int i = PerfectIVCount; i > 0;) { int tmp = (int)(getrand % 6); if (rt.IVs[tmp] == 0) { i--; rt.IVs[tmp] = 31; } } for (int i = 0; i < 6; i++) { if (rt.IVs[i] == 0) { rt.IVs[i] = (int)(getrand & 0x1F); } } //Ability rt.Ability = (byte)(IsUB ? 1 : (getrand & 1) + 1); //Nature rt.Nature = (rt.Synchronize = SynchroPass) && Synchro_Stat < 25 ? Synchro_Stat : (byte)(getrand % 25); //Gender rt.Gender = RandomGender[slot] ? (CuteCharmPass ? CuteCharmGender : (byte)(getrand % 252 >= Gender[slot] ? 1 : 2)) : Gender[slot]; //Item rt.Item = getHeldItem(SOS ? getsosrand % 100 : NormalSlot ? getrand % 100 : 100, CompoundEye); if (Fishing && rt.IsSpecial) { rt.Slot = getHookedItemSlot(rt.SpecialVal); //Fishing item slots } else if (SOS) { SOSRNG.PostGeneration(rt); // IVs and HA } return(rt); }
private void Search6_Battle() { TinyMT tiny = TTT.Checked ? new TinyMT(Program.mainform.TinySeeds) : new TinyMT(Seed.Value); int frame = (int)StartingFrame.Value; int loopcount = (int)MaxResults.Value; int delay = (int)Delay.Value; ulong N = (ulong)Range.Value; CaptureResult.Details = CB_Detail.Checked || Filters.SelectedTab == TP_Misc; var capture6 = new Capture(); if (Filters.SelectedTab == TP_Capture) { capture6.Gen6 = true; capture6.HPCurr = (uint)HPCurr.Value; capture6.HPMax = (uint)HPMax.Value; capture6.CatchRate = (byte)CatchRate.Value; capture6.StatusBonus = (uint)(int)Status.SelectedValue; capture6.BallBonus = (uint)(int)BallBonus.SelectedValue; capture6.DexBonus = (uint)(int)DexBonus.SelectedValue; capture6.OPowerBonus = OPowerList[OPower.SelectedIndex]; capture6.Calc(); var criticalchance = capture6.CriticalRate / 256.0; var shakechance = capture6.ShakeRate / 65536.0; var capturechance = criticalchance * shakechance + (1 - criticalchance) * Math.Pow(shakechance, 4); L_output.Text = CB_Detail.Checked ? string.Format("Critical {0:P} \tShake {1:P}", criticalchance, shakechance) : string.Format("Critical {0:P} \tSuccess {1:P}", criticalchance, capturechance); } for (int i = 0; i < frame; i++) { tiny.Next(); } RNGPool.CreateBuffer(tiny); for (int i = 0; i < loopcount; i++, RNGPool.AddNext(tiny, AutoCheck: false)) { var f = new Frame_Misc(); f.Frame = frame++; f.Rand32 = RNGPool.getcurrent; f.st = RNGPool.getcurrentstate; RNGPool.Rewind(0); RNGPool.Advance(delay); if (filter.Random) { f.RandN = (int)((RNGPool.getrand * N) >> 32); } if (ShowCapture) { RNGPool.Rewind(0); f.Crt = capture6.Catch(); } if (!filter.check(f)) { continue; } Frames.Add(f); } }
private void Search7_Battle() { SFMT sfmt = new SFMT(Seed.Value); int frame = (int)StartingFrame.Value; int loopcount = (int)MaxResults.Value; int delay = (int)Delay.Value; ulong N = (ulong)Range.Value; CaptureResult.Details = SOSResult.Details = CB_Detail.Checked || Filters.SelectedTab == TP_Misc; var capture7 = new Capture(); if (Filters.SelectedTab == TP_Capture) { capture7.HPCurr = (uint)HPCurr.Value; capture7.HPMax = (uint)HPMax.Value; capture7.CatchRate = (byte)CatchRate.Value; capture7.StatusBonus = (uint)(int)Status.SelectedValue; capture7.BallBonus = (uint)(int)BallBonus.SelectedValue; capture7.DexBonus = (uint)(int)DexBonus.SelectedValue; capture7.OPowerBonus = RotoCatch.Checked ? 2.5f : 1.0f; capture7.Calc(); var criticalchance = capture7.CriticalRate / 256.0; var shakechance = capture7.ShakeRate / 65536.0; var capturechance = criticalchance * shakechance + (1 - criticalchance) * Math.Pow(shakechance, 4); L_output.Text = CB_Detail.Checked ? string.Format("Critical {0:P} \tShake {1:P}", criticalchance, shakechance) : string.Format("Critical {0:P} \tSuccess {1:P}", criticalchance, capturechance); } else if (SOS) { SOSRNG.ChainLength = (int)ChainLength.Value; SOSRNG.Weather = L_Weather.Checked; int Rate1 = (int)CB_CallRate.SelectedValue * (int)HPBarColor.SelectedValue; if (AO.Checked) { Rate1 *= 2; } if (Rate1 > 100) { Rate1 = 100; } SOSRNG.Rate1 = (byte)Rate1; double Rate2 = (int)CB_CallRate.SelectedValue * (Intimidate.Checked ? 0x4CCC : 0x4000) / 4096.0; if (SameCaller.Checked) { Rate2 *= 1.5; } if (SupperEffective.Checked) { Rate2 *= 2; } if (LastCallFail.Checked) { Rate2 *= 3; } if (Rate2 > 100) { Rate2 = 100.0; } SOSRNG.Rate2 = (byte)Math.Round(Rate2); } for (int i = 0; i < frame; i++) { sfmt.Nextuint(); } RNGPool.CreateBuffer(sfmt, AutoCheck: false); // Force 32bit for (int i = 0; i < loopcount; i++, RNGPool.AddNext(sfmt, AutoCheck: false)) { var f = new Frame_Misc(); f.Frame = frame++; f.Rand32 = RNGPool.getcurrent; RNGPool.Rewind(0); RNGPool.Advance(delay); if (filter.Random) { f.RandN = (int)(RNGPool.getrand % N); } if (ShowCapture) { RNGPool.Rewind(0); f.Crt = capture7.Catch(); } if (ShowSOS) { RNGPool.Rewind(0); f.Srt = SOSRNG.Generate(); } if (!filter.check(f)) { continue; } Frames.Add(f); } }
private void Search7_Timeline() { SFMT sfmt = new SFMT(Seed.Value); int frame = (int)StartingFrame.Value; int loopcount = (int)MaxResults.Value; int frameadvance; int FirstJumpFrame = (int)JumpFrame.Value; FirstJumpFrame = FirstJumpFrame >= frame && Fidget.Checked ? FirstJumpFrame : int.MaxValue; setupgenerator(); FuncUtil.getblinkflaglist(frame, frame, sfmt, (byte)(NPC.Value + 1)); for (int i = 0; i < frame; i++) { sfmt.Next(); } ModelStatus status = new ModelStatus((byte)(NPC.Value + 1), sfmt); status.raining = Raining.Checked; status.IsBoy = Boy.Checked; RNGPool.CreateBuffer(sfmt); for (int i = 0; i <= loopcount; i++) { var f = new Frame_Misc(); f.Frame = frame; f.Rand64 = RNGPool.getcurrent64; f.realtime = 2 * i; f.status = (int[])status.remain_frame.Clone(); if (frame >= FirstJumpFrame) // Find the first call { status.fidget_cd = 1; FirstJumpFrame = int.MaxValue; // Disable this part } if (status.fidget_cd == 1) { f.Blink = 1; } // USUM v1.1 sub_421E4C eyes closed if (status.remain_frame[0] == -3 || status.remain_frame[0] == 33) { f.Blink = 4; } RNGPool.Rewind(0); RNGPool.CopyStatus(status); getspecialinfo(f); frameadvance = status.NextState(); frame += frameadvance; for (int j = frameadvance; j > 0; j--) { RNGPool.AddNext(sfmt); } if (!filter.check(f)) { continue; } Frames.Add(f); } if (Frames.FirstOrDefault()?.Frame == (int)StartingFrame.Value) { Frames[0].Blink = FuncUtil.blinkflaglist[0]; } }
private void Search7() { SFMT sfmt = new SFMT(Seed.Value); int min = (int)StartingFrame.Value; int max = min + (int)MaxResults.Value; byte Modelnum = (byte)(NPC.Value + 1); setupgenerator(); FuncUtil.getblinkflaglist(min, max, sfmt, Modelnum); for (int i = 0; i < min; i++) { sfmt.Next(); } ModelStatus status = new ModelStatus(Modelnum, sfmt); ModelStatus stmp = new ModelStatus(Modelnum, sfmt); RNGPool.CreateBuffer(sfmt); int frameadvance; int realtime = 0; int frametime = 0; for (int i = min; i <= max;) { do { frameadvance = status.NextState(); realtime++; }while (frameadvance == 0); // Keep the starting status of a longlife frame(for npc=0 case) do { var f = new Frame_Misc(); f.Frame = i; f.Rand64 = RNGPool.getcurrent64; f.Blink = FuncUtil.blinkflaglist[i - min]; f.realtime = 2 * frametime; f.status = (int[])stmp.remain_frame.Clone(); RNGPool.Rewind(0); RNGPool.CopyStatus(stmp); getspecialinfo(f); RNGPool.AddNext(sfmt); frameadvance--; if (i++ > max) { return; } if (!filter.check(f)) { continue; } Frames.Add(f); }while (frameadvance > 0); // Backup current status status.CopyTo(stmp); frametime = realtime; } }
private void Search7_TimelineLeap() { int start = (int)Frame_min.Value; int target = (int)TargetFrame.Value; int frame = start; int Totaldelay = FuncUtil.CalcFrame(Seed.Value, start, target, Modelnum)[0] - 300; // 10 seconds ahead if (Totaldelay > 20000) { Error("Too away from target!"); return; } List <int> Framelist = new List <int>(); List <ModelStatus> statuslist = new List <ModelStatus>(); // Intialize SFMT sfmt = new SFMT(Seed.Value); for (int i = 0; i < start; i++) { sfmt.Next(); } ModelStatus status = new ModelStatus(Modelnum, sfmt); getsetting(sfmt); // Search int frameadvance; int Tmpframe, bakframe1, bakframe2 = 0; ModelStatus stmp, bak1, bak2 = null; for (int i = 0; i < Totaldelay; i++) { Tmpframe = frame; stmp = status.Clone(); // Leap! for (int j = 0; j < 19; j++) { Tmpframe += stmp.NextState(); } RNGPool.Rewind(Tmpframe - frame); RNGPool.CopyStatus(stmp); RNGPool.igenerator.Generate(); frameadvance = RNGPool.index - (Tmpframe - frame); Tmpframe += frameadvance; stmp.frameshift(frameadvance); Tmpframe += stmp.NextState(); bak1 = stmp.Clone(); bakframe1 = Tmpframe; // Check if hit while (Tmpframe < target) { Tmpframe += stmp.NextState(); } if (Tmpframe == target) { Framelist.Add(frame); bak2 = bak1.Clone(); bakframe2 = bakframe1; statuslist.Add(stmp.Clone()); } // Move to next state frameadvance = status.NextState(); frame += frameadvance; for (int j = 0; j < frameadvance; j++) { RNGPool.AddNext(sfmt); } } if (Framelist.Count > 0) { Frame_max.Value = Framelist.Last(); if (Prompt(MessageBoxButtons.YesNo, string.Format("Hit A at {0}. Yes: Check new timeline / No: Check the spread", Framelist.Last())) == DialogResult.Yes) { Search7_TimelineLeap1(bakframe2, target, bak2, Totaldelay); } else { Search7_TimelineLeap2(Framelist, statuslist, target); } } else { Error(StringItem.NORESULT_STR[StringItem.language]); } }