Esempio n. 1
0
        public static void LoadOKTW()
        {
            Q  = new Spell(SpellSlot.Q, 625f);
            W  = new Spell(SpellSlot.W, 550f);
            E  = new Spell(SpellSlot.E);
            R  = new Spell(SpellSlot.R, 625f);
            FR = new Spell(SpellSlot.R, 1000f);

            Q.SetTargetted(0.25f, 1400f);
            W.SetSkillshot(0.3f, 80f, float.MaxValue, false, SkillshotType.SkillshotLine);
            R.SetSkillshot(0.20f, 250f, float.MaxValue, false, SkillshotType.SkillshotCircle);
            FR.SetSkillshot(0.20f, 250f, float.MaxValue, false, SkillshotType.SkillshotCircle);

            flash = Player.GetSpellSlot("summonerflash");

            drawMenu = Config.AddSubMenu("Draw");
            drawMenu.Add("qRange", new CheckBox("Q range"));
            drawMenu.Add("wRange", new CheckBox("W range"));
            drawMenu.Add("rRange", new CheckBox("R range"));
            drawMenu.Add("onlyRdy", new CheckBox("Draw only ready spells"));

            QMenu = Config.AddSubMenu("Q Config");
            QMenu.Add("autoQ", new CheckBox("Auto Q"));
            QMenu.Add("harrasQ", new CheckBox("Harass Q"));

            WMenu = Config.AddSubMenu("W Config");
            WMenu.Add("autoW", new CheckBox("Auto W"));
            WMenu.Add("harrasW", new CheckBox("Harass W"));

            EMenu = Config.AddSubMenu("E Config");
            EMenu.Add("autoE", new CheckBox("Auto E stack stun"));

            RMenu = Config.AddSubMenu("R Config");
            RMenu.AddLabel("0 : Normal");
            RMenu.AddLabel("1 : Always");
            RMenu.AddLabel("2 : Never");
            RMenu.AddLabel("3 : Always Stun");
            foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(enemy => enemy.IsEnemy))
            {
                RMenu.Add("UM" + enemy.NetworkId, new Slider(enemy.ChampionName, 0, 0, 3));
            }
            RMenu.AddSeparator();
            RMenu.Add("autoRks", new CheckBox("Auto R KS"));
            RMenu.Add("autoRcombo", new CheckBox("Auto R Combo if stun is ready"));
            RMenu.Add("rCount", new Slider("Auto R x enemies", 3, 2, 5));
            RMenu.Add("tibers", new CheckBox("Tibbers Auto Pilot"));

            if (flash != SpellSlot.Unknown)
            {
                RMenu.Add("rCountFlash", new Slider("Auto flash + R stun x enemies", 4, 2, 5));
            }

            FarmMenu = Config.AddSubMenu("Farm");
            FarmMenu.Add("farmQ", new CheckBox("Farm Q"));
            FarmMenu.Add("farmW", new CheckBox("Lane clear W"));
            FarmMenu.Add("Mana", new Slider("LaneClear Mana", 60));

            Game.OnUpdate       += Game_OnGameUpdate;
            GameObject.OnCreate += Obj_AI_Base_OnCreate;
            Drawing.OnDraw      += Drawing_OnDraw;
        }
Esempio n. 2
0
        public static void LoadOKTW()
        {
            Q  = new Spell(SpellSlot.Q, 625f);
            W  = new Spell(SpellSlot.W, 550f);
            E  = new Spell(SpellSlot.E);
            R  = new Spell(SpellSlot.R, 625f);
            FR = new Spell(SpellSlot.R, 1000f);

            Q.SetTargetted(0.25f, 1400f);
            W.SetSkillshot(0.3f, 80f, float.MaxValue, false, SkillshotType.SkillshotLine);
            R.SetSkillshot(0.25f, 180f, float.MaxValue, false, SkillshotType.SkillshotCircle);
            FR.SetSkillshot(0.25f, 180f, float.MaxValue, false, SkillshotType.SkillshotCircle);

            flash = Player.GetSpellSlot("summonerflash");

            drawMenu = Config.AddSubMenu("线圈");
            drawMenu.Add("qRange", new CheckBox("Q 范围"));
            drawMenu.Add("wRange", new CheckBox("W 范围"));
            drawMenu.Add("rRange", new CheckBox("R 范围"));
            drawMenu.Add("onlyRdy", new CheckBox("只显示无冷却技能"));

            QMenu = Config.AddSubMenu("Q 设置");
            QMenu.Add("autoQ", new CheckBox("自动 Q"));
            QMenu.Add("harrasQ", new CheckBox("骚扰 Q"));

            WMenu = Config.AddSubMenu("W 设置");
            WMenu.Add("autoW", new CheckBox("自动 W"));
            WMenu.Add("harrasW", new CheckBox("骚扰 W"));

            EMenu = Config.AddSubMenu("E 设置");
            EMenu.Add("autoE", new CheckBox("自动叠加E"));

            RMenu = Config.AddSubMenu("R 设置");
            RMenu.AddLabel("0 : 普通");
            RMenu.AddLabel("1 : 一直");
            RMenu.AddLabel("2 : 从不");
            RMenu.AddLabel("3 : 可晕眩时");
            foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(enemy => enemy.IsEnemy))
            {
                RMenu.Add("UM" + enemy.NetworkId, new Slider(enemy.ChampionName, 0, 0, 3));
            }
            RMenu.AddSeparator();
            RMenu.Add("autoRks", new CheckBox("自动 R 抢头"));
            RMenu.Add("autoRcombo", new CheckBox("连招自动R,如果可晕眩"));
            RMenu.Add("rCount", new Slider("自动 R X 数量", 3, 2, 5));
            RMenu.Add("tibers", new CheckBox("自动移动熊"));

            if (flash != SpellSlot.Unknown)
            {
                RMenu.Add("rCountFlash", new Slider("自动闪现 + R 可击晕敌人数量", 4, 2, 5));
            }

            FarmMenu = Config.AddSubMenu("农兵");
            FarmMenu.Add("farmQ", new CheckBox("尾兵 Q"));
            FarmMenu.Add("farmW", new CheckBox("清线 W"));
            FarmMenu.Add("Mana", new Slider("清线蓝量", 60));

            Game.OnUpdate       += Game_OnGameUpdate;
            GameObject.OnCreate += Obj_AI_Base_OnCreate;
            Drawing.OnDraw      += Drawing_OnDraw;
        }