public void CreateSkyBox(RShader skyBoxShader, RTexture3D skyBoxTexture) { sky = RScene.Instance.CreateMeshBuilder("skybox"); sky.CreateBox(Vector3.Zero, Vector3.One, true); sky.Matrix = Matrix.Identity; sky.DepthWrite = false; RMaterial skyBoxMaterial = new RMaterial("skybox"); skyBoxMaterial.Shader = skyBoxShader; skyBoxMaterial.SetTexture(RTextureLayer.DIFFUSE, skyBoxTexture); sky.Material = skyBoxMaterial; }
public void CreateSkyBox(RTexture3D skyBoxTexture) { skybox = new RShader(); skybox.Load(@" #include ""headers.glsl"" uniform mat4 proj : PROJECTION; uniform mat4 mv : MODELVIEW; smooth out vec3 eye; void main() { mat3 imv = mat3(inverse(mv)); mat4 inverseProjection = inverse(proj); vec3 unprojected = (inverseProjection * vec4(r_Position, 1.0)).xyz; eye = imv * unprojected; gl_Position = vec4(r_Position, 1.0); } ", @" smooth in vec3 eye; uniform samplerCube diffuse; out vec4 fragColor; void main() { fragColor = texture(diffuse, eye); } ", null); sky = RScene.Instance.CreateMeshBuilder("skybox"); sky.CreateBox(Vector3.Zero, Vector3.One, true); sky.Matrix = Matrix.Identity; sky.DepthWrite = false; RMaterial skyBoxMaterial = new RMaterial("skybox"); skyBoxMaterial.Shader = skybox; skyBoxMaterial.SetTexture(RTextureLayer.DIFFUSE, skyBoxTexture); sky.Material = skyBoxMaterial; }
public static void LoadSource(this RMesh rmesh, string filename) { AssimpContext context = new AssimpContext(); context.SetConfig(new Assimp.Configs.FBXImportAllMaterialsConfig(true)); context.SetConfig(new Assimp.Configs.FBXImportAllGeometryLayersConfig(true)); context.SetConfig(new Assimp.Configs.MultithreadingConfig(2)); context.SetConfig(new Assimp.Configs.FBXStrictModeConfig(false)); if (!context.IsImportFormatSupported(Path.GetExtension(filename))) { throw new ReactorException("Attempted to load a model that Assimp doesn't know how to load"); } LogStream log = new LogStream((msg, user) => { RLog.Info(msg.Remove(msg.Length - 2)); }); log.Attach(); int platform = (int)Environment.OSVersion.Platform; Scene scene = context.ImportFile(filename, PostProcessSteps.FindInvalidData | PostProcessSteps.GenerateSmoothNormals | PostProcessSteps.Triangulate | PostProcessSteps.GenerateUVCoords | PostProcessSteps.CalculateTangentSpace | PostProcessSteps.PreTransformVertices); if (scene.HasMeshes) { foreach (Mesh mesh in scene.Meshes) { if (!mesh.HasVertices) { continue; } RMeshPart rmeshpart = RMeshPart.Create <RMeshPart> (); RVertexData [] data = new RVertexData [mesh.VertexCount]; List <int> indicesList = new List <int> (); if (mesh.HasFaces) { foreach (Face face in mesh.Faces) { indicesList.AddRange(face.Indices.ToArray()); foreach (int index in face.Indices) { Vector3D p = mesh.Vertices [index]; data [index].Position = new Vector3(p.X, p.Y, p.Z); if (mesh.HasTextureCoords(0)) { Vector3D t = mesh.TextureCoordinateChannels [0] [index]; data [index].TexCoord = new Vector2(t.X, -t.Y); } if (mesh.HasNormals) { Vector3D n = mesh.Normals [index]; data [index].Normal = new Vector3(n.X, n.Y, n.Z); } if (mesh.HasTangentBasis) { Vector3D b = mesh.BiTangents [index]; Vector3D t = mesh.Tangents [index]; data [index].Bitangent = new Vector3(b.X, b.Y, b.Z); data [index].Tangent = new Vector3(t.X, t.Y, t.Z); } } } } RVertexBuffer vbuffer = new RVertexBuffer(typeof(RVertexData), mesh.VertexCount, RBufferUsage.WriteOnly, true); RIndexBuffer ibuffer = new RIndexBuffer(typeof(int), indicesList.Count, RBufferUsage.WriteOnly); ibuffer.SetData(indicesList.ToArray()); vbuffer.SetData <RVertexData> (data); #if WINDOWS var separator = "\\"; #else var separator = "/"; #endif rmeshpart.VertexBuffer = vbuffer; rmeshpart.IndexBuffer = ibuffer; RMaterial material = new RMaterial(rmesh.Name + ":Material"); if (scene.HasMaterials) { Material mat = scene.Materials[mesh.MaterialIndex]; material.Shininess = mat.Shininess; material.SetColor(RMaterialColor.DIFFUSE, new RColor(mat.ColorDiffuse.R, mat.ColorDiffuse.G, mat.ColorDiffuse.B, mat.ColorDiffuse.A)); if (mat.HasTextureDiffuse) { var texFileName = Path.GetFileName(mat.TextureDiffuse.FilePath.Replace("\\", separator).Replace("/", separator)); RTexture2D tex = (RTexture2D)RTextures.Instance.CreateTexture <RTexture2D>(texFileName, "/textures/" + texFileName.ToLower()); tex.Bind(); tex.GenerateMipmaps(); tex.SetTextureMagFilter(RTextureMagFilter.Linear); tex.SetTextureMinFilter(RTextureMinFilter.LinearMipmapLinear); tex.SetTextureWrapMode(RTextureWrapMode.Repeat, RTextureWrapMode.Repeat); tex.Unbind(); material.SetTexture(RTextureLayer.DIFFUSE, tex); } if (mat.HasTextureNormal) { var texFileName = Path.GetFileName(mat.TextureNormal.FilePath.Replace("\\", separator).Replace("/", separator)); RTexture2D tex = (RTexture2D)RTextures.Instance.CreateTexture <RTexture2D>(texFileName, "/textures/" + texFileName.ToLower()); tex.Bind(); tex.GenerateMipmaps(); tex.SetTextureMagFilter(RTextureMagFilter.Linear); tex.SetTextureMinFilter(RTextureMinFilter.LinearMipmapLinear); tex.SetTextureWrapMode(RTextureWrapMode.Repeat, RTextureWrapMode.Repeat); tex.Unbind(); material.SetTexture(RTextureLayer.NORMAL, tex); } if (mat.HasTextureAmbient) { var texFileName = Path.GetFileName(mat.TextureAmbient.FilePath.Replace("\\", separator).Replace("/", separator)); RTexture2D tex = (RTexture2D)RTextures.Instance.CreateTexture <RTexture2D>(texFileName, "/textures/" + texFileName.ToLower()); tex.SetTextureMagFilter(RTextureMagFilter.Linear); tex.SetTextureMinFilter(RTextureMinFilter.LinearMipmapLinear); tex.SetTextureWrapMode(RTextureWrapMode.Repeat, RTextureWrapMode.Repeat); material.SetTexture(RTextureLayer.AMBIENT, tex); } if (mat.HasTextureHeight) { var texFileName = Path.GetFileName(mat.TextureHeight.FilePath.Replace("\\", separator).Replace("/", separator)); RTexture2D tex = (RTexture2D)RTextures.Instance.CreateTexture <RTexture2D>(texFileName, "/textures/" + texFileName.ToLower()); tex.SetTextureMagFilter(RTextureMagFilter.Linear); tex.SetTextureMinFilter(RTextureMinFilter.LinearMipmapLinear); tex.SetTextureWrapMode(RTextureWrapMode.Repeat, RTextureWrapMode.Repeat); material.SetTexture(RTextureLayer.HEIGHT, tex); } if (mat.HasTextureEmissive) { var texFileName = Path.GetFileName(mat.TextureEmissive.FilePath.Replace("\\", separator).Replace("/", separator)); RTexture2D tex = (RTexture2D)RTextures.Instance.CreateTexture <RTexture2D>(texFileName, "/textures/" + texFileName.ToLower()); tex.SetTextureMagFilter(RTextureMagFilter.Linear); tex.SetTextureMinFilter(RTextureMinFilter.LinearMipmapLinear); tex.SetTextureWrapMode(RTextureWrapMode.Repeat, RTextureWrapMode.Repeat); material.SetTexture(RTextureLayer.GLOW, tex); } if (mat.HasTextureSpecular) { var texFileName = Path.GetFileName(mat.TextureSpecular.FilePath.Replace("\\", separator).Replace("/", separator)); RTexture2D tex = (RTexture2D)RTextures.Instance.CreateTexture <RTexture2D>(texFileName, "/textures/" + texFileName.ToLower()); tex.SetTextureMagFilter(RTextureMagFilter.Linear); tex.SetTextureMinFilter(RTextureMinFilter.LinearMipmapLinear); tex.SetTextureWrapMode(RTextureWrapMode.Repeat, RTextureWrapMode.Repeat); material.SetTexture(RTextureLayer.SPECULAR, tex); } } rmeshpart.Material = material; rmesh.Parts.Add(rmeshpart); } //return rmesh; } //return null; if (rmesh.Parts.Count == 0) { throw new ReactorException("Attempted to load a model when Assimp couldn't find any verticies!"); } context.Dispose(); }