private void Awake() { cam = GetComponent <Camera>(); rendTarget = new RenderTexture(RKRPlugin.rkrGetWidth(), RKRPlugin.rkrGetHeight(), 24); rendTarget.Create(); cam.targetTexture = rendTarget; rendTargetBuffer = new Texture2D(rendTarget.width, rendTarget.height, TextureFormat.RGB24, false); keyColorBuffer = new RKRPlugin.KeyRGB[rendTarget.width * rendTarget.height]; }