// Use this for initialization void Start() { netManagerHUD = GameObject.Find("LobbyManager").GetComponent <RG_NetworkManagerHUD> (); netLobbyManager = GameObject.Find("LobbyManager").GetComponent <RG_NetworkLobbyManager> (); netId = GetComponent <NetworkIdentity> (); slot = GetComponent <NetworkLobbyPlayer> ().slot; vehicleNumber = PlayerPrefs.GetInt("Vehicle Number", 0); if (netId.isLocalPlayer) { CmdVehicleNumber(vehicleNumber); netLobbyManager.SetPlayerTypeLobby(slot, vehicleNumber); isLocalPlayer = true; PlayerPrefs.SetInt("Slot", slot); } else { isLocalPlayer = false; } if (slot == 0 && netId.isLocalPlayer) { //This player is host GameObject.Find("LobbyManager").GetComponent <RG_NetworkManagerHUD>().EnableStartLobbyGameButton(); GameObject.Find("Start Lobby Game Button").GetComponent <Button> ().onClick = buttonCallback; } if (slot == 0) { transform.name = "Player " + slot.ToString() + (" (HOST)"); } else { if (isLocalPlayer) { SetStartFlag(); } transform.name = "Player " + slot.ToString(); // } }
protected void ShowLobbyScenes() { var lobby = target as NetworkLobbyManager; if (lobby == null) { return; } var offlineObj = GetSceneObject(lobby.lobbyScene); EditorGUI.BeginChangeCheck(); var newOfflineScene = EditorGUILayout.ObjectField(m_LobbySceneLabel, offlineObj, typeof(SceneAsset), false); if (EditorGUI.EndChangeCheck()) { if (newOfflineScene == null) { m_NetworkManager.offlineScene = ""; var prop = serializedObject.FindProperty("m_LobbyScene"); prop.stringValue = ""; EditorUtility.SetDirty(lobby); } else { if (newOfflineScene.name != m_NetworkManager.offlineScene) { var sceneObj = GetSceneObject(newOfflineScene.name); if (sceneObj == null) { Debug.LogWarning("The scene " + newOfflineScene.name + " cannot be used. To use this scene add it to the build settings for the project"); } else { var prop = serializedObject.FindProperty("m_LobbyScene"); prop.stringValue = newOfflineScene.name; m_NetworkManager.offlineScene = newOfflineScene.name; RG_NetworkLobbyManager rg_NetworkLobbyManager = (RG_NetworkLobbyManager)target; rg_NetworkLobbyManager.lobbyScene = newOfflineScene.name; EditorUtility.SetDirty(lobby); } } } } // var onlineObj = GetSceneObject(lobby.playScene); // EditorGUI.BeginChangeCheck(); // var newOnlineScene = EditorGUILayout.ObjectField(m_PlaySceneLabel, onlineObj, typeof(SceneAsset), false); // if (EditorGUI.EndChangeCheck()){ // if (newOnlineScene == null){ // m_NetworkManager.onlineScene = ""; // var prop = serializedObject.FindProperty("m_PlayScene"); // prop.stringValue = ""; // EditorUtility.SetDirty(lobby); // } // else{ // if (newOnlineScene.name != m_NetworkManager.onlineScene){ // var sceneObj = GetSceneObject(newOnlineScene.name); // if (sceneObj == null){ // Debug.LogWarning("The scene " + newOnlineScene.name + " cannot be used. To use this scene add it to the build settings for the project"); // } // else{ // var prop = serializedObject.FindProperty("m_PlayScene"); // prop.stringValue = newOnlineScene.name; // m_NetworkManager.onlineScene = ""; // EditorUtility.SetDirty(lobby); // } // } // } // } }