// Start is called before the first frame update void Start() { RGB_Slime_An = GetComponent <RGB_Slime_Animation>(); RGB_Slime_St = GetComponent <RGB_Slime_States>(); RGB_Slime_At = GetComponent <RGB_Slime_Attack>(); HUD = RGB_Slime_St.HUD; switch (Global_Variable.Difficulty_Level) { case 2: Max_Health = Health_Hard; break; case 1: Max_Health = Health_Normal; break; default: Max_Health = Health_Easy; break; } Current_Health = Max_Health; }
// Start is called before the first frame update void Start() { RGB_Slime_An = GetComponent <RGB_Slime_Animation>(); RGB_Slime_St = GetComponent <RGB_Slime_States>(); Audio_Prefab_Sp = GetComponent <Audio_Prefab_Spawner>(); // Switch RGB Slime Attack difficulty switch (Global_Variable.Difficulty_Level) { case 2: Current_Wait_Time = Hard_Wait; break; case 1: Current_Wait_Time = Normal_Wait; break; default: Current_Wait_Time = Easy_Wait; break; } }