Esempio n. 1
0
    // Start is called before the first frame update
    void Start()
    {
        RGB_Slime_An = GetComponent <RGB_Slime_Animation>();
        RGB_Slime_St = GetComponent <RGB_Slime_States>();
        RGB_Slime_At = GetComponent <RGB_Slime_Attack>();
        HUD          = RGB_Slime_St.HUD;
        switch (Global_Variable.Difficulty_Level)
        {
        case 2:
            Max_Health = Health_Hard;
            break;

        case 1:
            Max_Health = Health_Normal;
            break;

        default:
            Max_Health = Health_Easy;
            break;
        }
        Current_Health = Max_Health;
    }
Esempio n. 2
0
    // Start is called before the first frame update
    void Start()
    {
        RGB_Slime_An    = GetComponent <RGB_Slime_Animation>();
        RGB_Slime_St    = GetComponent <RGB_Slime_States>();
        Audio_Prefab_Sp = GetComponent <Audio_Prefab_Spawner>();

        // Switch RGB Slime Attack difficulty
        switch (Global_Variable.Difficulty_Level)
        {
        case 2:
            Current_Wait_Time = Hard_Wait;
            break;

        case 1:
            Current_Wait_Time = Normal_Wait;
            break;

        default:
            Current_Wait_Time = Easy_Wait;
            break;
        }
    }