public void OnFrame(RGBTextureFrame frame) { Texture2D frametex = frame.texture as Texture2D; m_RGBOrigin = frametex; m_TargetCamera.Render(); switch (m_BlendMode) { case BlendMode.RGBOnly: m_BlendMaterial.SetTexture("_MainTex", frame.texture); Graphics.Blit(frame.texture, BlendTexture, m_BlendMaterial); break; case BlendMode.VirtualOnly: m_BlendMaterial.SetTexture("_MainTex", m_TargetCamera.targetTexture); Graphics.Blit(m_TargetCamera.targetTexture, BlendTexture, m_BlendMaterial); break; case BlendMode.Blend: m_BlendMaterial.SetTexture("_MainTex", m_TargetCamera.targetTexture); m_BlendMaterial.SetTexture("_BcakGroundTex", frame.texture); Graphics.Blit(m_TargetCamera.targetTexture, BlendTexture, m_BlendMaterial); break; case BlendMode.WidescreenBlend: CombineTexture(frametex, m_TargetCamera.targetTexture, m_TempCombineTex, BlendTexture); break; default: break; } // Commit frame m_Encoder.Commit(BlendTexture, frame.timeStamp); FrameCount++; }
public void OnFrame(RGBTextureFrame frame) { // Render every camera TargetCamera.Render(); switch (BlendMode) { case BlendMode.RGBOnly: Graphics.Blit(frame.texture, BlendTexture); break; case BlendMode.VirtualOnly: Graphics.Blit(TargetCamera.targetTexture, BlendTexture); break; case BlendMode.Blend: BlendMaterial.SetTexture("_MainTex", TargetCamera.targetTexture); BlendMaterial.SetTexture("_BcakGroundTex", frame.texture); Graphics.Blit(TargetCamera.targetTexture, BlendTexture, BlendMaterial); break; case BlendMode.WidescreenBlend: // TODO break; default: break; } // Commit frame Encoder.Commit(BlendTexture, frame.timeStamp); }
public EditorFrameProvider() { m_DefaultTexture = Resources.Load <Texture2D>("Record/Textures/captureDefault"); m_DefaultFrame = new RGBTextureFrame(); m_DefaultFrame.texture = m_DefaultTexture; NRKernalUpdater.Instance.StartCoroutine(UpdateFrame()); }
private void OnFrame(RGBTextureFrame frame) { // Update camera pose UpdateHeadPoseByTimestamp(frame.timeStamp); // Commit a frame m_BlendCamera.OnFrame(frame); }
public virtual void OnFrame(RGBTextureFrame frame) { // update camera pose UpdateHeadPoseByTimestamp(frame.timeStamp); // commit a frame m_Blender.OnFrame(frame); }
private void OnFrame(RGBTextureFrame frame) { NRDebugger.Log("OnFrame"); // update camera pose UpdateHeadPoseByTimestamp(frame.timeStamp); // commit a frame m_CameraInput.OnFrame(frame); }
private void OnFrame(RGBTextureFrame frame) { if (!m_IsStarted) { return; } // update camera pose UpdateHeadPoseByTimestamp(frame.timeStamp); CameraInput.OnFrame(frame); PreviewScreen.SetData(CameraInput.BlendTexture, true); }
private void Start() { if (isDirty) { return; } #if UNITY_EDITOR DefaultTexture = Resources.Load <Texture2D>("Record/Textures/captureDefault"); testFrame = new RGBTextureFrame(); testFrame.texture = DefaultTexture; #endif this.Init(); }
private void UpdateFrame(RGBTextureFrame frame) { OnUpdate?.Invoke(frame); m_IsFrameReady = true; }