Esempio n. 1
0
        void Start()
        {
            bookmarks      = new ulong[n_bookmarks];
            _bodyFrames    = new Queue <RGBDBodyFrame>();
            _trackedBodies = new Dictionary <uint, RGBDBody>();
            _eventQueue    = new Queue <RGBDStreamEventArgs>();

            _state                    = RGBD_STATE.IDLE;
            oiudp                     = GetComponent <UDPConnector>();
            sfs                       = GetComponent <StreamFrameSource>();
            _audio                    = GetComponent <RGBDAudio>();
            _defaultTransform         = sfs.cameraTransform;
            _recordedTransform        = (new GameObject("_kinect_recorded")).transform;
            _recordedTransform.parent = transform;
            //cameraKinectView.transform.parent = _recordedTransform;
            //cameraKinectView.transform.localPosition = Vector3.zero;
            //cameraKinectView.transform.localRotation = Quaternion.identity;
            last_idle = Time.time + 1.0f;
        }
Esempio n. 2
0
        // CALLED FROM DIFFERENT THREAD(?)
        public void UpdateState(ConfigMessage cm)
        {
            ClearBodies();
            RGBD_STATE new_state = cm.live ? RGBD_STATE.LIVE : RGBD_STATE.REPLAYING;

            if (_state != RGBD_STATE.REPLAYING && new_state == RGBD_STATE.REPLAYING)
            {
                QueueEvent(new RGBDStreamEventArgs("REPLAY_STARTED"));
            }

            if (_state != RGBD_STATE.LIVE && new_state == RGBD_STATE.LIVE)
            {
                QueueEvent(new RGBDStreamEventArgs("REPLAY_STOPPED"));
                if (_audio != null)
                {
                    _audio.Clear();
                }
            }

            if (new_state == RGBD_STATE.LIVE)
            {
                Debug.Log("Live");
                sfs.cameraTransform = _defaultTransform;
                _replay_t0          = 0;
            }

            if (new_state == RGBD_STATE.REPLAYING)
            {
                Debug.Log("Replaying");
                _replay_t0 = NOW();
                if (_audio != null)
                {
                    _audio.Clear();
                }
                sfs.cameraTransform = _recordedTransform;
                dce = cm.extrinsics;
            }

            _state = new_state;
        }