public bool ToggleFullscreen(RDisplayMode displayMode) { try { if (_renderControl.IsFullscreen) { DisplayDevice.Default.RestoreResolution(); if (_renderControl.GetType() == typeof(GameWindowRenderControl)) { (_renderControl as GameWindowRenderControl).GameWindow.WindowState = WindowState.Normal; } _renderControl.IsFullscreen = false; RLog.Info("No longer in fullscreen mode."); } else { if (_renderControl.GetType() == typeof(GameWindowRenderControl)) { DisplayDevice.Default.ChangeResolution(displayMode.Width, displayMode.Height, 32, -1); (_renderControl as GameWindowRenderControl).GameWindow.Size = new System.Drawing.Size(displayMode.Width, displayMode.Height); (_renderControl as GameWindowRenderControl).GameWindow.WindowState = WindowState.Fullscreen; _renderControl.IsFullscreen = true; RLog.Info(String.Format("Fullscreen mode activated : {0}", displayMode)); } } return(true); } catch (Exception e) { RLog.Error("Error attempting to go fullscreen."); RLog.Error(e); return(false); } }
public bool InitGameWindow(RDisplayMode displayMode, RWindowStyle windowStyle, string title = "Reactor") { try { RGame.GameWindow.Title = title; GameWindowRenderControl control = new GameWindowRenderControl(); control.GameWindow = RGame.GameWindow; control.GameWindow.ClientSize = new System.Drawing.Size(displayMode.Width, displayMode.Height); if (windowStyle == RWindowStyle.Borderless) { control.GameWindow.WindowBorder = WindowBorder.Hidden; } control.GameWindow.X = 0; control.GameWindow.Y = 0; control.Context = (GraphicsContext)control.GameWindow.Context; _renderControl = control; RLog.Info(GetGLInfo()); REngine.CheckGLError(); RLog.Info("Game Window Renderer Initialized."); //PrintExtensions(); REngine.CheckGLError(); RShader.InitShaders(); REngine.CheckGLError(); Screen.Init(); REngine.CheckGLError(); return(true); } catch (Exception e) { RLog.Error(e); return(false); } }
public bool InitGameWindow(RDisplayMode displayMode, string title = "Reactor") { return(InitGameWindow(displayMode, RWindowStyle.Normal, title)); }
public bool InitGameWindow(int width, int height, RWindowStyle windowStyle, string title = "Reactor") { RDisplayMode mode = new RDisplayMode(width, height, -1); return(InitGameWindow(mode, windowStyle, title)); }