Esempio n. 1
0
        void ChangeState(RBallState newState)
        {
            switch (newState)
            {
            case RBallState.AttackCity:
                speedModifierTarget = (AttackCitySpeedMod);
                break;

            case RBallState.BeginingAttackCity:
            case RBallState.Free:
            case RBallState.Standby:
                speedModifierTarget = (MinSpeedMod);
                break;

            case RBallState.Gathering:
                speedModifierTarget = (GatherSpeedMod);
                break;

            case RBallState.Defend:
                speedModifierTarget = DefenceSpeedMod;
                break;

            case RBallState.Attack:
                speedModifierTarget = AttackSpeedMod;
                break;
            }

            state = newState;
        }
Esempio n. 2
0
        void ChangeState(RBallState newState)
        {
            switch (newState) 
            {
                case RBallState.AttackCity:                
                    speedModifierTarget = (AttackCitySpeedMod);
                    break;
                case RBallState.BeginingAttackCity:
                case RBallState.Free:
                case RBallState.Standby:
                    speedModifierTarget = (MinSpeedMod);
                    break;
                case RBallState.Gathering:
                    speedModifierTarget = (GatherSpeedMod);
                    break;
                case RBallState.Defend:
                    speedModifierTarget = DefenceSpeedMod;
                    break;
                case RBallState.Attack:
                    speedModifierTarget = AttackSpeedMod;
                    break;
            }

            state = newState;
        }