Esempio n. 1
0
    public EquipItemExceedData GetEquipItemExceedData(RARITY_TYPE rarity, GET_TYPE getType, int eventId = 0)
    {
        if (tableData == null)
        {
            return(null);
        }
        if (getType != GET_TYPE.EVENT)
        {
            eventId = 0;
        }
        UIntKeyTable <EquipItemExceedData> uIntKeyTable = tableData.Get((uint)rarity);

        if (uIntKeyTable == null)
        {
            Log.Error("EquipItemExceedTable is NULL :: rarity = {0}( {1} )", rarity, (uint)rarity);
            return(null);
        }
        EquipItemExceedData equipItemExceedData = uIntKeyTable.Find((EquipItemExceedData data) => data.getType == getType && data.eventId == eventId);

        if (equipItemExceedData == null)
        {
            if (getType == GET_TYPE.EVENT)
            {
                equipItemExceedData = uIntKeyTable.Find((EquipItemExceedData data) => data.getType == GET_TYPE.FREE && data.eventId == 0);
            }
            else
            {
                Log.Warning("EquipItemExceedTable is NULL :: getType = {0}, eventId = {1}", getType, eventId);
            }
        }
        return(equipItemExceedData);
    }
Esempio n. 2
0
 protected void ShowRarity(RARITY_TYPE rarity)
 {
     if (!AnimationDirector.I.IsSkip())
     {
         SetActive((Enum)UI.OBJ_RARITY_ROOT, true);
         UI  uI = rarityAnimRoot[(int)rarity];
         int i  = 0;
         for (int num = rarityAnimRoot.Length; i < num; i++)
         {
             SetActive((Enum)rarityAnimRoot[i], rarityAnimRoot[i] == uI);
         }
         ResetTween((Enum)UI.OBJ_RARITY_TEXT_ROOT, 0);
         ResetTween((Enum)rarityAnimRoot[(int)rarity], 0);
         if (rarity <= RARITY_TYPE.C)
         {
             ResetTween((Enum)UI.OBJ_RARITY_LIGHT, 0);
             PlayTween((Enum)UI.OBJ_RARITY_LIGHT, true, (EventDelegate.Callback)null, false, 0);
         }
         PlayTween((Enum)rarityAnimRoot[(int)rarity], true, (EventDelegate.Callback)null, false, 0);
         PlayTween((Enum)UI.OBJ_RARITY_TEXT_ROOT, true, (EventDelegate.Callback)null, false, 0);
         if (AnimationDirector.I is QuestGachaDirectorBase)
         {
             (AnimationDirector.I as QuestGachaDirectorBase).PlayUIRarityEffect(rarity, GetCtrl(UI.OBJ_RARITY_ROOT), GetCtrl(uI));
         }
         else if (AnimationDirector.I is SkillGachaDirector)
         {
             (AnimationDirector.I as SkillGachaDirector).PlayUIRarityEffect(rarity, GetCtrl(UI.OBJ_RARITY_ROOT), GetCtrl(uI));
         }
     }
 }
    public void PlayRarityAudio(RARITY_TYPE rarity_type)
    {
        int num  = 4;
        int num2 = -1;

        num2 = (((int)rarity_type < num) ? 40000126 : 40000127);
        SoundManager.PlayOneShotUISE(num2);
    }
 public void LoadFromBinary(BinaryTableReader reader, ref uint key)
 {
     questID          = key;
     questType        = (QUEST_TYPE)reader.ReadInt32(0);
     questStyle       = (QUEST_STYLE)reader.ReadInt32(0);
     rarity           = (RARITY_TYPE)reader.ReadInt32(0);
     getType          = (GET_TYPE)reader.ReadInt32(0);
     eventId          = reader.ReadInt32(0);
     grade            = reader.ReadInt32(0);
     difficulty       = (DIFFICULTY_TYPE)reader.ReadInt32(0);
     sortPriority     = reader.ReadInt32(0);
     locationNumber   = reader.ReadString(string.Empty);
     questNumber      = reader.ReadString(string.Empty);
     questText        = reader.ReadString(string.Empty);
     appearQuestId    = reader.ReadUInt32(0u);
     appearDeliveryId = reader.ReadUInt32(0u);
     rushId           = reader.ReadUInt32(0u);
     mapId            = reader.ReadUInt32(0u);
     for (int i = 0; i < 1; i++)
     {
         stageName[i] = reader.ReadString(string.Empty);
     }
     for (int j = 0; j < 1; j++)
     {
         enemyID[j] = reader.ReadInt32(0);
         enemyLv[j] = reader.ReadInt32(0);
     }
     for (int k = 0; k < 1; k++)
     {
         bgmID[k] = reader.ReadInt32(0);
     }
     limitTime    = reader.ReadSingle(0f);
     missionID[0] = reader.ReadUInt32(0u);
     missionID[1] = reader.ReadUInt32(0u);
     missionID[2] = reader.ReadUInt32(0u);
     cantSale     = reader.ReadBoolean(false);
     forceDefeat  = reader.ReadBoolean(false);
     storyId      = reader.ReadInt32(0);
     if (sortPriority == 0)
     {
         sortPriority = (int)key;
     }
     if (string.IsNullOrEmpty(locationNumber))
     {
         locationNumber = (questID / 100u % 1000u).ToString();
     }
     if (string.IsNullOrEmpty(questNumber))
     {
         questNumber = (questID % 100u).ToString();
     }
     seriesNum = 0;
     for (int l = 0; l < 1 && enemyID[l] != 0; l++)
     {
         seriesNum++;
     }
 }
    public int GetNeedExceedExp(RARITY_TYPE rarity, int exceedCnt)
    {
        float num = 0f;

        for (int i = 1; i < exceedCnt + 1 && i <= GetMaxExceedCount(); i++)
        {
            int   exceedRarityBasePoint = GetExceedRarityBasePoint(rarity);
            float exceedRate            = GetExceedRate(i);
            num += (float)exceedRarityBasePoint * exceedRate;
        }
        return((int)num);
    }
    private void Drop()
    {
        //IL_0041: Unknown result type (might be due to invalid IL or missing references)
        //IL_012d: Unknown result type (might be due to invalid IL or missing references)
        //IL_0145: Unknown result type (might be due to invalid IL or missing references)
        sectionCommandReceiver.OnHideRarity();
        int i = 0;

        for (int count = managedEffects.Count; i < count; i++)
        {
            if (managedEffects[i] != null)
            {
                Object.Destroy(managedEffects[i].get_gameObject());
            }
        }
        managedEffects.Clear();
        rarity = RARITY_TYPE.D;
        reward = null;
        if (MonoBehaviourSingleton <GachaManager> .IsValid() && MonoBehaviourSingleton <GachaManager> .I.gachaResult != null && dropCount < MonoBehaviourSingleton <GachaManager> .I.gachaResult.reward.Count)
        {
            reward = MonoBehaviourSingleton <GachaManager> .I.gachaResult.reward[dropCount];
            SkillItemTable.SkillItemData skillItemData = Singleton <SkillItemTable> .I.GetSkillItemData((uint)reward.itemId);

            if (skillItemData != null)
            {
                rarity = skillItemData.rarity;
            }
        }
        if (reward == null)
        {
            reward = new GachaResult.GachaReward();
        }
        rarityIndex = rarity.ToRarityExpressionID();
        if (mainBall != null)
        {
            Object.Destroy(mainBall.get_gameObject());
        }
        mainBall = CreateBall(ballSocket, rarityIndex, Vector3.get_zero(), true);
        string text;

        if (dropCount != 0)
        {
            text = ((dropCount >= 10) ? "SKILL_GACHA_REAM_DROP_2" : "SKILL_GACHA_REAM_DROP_1");
        }
        else
        {
            text = ((!IsSingleGacha) ? "SKILL_GACHA_REAM" : "SKILL_GACHA_SINGLE");
            Play(text, null, 0f);
        }
        npcAnimator.Play(text, 0, 0f);
        gachaAnimator.Play(text, 0, 0f);
        cameraAnimator.Play(text, 0, 0f);
    }
 private int GetExceedRarityBasePoint(RARITY_TYPE type)
 {
     if (basePoints == null)
     {
         SetConst();
     }
     if ((int)type > basePoints.Length - 1)
     {
         Debug.LogError((object)"not define \"basePoints\" in ExceedSkillItemTable");
         return(0);
     }
     return(basePoints[(int)type]);
 }
    public static int ToRarityExpressionID(this RARITY_TYPE type)
    {
        switch (type)
        {
        default:
            return(0);

        case RARITY_TYPE.A:
            return(1);

        case RARITY_TYPE.S:
        case RARITY_TYPE.SS:
        case RARITY_TYPE.SSS:
            return(2);
        }
    }
    public override void UpdateUI()
    {
        //IL_003e: Unknown result type (might be due to invalid IL or missing references)
        base.UpdateUI();
        SetActive((Enum)UI.BTN_PARTY, false);
        SetActive((Enum)UI.TWN_DIFFICULT_STAR, false);
        GetCtrl(UI.BTN_GUILD_REQUEST).set_localPosition(new Vector3(0f, 0f, 0f));
        SetLabelText((Enum)UI.LBL_LIMIT_TIME, "--:--");
        RARITY_TYPE rarity = questInfo.questData.tableData.rarity;

        SetActive((Enum)UI.LBL_GUILD_REQUEST_NEED_POINT, true);
        string format = StringTable.Get(STRING_CATEGORY.GUILD_REQUEST, 6u);
        string text   = string.Format(format, MonoBehaviourSingleton <GuildRequestManager> .I.GetNeedPoint(rarity), MonoBehaviourSingleton <GuildRequestManager> .I.GetNeedTimeWithFormat(rarity));

        SetLabelText((Enum)UI.LBL_GUILD_REQUEST_NEED_POINT, text);
    }
 private void TEST_PLAY(RARITY_TYPE rarity, DIFFICULTY_TYPE difficulty)
 {
     if (rarity <= RARITY_TYPE.C)
     {
         PlayTween((Enum)UI.OBJ_RARITY_LIGHT, true, (EventDelegate.Callback)null, false, 0);
     }
     PlayTween((Enum)UI.OBJ_RARITY_TEXT_ROOT, true, (EventDelegate.Callback)null, false, 0);
     PlayTween((Enum)rarityAnimRoot[(int)rarity], true, (EventDelegate.Callback) delegate
     {
         PlayTween((Enum)UI.OBJ_DIFFICULTY_ROOT, true, (EventDelegate.Callback)null, false, 0);
     }, false, 0);
     if (AnimationDirector.I is QuestGachaDirectorBase)
     {
         (AnimationDirector.I as QuestGachaDirectorBase).PlayUIRarityEffect(rarity, GetCtrl(UI.OBJ_RARITY_ROOT), GetCtrl(rarityAnimRoot[(int)rarity]));
     }
 }
Esempio n. 11
0
    public void PlayRarityAudio(RARITY_TYPE rarity_type, bool ignore_skip_check = false)
    {
        AUDIO audio = AUDIO.RARITY_LOW;

        switch (rarity_type)
        {
        case RARITY_TYPE.A:
            audio = AUDIO.RARITY_MID;
            break;

        case RARITY_TYPE.S:
        case RARITY_TYPE.SS:
        case RARITY_TYPE.SSS:
            audio = AUDIO.RARITY_HIGH_0;
            break;
        }
        PlayAudio(audio, ignore_skip_check);
    }
    private void TEST_RESET(RARITY_TYPE rarity, DIFFICULTY_TYPE difficulty)
    {
        RARITY_TYPE[] array    = (RARITY_TYPE[])Enum.GetValues(typeof(RARITY_TYPE));
        int           star_num = (int)(difficulty + 1);
        int           i        = 0;

        for (int num = array.Length; i < num; i++)
        {
            SetActive((Enum)rarityAnimRoot[i], rarity == array[i]);
        }
        SetGachaQuestDifficulty(UI.OBJ_DIFFICULTY_ROOT, star_num);
        ResetTween((Enum)UI.OBJ_DIFFICULTY_ROOT, 0);
        ResetTween((Enum)rarityAnimRoot[(int)rarity], 0);
        ResetTween((Enum)UI.OBJ_RARITY_TEXT_ROOT, 0);
        if (rarity <= RARITY_TYPE.C)
        {
            ResetTween((Enum)UI.OBJ_RARITY_LIGHT, 0);
        }
    }
    public void PlayUIRarityEffect(RARITY_TYPE rarity, Transform effect_parent_ui, Transform effect_target_ui)
    {
        //IL_003a: Unknown result type (might be due to invalid IL or missing references)
        GameObject val = null;
        int        num = rarity.ToRarityExpressionID2();

        if (num > 0)
        {
            val = uiRarityEffectPrefabs[num - 1];
        }
        if (!(val == null))
        {
            UIWidget  componentInChildren = effect_target_ui.GetComponentInChildren <UIWidget>();
            Transform val2 = ResourceUtility.Realizes(val, effect_parent_ui, 5);
            val2.set_position(effect_parent_ui.get_position());
            EffectManager.SetUIEffectDepth(val2, effect_parent_ui, -0.001f, 10, componentInChildren);
            PlayRarityAudio(rarity);
        }
    }
Esempio n. 14
0
    public RARITY_TYPE GetMaxRarity()
    {
        RARITY_TYPE rARITY_TYPE = RARITY_TYPE.D;

        if (gachaResult != null && gachaResult.reward != null)
        {
            int i = 0;
            for (int count = gachaResult.reward.Count; i < count; i++)
            {
                GachaResult.GachaReward gachaReward  = gachaResult.reward[i];
                RARITY_TYPE             rARITY_TYPE2 = RARITY_TYPE.D;
                switch (selectGachaType)
                {
                case GACHA_TYPE.QUEST:
                {
                    QuestTable.QuestTableData questData = Singleton <QuestTable> .I.GetQuestData((uint)gachaReward.itemId);

                    if (questData != null)
                    {
                        rARITY_TYPE2 = questData.rarity;
                    }
                    break;
                }

                case GACHA_TYPE.SKILL:
                {
                    SkillItemTable.SkillItemData skillItemData = Singleton <SkillItemTable> .I.GetSkillItemData((uint)gachaReward.itemId);

                    if (skillItemData != null)
                    {
                        rARITY_TYPE2 = skillItemData.rarity;
                    }
                    break;
                }
                }
                if (rARITY_TYPE < rARITY_TYPE2)
                {
                    rARITY_TYPE = rARITY_TYPE2;
                }
            }
        }
        return(rARITY_TYPE);
    }
Esempio n. 15
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    public bool IsFreeLapis(RARITY_TYPE rarity, uint lapis_item_id, int eventId = 0)
    {
        if (tableData == null)
        {
            return(true);
        }
        UIntKeyTable <EquipItemExceedData> uIntKeyTable = tableData.Get((uint)rarity);

        if (uIntKeyTable == null)
        {
            return(true);
        }
        EquipItemExceedData equipItemExceedData = uIntKeyTable.Find((EquipItemExceedData data) => data.exchangeItemId == lapis_item_id && data.eventId == eventId);

        if (equipItemExceedData == null)
        {
            return(true);
        }
        return(equipItemExceedData.getType != GET_TYPE.PAY);
    }
    private int CalcNumRarityData(RARITY_TYPE targetRarityType, bool isCheckOnlyLast = false, bool isCheck10 = false)
    {
        int num = 0;

        if (!MonoBehaviourSingleton <GachaManager> .IsValid())
        {
            Log.Error("Invalid GachaManager!!");
            return(num);
        }
        GachaResult gachaResult = MonoBehaviourSingleton <GachaManager> .I.gachaResult;

        if (gachaResult == null)
        {
            Log.Error("gachaResult is null!!");
            return(num);
        }
        int num2 = gachaResult.reward.Count;
        List <GachaResult.GachaReward> list = gachaResult.reward;

        if (isCheckOnlyLast)
        {
            SkillItemTable.SkillItemData skillItemData = Singleton <SkillItemTable> .I.GetSkillItemData((uint)list[num2 - 1].itemId);

            return((skillItemData.rarity == targetRarityType) ? 1 : 0);
        }
        if (isCheck10 && isReam)
        {
            num2--;
        }
        for (int i = 0; i < num2; i++)
        {
            SkillItemTable.SkillItemData skillItemData2 = Singleton <SkillItemTable> .I.GetSkillItemData((uint)list[i].itemId);

            if (skillItemData2 != null && skillItemData2.rarity == targetRarityType)
            {
                num++;
            }
        }
        return(num);
    }
    public int GetNeedPoint(RARITY_TYPE rarity)
    {
        ServerConstDefine constDefine = MonoBehaviourSingleton <UserInfoManager> .I.userInfo.constDefine;

        switch (rarity)
        {
        case RARITY_TYPE.B:
            return(constDefine.GUILD_REQUEST_NEED_POINT_B);

        case RARITY_TYPE.A:
            return(constDefine.GUILD_REQUEST_NEED_POINT_A);

        case RARITY_TYPE.S:
            return(constDefine.GUILD_REQUEST_NEED_POINT_S);

        case RARITY_TYPE.SS:
            return(constDefine.GUILD_REQUEST_NEED_POINT_SS);

        default:
            return(constDefine.GUILD_REQUEST_NEED_POINT_SS);
        }
    }
 private bool CheckContainRarityLast(RARITY_TYPE targetRarityType)
 {
     return(CalcNumRarityData(targetRarityType, true, false) > 0);
 }
 private int GetNumRarityData10(RARITY_TYPE targetRarityType)
 {
     return(CalcNumRarityData(targetRarityType, false, true));
 }
Esempio n. 20
0
 void SkillGachaDirector.ISectionCommand.OnShowRarity(RARITY_TYPE rarity)
 {
     ShowRarity(rarity);
 }
Esempio n. 21
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    protected void PlayAppearAudio(RARITY_TYPE rarity_type, bool is_short)
    {
        AUDIO audio = (!is_short) ? AUDIO.APEAR_LONG : AUDIO.APEAR_SHORT;

        PlayAudio(audio);
    }
    public string GetNeedTimeWithFormat(RARITY_TYPE rarity)
    {
        TimeSpan needTime = GetNeedTime(rarity);

        return(new DateTime(0L).Add(needTime).ToString("H:mm:ss"));
    }
Esempio n. 23
0
 void QuestGachaDirectorBase.ISectionCommand.OnShowRarity(RARITY_TYPE rarity)
 {
     SetActive((Enum)UI.BTN_SKIPALL, false);
     ShowRarity(rarity);
 }
    public TimeSpan GetNeedTime(RARITY_TYPE rarity)
    {
        int needPoint = GetNeedPoint(rarity);

        return(CalcTimeSpanFromPoint(needPoint));
    }
 public RarityCheckFilter(UI ui, RARITY_TYPE r)
     : base(ui)
 {
     rarity = r;
 }
Esempio n. 26
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    private IEnumerator DoQuestGacha()
    {
        Init();
        int display_rarity = 0;

        SetLinkCamera(true);
        int enemy_id = 0;

        EnemyTable.EnemyData enemy_data = null;
        if (MonoBehaviourSingleton <GachaManager> .I.gachaResult != null)
        {
            GachaResult.GachaReward reward       = MonoBehaviourSingleton <GachaManager> .I.gachaResult.reward[0];
            uint reward_quest_id                 = (uint)reward.itemId;
            QuestTable.QuestTableData quest_data = Singleton <QuestTable> .I.GetQuestData(reward_quest_id);

            if (quest_data != null)
            {
                enemy_data = Singleton <EnemyTable> .I.GetEnemyData((uint)quest_data.GetMainEnemyID());
            }
        }
        if (enemy_data == null)
        {
            if (enemy_id == 0)
            {
                enemy_id = 1101001;
            }
            enemy_data = Singleton <EnemyTable> .I.GetEnemyData((uint)enemy_id);
        }
        NPCLoader   npc_loader   = LoadNPC();
        EnemyLoader enemy_loader = null;

        if (enemy_data != null)
        {
            int displayAnimID = enemy_data.animId;
            OutGameSettingsManager.EnemyDisplayInfo displayInfo = MonoBehaviourSingleton <OutGameSettingsManager> .I.SearchEnemyDisplayInfoForGacha(enemy_data);

            int   modelID      = enemy_data.modelId;
            float displayScale = enemy_data.modelScale;
            if (displayInfo != null)
            {
                displayAnimID = displayInfo.animID;
                displayScale  = displayInfo.gachaScale;
            }
            enemy_loader = LoadEnemy(enemyPosition, modelID, displayAnimID, displayScale, enemy_data.baseEffectName, enemy_data.baseEffectNode);
            while (enemy_loader.isLoading)
            {
                yield return((object)null);
            }
            enemy_loader.ApplyGachaDisplayScaleToParentNode();
            CheckAndReplaceShader(enemy_loader);
            enemy_loader.get_gameObject().SetActive(false);
        }
        while (npc_loader.isLoading)
        {
            yield return((object)null);
        }
        LoadingQueue lo_queue = new LoadingQueue(this);

        CacheAudio(lo_queue);
        if (enemy_data != null)
        {
            CacheEnemyAudio(enemy_data, lo_queue);
        }
        while (lo_queue.IsLoading())
        {
            yield return((object)null);
        }
        PlayerAnimCtrl npc_anim = PlayerAnimCtrl.Get(npc_loader.animator, PLCA.IDLE_01, null, null, null);

        CreateNPCEffect(npc_loader.model);
        yield return((object)null);

        stageAnimator.set_cullingMode(0);
        stageAnimator.Rebind();
        targetRarity = MonoBehaviourSingleton <GachaManager> .I.GetMaxRarity().ToRarityExpressionID() + 1;

        if (targetRarity > 4)
        {
            targetRarity = 4;
        }
        stageAnimator.Play("StageAnim_Main");
        Play("MainAnim_Start", null, 0f);
        PlayEffect(startEffectPrefabs[0]);
        npc_anim.Play(PLCA.QUEST_GACHA, true);
        bool rankup3 = UpdateDisplayRarity(ref display_rarity);

        PlayAudio(AUDIO.OPENING_01);
        while (Step(0.5f))
        {
            yield return((object)null);
        }
        PlayAudio(AUDIO.OPENING_02);
        PlayAudio(AUDIO.OPENING_03);
        while (Step(1.4f))
        {
            yield return((object)null);
        }
        PlayAudio(AUDIO.OPENING_04);
        while (Step(2.6f))
        {
            yield return((object)null);
        }
        PlayAudio(AUDIO.DOOR_01);
        while (Step(3.2f))
        {
            yield return((object)null);
        }
        PlayAudio(AUDIO.DOOR_02);
        while (Step(3.38f))
        {
            yield return((object)null);
        }
        PlayAudio(AUDIO.MAGI_INTRO_01);
        while (Step(6.5f))
        {
            yield return((object)null);
        }
        npc_loader.get_gameObject().SetActive(false);
        PlayMeteorEffect(display_rarity);
        PlayAudio(AUDIO.METEOR_01);
        while (Step(7.5f))
        {
            yield return((object)null);
        }
        PlayMagicEffect(display_rarity, rankup3);
        PlayMagicAudio(display_rarity);
        rankup3 = UpdateDisplayRarity(ref display_rarity);
        PlayMeteorEffect(display_rarity);
        while (Step(8.5f))
        {
            yield return((object)null);
        }
        PlayMagicEffect(display_rarity, rankup3);
        PlayMagicAudio(display_rarity);
        rankup3 = UpdateDisplayRarity(ref display_rarity);
        PlayMeteorEffect(display_rarity);
        PlayAudio(AUDIO.METEOR_02);
        while (Step(9.5f))
        {
            yield return((object)null);
        }
        PlayMagicEffect(display_rarity, rankup3);
        PlayMagicAudio(display_rarity);
        while (Step(10.5f))
        {
            yield return((object)null);
        }
        if (enemy_loader != null)
        {
            enemy_loader.get_gameObject().SetActive(true);
        }
        if (!skip)
        {
            PlayEnemyAnimation(enemy_loader, "Base Layer.GACHA_SINGLE");
        }
        Play("MainAnim_End", null, 0f);
        UpdateDisplayRarity(ref display_rarity);
        PlayEndEffect(display_rarity);
        RARITY_TYPE rarity = MonoBehaviourSingleton <GachaManager> .I.GetMaxRarity();

        PlayAppearAudio(rarity, false);
        if (enemy_data != null)
        {
            PlayEnemyAudio(enemy_data, false);
        }
        while (Step(11.5f))
        {
            yield return((object)null);
        }
        while (Step(13f))
        {
            yield return((object)null);
        }
        if (skip)
        {
            while (MonoBehaviourSingleton <TransitionManager> .I.isChanging)
            {
                yield return((object)null);
            }
            PlayEnemyAnimation(enemy_loader, "Base Layer.IDLE");
            Time.set_timeScale(1f);
            if (MonoBehaviourSingleton <TransitionManager> .I.isTransing)
            {
                yield return((object)MonoBehaviourSingleton <TransitionManager> .I.In());
            }
        }
        else
        {
            skip = true;
        }
        Time.set_timeScale(1f);
        sectionCommandReceiver.OnEnd();
    }
Esempio n. 27
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 public static bool IsRareLithograph(RARITY_TYPE rarity)
 {
     return(rarity >= RARITY_TYPE.SS);
 }
Esempio n. 28
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 public static bool IsRare(RARITY_TYPE rarity)
 {
     return(rarity >= RARITY_TYPE.B);
 }