private void Start() { quizbd = GameObject.FindObjectOfType <QuizBD>(); quizui = GameObject.FindObjectOfType <QuizUI>(); audioSource = GetComponent <AudioSource>(); NextQuestion(); }
private void Start() { m_quizDB = GameObject.FindObjectOfType <QuizDB>(); mm_quizUI = GameObject.FindObjectOfType <QuizUI>(); m_audioSource = GetComponent <AudioSource>(); NextQuestion(); }
private QuizUI nQuizUI = null; //referencia interfaz grafica private void Start() { nQuizDB = GameObject.FindObjectOfType <QuizDB>(); //usar la base de datos nQuizUI = GameObject.FindObjectOfType <QuizUI>(); //usar la interfaz grafica NextQuestion(); CleanLists(); }
// De aquí traemos las preguntas que se tienen almacenadas private void Start() { tiempoInicial = Time.time; m_quizDB = GameObject.FindObjectOfType <QuizDB>(); m_quizUI = GameObject.FindObjectOfType <QuizUI>(); NextQuestion(); }
private void Start() { if (instance == null) { instance = this; } question1.SetActive(true); question2.SetActive(false); question3.SetActive(false); incorrectScreen.SetActive(false); }
public void NextPregunta(QuizUI q) { quizUI = q; if (quizDB.ListaPreguntas.Count == 0) { audioSourceFondo.Play(); CambiarEscena("ResumenPartida"); } else { quizUI.Constructor(quizDB.GetRandom(), GiveAnswer); } }