Esempio n. 1
0
        public static void followerAI(Monster monster, Quinoa quinoa)
        {
            int targetX = quinoa.getPlayer().x;
            int targetY = quinoa.getPlayer().y;
            if (monster.readyForCommand())
            {
                //check if the player is adjacent, if so then attack
                if (quinoa.monsterIsAdjacent(monster.x, monster.y, MonsterActionManager.PLAYER_ID))
                {
                    MonsterActionManager.setAttackCommand(monster, MonsterActionManager.PLAYER_ID);
                }
                else
                {

                    if (monster.getAIParameter("altmove") != null)
                    {
                        if (monster.getAIParameter("altmove").Equals("0"))
                        {
                            monster.setAIParameter("altmove", "1");
                        }
                        else
                        {
                            monster.setAIParameter("altmove", "0");
                        }
                    }
                    else
                    {
                        monster.setAIParameter("altmove", "0");
                    }

                    if (monster.getAIParameter("altmove").Equals("0"))
                    {
                        if (monster.x < targetX)
                        {
                            MonsterActionManager.setMoveCommand(monster, Direction.E);
                        }
                        else if (monster.x > targetX)
                        {
                            MonsterActionManager.setMoveCommand(monster, Direction.W);
                        }
                        else if (monster.y < targetY)
                        {
                            MonsterActionManager.setMoveCommand(monster, Direction.S);
                        }
                        else if (monster.y > targetY)
                        {
                            MonsterActionManager.setMoveCommand(monster, Direction.N);
                        }
                    }
                    else
                    {
                        if (monster.y < targetY)
                        {
                            MonsterActionManager.setMoveCommand(monster, Direction.S);
                        }
                        else if (monster.y > targetY)
                        {
                            MonsterActionManager.setMoveCommand(monster, Direction.N);
                        }
                        else if (monster.x < targetX)
                        {
                            MonsterActionManager.setMoveCommand(monster, Direction.E);
                        }
                        else if (monster.x > targetX)
                        {
                            MonsterActionManager.setMoveCommand(monster, Direction.W);
                        }
                    }
                }
            }
        }
        public void initializePlayer(Quinoa quinoa)
        {
            quinoa.setPlayer(new Monster());
            quinoa.getPlayer().monsterCode = MonsterCode.HUMAN;
            quinoa.getPlayer().ID = MonsterActionManager.PLAYER_ID;
            quinoa.getPlayer().setPosition(50, 50);

            Item boots = new Item();
            boots.itemClass = ItemClass.BOOTS;
            quinoa.getPlayer().inventory.addItem(boots);

            Item jacket = new Item();
            jacket.itemClass = ItemClass.JACKET;
            quinoa.getPlayer().inventory.addItem(jacket);

            Item axe = new Item();
            axe.itemClass = ItemClass.AXE;
            quinoa.getPlayer().inventory.addItem(axe);

            Item pickaxe = new Item();
            pickaxe.itemClass = ItemClass.PICKAXE;
            quinoa.getPlayer().inventory.addItem(pickaxe);

            Item flapjacks = new Item();
            flapjacks.itemClass = ItemClass.FLAPJACKS;
            flapjacks.stackSize = 4;
            quinoa.getPlayer().inventory.addItem(flapjacks);

            Item lantern = new Item();
            lantern.itemClass = ItemClass.LANTERN;
            quinoa.getPlayer().inventory.addItem(lantern);

            Item hat = new Item();
            hat.itemClass = ItemClass.HAT;
            quinoa.getPlayer().inventory.addItem(hat);

            Item torch = new Item();
            torch.itemClass = ItemClass.TORCH;
            torch.stackSize = 25;
            quinoa.getPlayer().inventory.addItem(torch);

            Item bucket = new Item();
            bucket.itemClass = ItemClass.BUCKET;
            quinoa.getPlayer().inventory.addItem(bucket);

            Item shovel = new Item();
            shovel.itemClass = ItemClass.SHOVEL;
            quinoa.getPlayer().inventory.addItem(shovel);

            Item tent = new Item();
            tent.itemClass = ItemClass.TENT;
            quinoa.getPlayer().inventory.addItem(tent);

            Item ash = new Item();
            ash.itemClass = ItemClass.ASH;
            ash.stackSize = 35;
            quinoa.getPlayer().inventory.addItem(ash);

            Item corn = new Item();
            corn.itemClass = ItemClass.CORN;
            corn.stackSize = corn.maxStackSize;
            quinoa.getPlayer().inventory.addItem(corn);

            Item cornSeed = new Item();
            cornSeed.itemClass = ItemClass.CORN_SEED;
            cornSeed.stackSize = 10;
            quinoa.getPlayer().inventory.addItem(cornSeed);

            Item pumpkin = new Item();
            pumpkin.itemClass = ItemClass.PUMPKIN;
            pumpkin.stackSize = 1;
            quinoa.getPlayer().inventory.addItem(pumpkin);

            Item pumpkinSeed = new Item();
            pumpkinSeed.itemClass = ItemClass.PUMPKIN_SEED;
            pumpkinSeed.stackSize = 10;
            quinoa.getPlayer().inventory.addItem(pumpkinSeed);

            Item floodgate = new Item();
            floodgate.itemClass = ItemClass.FLOODGATE;
            floodgate.stackSize = floodgate.maxStackSize;
            quinoa.getPlayer().inventory.addItem(floodgate);

            Item mop = new Item();
            mop.itemClass = ItemClass.MOP;
            mop.stackSize = mop.maxStackSize;
            quinoa.getPlayer().inventory.addItem(mop);
        }
Esempio n. 3
0
        public static void pathingAI(Monster monster, Quinoa quinoa)
        {
            if (monster.readyForCommand())
            {
                String searchIntervalStr = monster.getAIParameter("searchInterval");
                if (searchIntervalStr != null)
                {
                    int searchInterval = Int32.Parse(searchIntervalStr);
                    if (searchInterval > 0)
                    {
                        searchInterval = searchInterval - 1;
                        monster.setAIParameter("searchInterval", searchInterval + "");
                        //followerAI(monster, quinoa);
                        return;
                    }
                    else
                    {
                        monster.setAIParameter("searchInterval", "3");
                    }
                }
                else
                {
                    monster.setAIParameter("searchInterval", "3");
                }

                List<Position> path = quinoa.getPathFinder().findPath(quinoa.getCurrentRegionHeader().getRegion(), 50, monster, monster.x, monster.y, quinoa.getPlayer().x, quinoa.getPlayer().y);
                if (path != null && path.Count > 1)
                {
                    Position pos = path[1];

                    if (pos.y > monster.y)
                    {
                        MonsterActionManager.setMoveCommand(monster, Direction.S);
                    }
                    else if (pos.y < monster.y)
                    {
                        MonsterActionManager.setMoveCommand(monster, Direction.N);
                    }
                    else if (pos.x > monster.x)
                    {
                        MonsterActionManager.setMoveCommand(monster, Direction.E);
                    }
                    else if (pos.x < monster.x)
                    {
                        MonsterActionManager.setMoveCommand(monster, Direction.W);
                    }
                }
            }
        }