public static void ClearRandomQuickSlot()
        {
            QuickSlots quickSlots = Inventory.main.quickSlots;

            // Find all slots which have items in them
            List <int> activeSlots = new List <int>();

            for (int i = 0; i < quickSlots.slotCount; i++)
            {
                if (quickSlots.GetSlotItem(i) != null)
                {
                    activeSlots.Add(i);
                }
            }

            if (activeSlots.Count == 0)
            {
                // Prevent OutOfBounds errors
                return;
            }

            System.Random random       = new System.Random();
            int           randomSlotID = activeSlots[random.Next(0, activeSlots.Count)];

            quickSlots.Unbind(randomSlotID);
        }