Esempio n. 1
0
 private void Start()
 {
     tr        = this.transform;
     slotImage = GetComponent <QuickSlotImage>();
     for (int i = 0; i < 3; ++i)
     {
         itemList.Add(itemEmpty.GetComponent <Item>());
     }
     SlotCnt = 0;
 }
Esempio n. 2
0
    private void Start()
    {
        tr          = this.transform;
        slotImage   = GetComponent <QuickSlotImage>();
        isSlotEmpty = new bool[5];
        SlotCnt     = 0;

        AddItemMainEmpty();
        for (int i = 0; i < SLOTMAX; ++i)
        {
            //itemList.Add(itemEmpty.GetComponent<Item>());
            AddItemEmpty(i);
        }
    }
Esempio n. 3
0
 private void Start()
 {
     tr     = this.transform;
     pickup = this.GetComponent <PickUp>();
     if (pickup == null)
     {
         pickup = this.gameObject.AddComponent <PickUp>();
     }
     slot      = this.transform.GetComponentInChildren <QuickSlot>();
     equipment = tr.GetComponent <Equipment>();
     if (equipment == null)
     {
         equipment = tr.gameObject.AddComponent <Equipment>();
     }
     slotImage = this.transform.GetComponentInChildren <QuickSlotImage>();
 }
Esempio n. 4
0
 private void Start()
 {
     tr        = this.transform;
     slot      = GetComponent <QuickSlot>();
     slotImage = GetComponent <QuickSlotImage>();
     pickup    = tr.parent.GetComponent <PickUp>();
     if (pickup == null)
     {
         pickup = tr.parent.gameObject.AddComponent <PickUp>();
     }
     equipment = tr.parent.GetComponent <Equipment>();
     if (equipment == null)
     {
         equipment = tr.parent.gameObject.AddComponent <Equipment>();
     }
 }