private void Start() { tr = this.transform; slotImage = GetComponent <QuickSlotImage>(); for (int i = 0; i < 3; ++i) { itemList.Add(itemEmpty.GetComponent <Item>()); } SlotCnt = 0; }
private void Start() { tr = this.transform; slotImage = GetComponent <QuickSlotImage>(); isSlotEmpty = new bool[5]; SlotCnt = 0; AddItemMainEmpty(); for (int i = 0; i < SLOTMAX; ++i) { //itemList.Add(itemEmpty.GetComponent<Item>()); AddItemEmpty(i); } }
private void Start() { tr = this.transform; pickup = this.GetComponent <PickUp>(); if (pickup == null) { pickup = this.gameObject.AddComponent <PickUp>(); } slot = this.transform.GetComponentInChildren <QuickSlot>(); equipment = tr.GetComponent <Equipment>(); if (equipment == null) { equipment = tr.gameObject.AddComponent <Equipment>(); } slotImage = this.transform.GetComponentInChildren <QuickSlotImage>(); }
private void Start() { tr = this.transform; slot = GetComponent <QuickSlot>(); slotImage = GetComponent <QuickSlotImage>(); pickup = tr.parent.GetComponent <PickUp>(); if (pickup == null) { pickup = tr.parent.gameObject.AddComponent <PickUp>(); } equipment = tr.parent.GetComponent <Equipment>(); if (equipment == null) { equipment = tr.parent.gameObject.AddComponent <Equipment>(); } }