internal static void SearchAssetStoreMenu()
        {
            SearchAnalytics.SendEvent(null, SearchAnalytics.GenericEventType.QuickSearchOpen, "SearchAssetStore");
            var storeContext = SearchService.CreateContext(SearchService.GetProvider(k_ProviderId));
            var qs           = QuickSearch.Create(storeContext, topic: "asset store");

            qs.itemIconSize = (int)DisplayMode.Grid;
            qs.SetSearchText(string.Empty);
            qs.ShowWindow();
        }
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        internal static void SearchAssetStoreMenu()
        {
            SearchAnalytics.SendEvent(null, SearchAnalytics.GenericEventType.QuickSearchOpen, "SearchAssetStore");
            var storeContext = SearchService.CreateContext(SearchService.GetProvider(k_ProviderId));
            var qs           = QuickSearch.Create(storeContext, topic: "asset store", saveFilters: false, multiselect: false);

            qs.itemIconSize = 128;
            qs.SetSearchText(String.Empty);
            qs.ShowWindow();
        }
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        /// <summary>
        /// Creates and open a new instance of Quick Search
        /// </summary>
        /// <param name="context">Initial search context of QuickSearch</param>
        /// <param name="topic">QuickSearch search topic</param>
        /// <param name="defaultWidth">Initial width of the window.</param>
        /// <param name="defaultHeight">Initial height of the window.</param>
        /// <param name="multiselect">True if the search support multi-selection or not.</param>
        /// <param name="dockable">If true, creates a dockable QuickSearch Window (that will be closed when an item is activated). If false, it will create a DropDown (borderless, undockable and unmovable) version of QuickSearch.</param>
        /// <param name="saveFilters">True if user provider filters should be saved for next search session</param>
        /// <param name="reuseExisting">If true, try to reuse an already existing instance of QuickSearch. If false will create a new QuickSearch window.</param>
        /// <returns>Returns the Quick Search editor window instance.</returns>
        public static ISearchView ShowWindow(SearchContext context = null, string topic       = "Unity", float defaultWidth = 850, float defaultHeight = 539,
                                             bool saveFilters      = true, bool reuseExisting = false, bool multiselect     = true, bool dockable      = true)
        {
            var flags = SearchFlags.None;

            if (saveFilters)
            {
                flags |= SearchFlags.SaveFilters;
            }
            if (reuseExisting)
            {
                flags |= SearchFlags.ReuseExistingWindow;
            }
            if (multiselect)
            {
                flags |= SearchFlags.Multiselect;
            }
            if (dockable)
            {
                flags |= SearchFlags.Dockable;
            }
            return(QuickSearch.Create <QuickSearch>(context, topic, flags).ShowWindow(defaultWidth, defaultHeight, flags));
        }
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 /// <summary>
 /// Show a search window.
 /// </summary>
 /// <param name="viewState">Defines search view parameters for creation</param>
 /// <returns></returns>
 public static ISearchView ShowWindow(SearchViewState viewState)
 {
     return(QuickSearch.Create(viewState).ShowWindow());
 }
 /// <summary>
 /// Show a search window.
 /// </summary>
 /// <param name="viewState">Defines search view parameters for creation</param>
 /// <returns></returns>
 public static ISearchView ShowWindow(SearchViewState viewState)
 {
     return(QuickSearch.Create(viewState).ShowWindow(viewState.windowSize.x, viewState.windowSize.y,
                                                     SearchFlags.OpenDefault | (viewState.context?.options ?? SearchFlags.None)));
 }