void OnCollisionEnter(Collision col)
    {
        if (isConnected || (col.gameObject.tag != connectableTag))
        {
            return;
        }

        isConnected    = true;
        attachedObject = col.gameObject;
        rope.AttachObject(attachedObject, rope.Joints.Count - 1, false);

        if (HUD)
        {
            HUD.text = "Hook Connected";
        }
    }