internal override void OnQueuedForGame(QueuedForGameEventArgs args) { SelectedDeck = args.Deck != null ? new Deck(DeckType.Constructed, args.Deck) : null; Log.Debug("Set SelectedDeck=" + SelectedDeck); base.OnQueuedForGame(args); }
internal virtual void OnQueuedForGame(QueuedForGameEventArgs args) => QueuedForGame?.Invoke(args);