void Start() { noneList = new QueueGetList(Sequence(null, 1, 1)); decrList = new QueueGetList(Sequence(DelayDecreaseSequence, 10, 2)); incrList = new QueueGetList(Sequence(DelayIncreaseSequence, 10, 0)); }
/// <summary> /// Pop the RenderQueue according to the given QueueGetList /// </summary> /// <param name="list"></param> /// <returns></returns> private RenderTexture Next(QueueGetList list) { return(PopRenderQueue(list.Next)); }