Esempio n. 1
0
 public void DisableQueue()
 {
     disabled = true;
     foreach (Transform child in this.transform)
     {
         QueueCard tempCard = child.GetComponent <QueueCard>();
         if (tempCard != null)
         {
             tempCard.returnButton.enabled = false;
         }
     }
 }
Esempio n. 2
0
    //Only the last item in the queue can be popped
    void TurnOnReturnButton()
    {
        int lastindex = this.transform.childCount - 1;

        for (int i = 0; i < this.transform.childCount; i++)
        {
            QueueCard tempCard = this.transform.GetChild(i).GetComponent <QueueCard>();
            if (tempCard != null)
            {
                tempCard.returnButton.enabled = (i == lastindex);
            }
        }
    }
Esempio n. 3
0
 //check for if a card has been dropped into the queue
 void CheckForNewCards()
 {
     for (int i = 0; i < this.transform.childCount; i++)
     {
         Card tempCard = this.transform.GetChild(i).GetComponent <Card>();
         if (tempCard != null && tempCard.APCost + CurrentAP <= MaxAP)
         {
             QueueCard NewQueue = Instantiate(tempCard.matchingQueueCard);
             NewQueue.transform.SetParent(this.transform);
             NewQueue.transform.SetAsLastSibling();
             Destroy(tempCard.gameObject);
             this.transform.GetComponent <DropZone>().currentSize--;
         }
     }
 }