Esempio n. 1
0
    // Start is called before the first frame update
    void Start()
    {
        questField            = gameObject;
        Quests.pickableQuests = Quests.allQuests;
        viableQuests          = Quests.pickableQuests;

        for (int i = 0; i < qAmount; i++)
        {
            int id = Random.Range(0, viableQuests.Count);
            quests.Add(viableQuests[id]);
            viableQuests.RemoveAt(id);
        }
        currentIndex = 0;
        currentQuest = quests[currentIndex];

        RenderQuest(currentQuest);
        Debug.Log(currentQuest.name);
    }
Esempio n. 2
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.RightArrow) || Input.GetKeyDown(KeyCode.LeftArrow))
        {
            if (Input.GetKeyDown(KeyCode.RightArrow) && currentIndex + 1 < quests.Count)
            {
                currentIndex++;
            }
            else if (Input.GetKeyDown(KeyCode.LeftArrow) && currentIndex > 0)
            {
                currentIndex--;
            }

            currentQuest = quests[currentIndex];
            RenderQuest(currentQuest);
            Debug.Log(currentQuest.name);
        }
    }
Esempio n. 3
0
    void LoadQuests()
    {
        TextAsset quests = Resources.Load <TextAsset>("Lists/Quests");

        string[] data = quests.text.Split(new char[] { '\n' });

        for (int i = 1; i < data.Length - 1; i++)
        {
            string[] row = data[i].Split(new char[] { ';' });

            Quests.Quest quest = new Quests.Quest();

            int.TryParse(row[0], out quest.id);
            quest.name        = row[1];
            quest.description = row[2];
            int.TryParse(row[3], out quest.reward);
            int goalNum;
            int.TryParse(row[5], out goalNum);
            quest.goal       = new Quests.Quest.Goal((CustomEnums.GoalTypes)System.Enum.Parse(typeof(CustomEnums.GoalTypes), row[4]), goalNum, row[6]);
            quest.questState = CustomEnums.QuestStates.ToPick;

            Quests.allQuests.Add(quest);
        }
    }
Esempio n. 4
0
 public void RenderQuest(Quests.Quest quest)
 {
     transform.GetChild(0).GetComponent <Text>().text = quest.name;
     transform.GetChild(1).GetComponent <Text>().text = quest.description;
     transform.GetChild(3).GetComponent <Text>().text = quest.reward.ToString();
 }