void Awake()
    {
        ui   = (QuestionaireUI)useriinterface;
        data = (DataToCollect)dataToCollect;

        data.Init();
    }
    public void EditorBuild(int i)
    {
#if UNITY_EDITOR
        ui   = (QuestionaireUI)useriinterface;
        data = (DataToCollect)dataToCollect;

        data.Init();
#endif

        string referenceName = data.questionaire.parts[i].referenceName;

        Build(referenceName);
    }