Esempio n. 1
0
 internal static void Dispose()
 {
     try
     {
         Script.CachedScripts = new Dictionary <string, IScript>();
         // clear cache on Stop.
         Fsm.StopEngine();
         Fight.StopFight();
         MovementManager.StopMove();
         MountTask.AllowMounting    = true;
         Quest.GetSetIgnoreFight    = false;
         Quest.GetSetIgnoreAllFight = false;
         Quest.GetSetDismissPet     = false;
         Profile = null;
         QuestingTask.Cleanup();
         EventsListener.UnHookEvent(WoWEventsType.QUEST_DETAIL, callback => Quest.AutoCompleteQuest());
         EventsListener.UnHookEvent(WoWEventsType.QUEST_AUTOCOMPLETE, callback => Quest.AutoCompleteQuest());
     }
     catch (Exception e)
     {
         Logging.WriteError("Quester > Bot > Bot  > Dispose(): " + e);
     }
 }
Esempio n. 2
0
        public override void Run()
        {
            // Get or set selected quest
            if (QuestingTask.CurrentQuest != null)
            {
                int id = QuestingTask.CurrentQuest.Id;
                if (Quest.GetQuestCompleted(id) || id == 0)
                {
                    QuestingTask.SelectQuest();
                    return;
                }
                if (QuestingTask.CurrentQuest.WorldQuestLocation != null && QuestingTask.CurrentQuest.WorldQuestLocation.IsValid && !Quest.GetLogQuestId().Contains(id))
                {
                    // World Quest that we don't have in our inventory
                    if (!QuestingTask.IsWorldQuestAvailable(id))
                    {
                        // The WorldQuest is no longer available, therefor, it's complete.
                        QuestingTask.SelectQuest();
                        return;
                    }
                }
            }
            else
            {
                QuestingTask.SelectQuest();
                return;
            }

            // Need PickUp or TurnIn
            if (QuestingTask.CurrentQuest.Id != -1 &&
                ((Quest.GetLogQuestIsComplete(QuestingTask.CurrentQuest.Id) && QuestingTask.AllForcedObjectiveComplete()) ||
                 QuestingTask.CurrentQuest.Objectives.Count <= 0) &&
                Quest.GetLogQuestId().Contains(QuestingTask.CurrentQuest.Id) &&
                QuestingTask.CurrentQuest.ScriptConditionIsFinish.Replace(" ", "").Length <= 0) // TurnIn
            {
                QuestingTask.TurnInQuest();
                return;
            }

            if (QuestingTask.CurrentQuest.Id != -1)
            {
                // PickUp
                if (!Quest.GetLogQuestId().Contains(QuestingTask.CurrentQuest.Id) && !Quest.GetLogQuestIsComplete(QuestingTask.CurrentQuest.Id) && !Quest.IsQuestFlaggedCompletedLUA(QuestingTask.CurrentQuest.Id))
                {
                    QuestingTask.PickUpQuest();
                    if (!Quest.GetLogQuestId().Contains(QuestingTask.CurrentQuest.Id) && Quest.IsQuestFlaggedCompletedLUA(QuestingTask.CurrentQuest.Id))
                    {
                        Quest.FinishedQuestSet.Add(QuestingTask.CurrentQuest.Id);
                    }
                    return;
                }
            }

            QuestingTask._travelDisabled = false; // reset travel after PickUp worked. (code exclusive for WQ)

            if (Script.Run(QuestingTask.CurrentQuest.ScriptConditionIsFinish) &&
                QuestingTask.CurrentQuest.ScriptConditionIsFinish.Replace(" ", "").Length > 0)
            {
                QuestingTask.TurnInQuest();
                return;
            }

            // Quest Objective
            if (QuestingTask.CurrentQuestObjectiveIsFinish() || QuestingTask.CurrentQuestObjective == null)
            {
                QuestingTask.SelectNextQuestObjective();
                if (QuestingTask.CurrentQuestObjective == null && QuestingTask.CurrentQuest.Objectives.Count > 0)
                {
                    QuestingTask.ResetQuestObjective();
                }
                if (QuestingTask.CurrentQuestObjectiveIsFinish())
                {
                    return;
                }
                if (QuestingTask.CurrentQuestObjective == null)
                {
                    QuestingTask.TurnInQuest();
                }
                return;
            }

            // Execute Objective
            QuestingTask.CurrentQuestObjectiveExecute();
        }