Inheritance: MonoBehaviour
Esempio n. 1
0
    void awake()
    {
        if (uiManager == null)
        {
            uiManager = this;
        }
        else if (uiManager != this)
        {
            Destroy(gameObject);
        }
        DontDestroyOnLoad(gameObject);

        HideQuestPanel();
    }
Esempio n. 2
0
    void Awake()
    {
        // check if UI exists
        if (uiManager == null)
        {
            //if not set it to this
            uiManager = this;
        }
        //if UI already exists and is not this
        else if (uiManager != this)
        {
            //destroy it
            Destroy(gameObject);
        }
        //set this to not getting destroyed when loading another scene

        DontDestroyOnLoad(gameObject);
        //FIND PANEL
        QuestPanel    = GameObject.FindGameObjectWithTag("QuestPanel");
        QuestLogPanel = GameObject.FindGameObjectWithTag("QuestLogPanel");
        //HIDE PANEL
        HideQuestPanel();
        HideQuestLogPanel();
    }