Esempio n. 1
0
        /// <summary>
        /// Sends the quest giver quest complete.
        /// </summary>
        /// <param name="qt">The quest id.</param>
        /// <param name="chr">The client.</param>
        public static void SendComplete(QuestTemplate qt, Character chr)
        {
            using (var pckt = new RealmPacketOut(RealmServerOpCode.SMSG_QUESTGIVER_QUEST_COMPLETE))
            {
                pckt.Write(qt.Id);


                if (chr.Level >= RealmServerConfiguration.MaxCharacterLevel)
                {
                    pckt.Write(0u);
                    pckt.Write(qt.MoneyAtMaxLevel);
                }
                else
                {
                    pckt.Write(qt.CalcRewardXp(chr));
                    pckt.Write(qt.RewMoney);
                }
                pckt.Write(qt.CalcRewardHonor(chr));
                pckt.Write(qt.RewardTalents);
                pckt.Write(0);                                                                  // since 3.3: Arena reward

                chr.Client.Send(pckt);

                /*if (chr.Level >= LevelMgr.MaxCharacterLevel)
                 * {
                 *      pckt.Write(qt.MoneyAtMaxLevel);
                 * }
                 * else
                 * {
                 *      pckt.Write(qt.RewMoney);
                 * }
                 * pckt.Write((uint)0); // unknown value
                 *
                 * pckt.Write(qt.RewardItems.Length);
                 *
                 * foreach (var reward in qt.RewardItems)
                 * {
                 *      pckt.Write(reward.ItemId);
                 *      pckt.Write(reward.Amount);
                 * }*/
            }
        }
Esempio n. 2
0
        /// <summary>Sends the quest giver quest complete.</summary>
        /// <param name="qt">The quest id.</param>
        /// <param name="chr">The client.</param>
        public static void SendComplete(QuestTemplate qt, Character chr)
        {
            using (RealmPacketOut packet = new RealmPacketOut(RealmServerOpCode.SMSG_QUESTGIVER_QUEST_COMPLETE))
            {
                packet.Write(qt.Id);
                if (chr.Level >= RealmServerConfiguration.MaxCharacterLevel)
                {
                    packet.Write(0U);
                    packet.Write(qt.MoneyAtMaxLevel);
                }
                else
                {
                    packet.Write(qt.CalcRewardXp(chr));
                    packet.Write(qt.RewMoney);
                }

                packet.Write(qt.CalcRewardHonor(chr));
                packet.Write(qt.RewardTalents);
                packet.Write(0);
                chr.Client.Send(packet, false);
            }
        }
Esempio n. 3
0
        /// <summary>
        /// Offers the reward of the given Quest to the given Character.
        /// When replying the Quest will be complete.
        /// </summary>
        /// <param name="questGiver">The qg.</param>
        /// <param name="qt">The quest id.</param>
        /// <param name="chr">The client.</param>
        public static void SendQuestGiverOfferReward(IEntity questGiver, QuestTemplate qt, Character chr)
        {
            ClientLocale locale = chr.Locale;

            using (RealmPacketOut packet = new RealmPacketOut(RealmServerOpCode.SMSG_QUESTGIVER_OFFER_REWARD))
            {
                packet.Write(questGiver.EntityId);
                packet.WriteUInt(qt.Id);
                packet.WriteCString(qt.Titles.Localize(locale));
                packet.WriteCString(qt.OfferRewardTexts.Localize(locale));
                packet.WriteByte(qt.FollowupQuestId > 0U ? (byte)1 : (byte)0);
                packet.WriteUInt((uint)qt.Flags);
                packet.WriteUInt(qt.SuggestedPlayers);
                packet.Write(qt.OfferRewardEmotes.Length);
                for (uint index = 0; (long)index < (long)qt.OfferRewardEmotes.Length; ++index)
                {
                    packet.Write(qt.OfferRewardEmotes[index].Delay);
                    packet.Write((uint)qt.OfferRewardEmotes[index].Type);
                }

                packet.Write(qt.RewardChoiceItems.Length);
                for (int index = 0; index < qt.RewardChoiceItems.Length; ++index)
                {
                    packet.Write((uint)qt.RewardChoiceItems[index].ItemId);
                    packet.Write(qt.RewardChoiceItems[index].Amount);
                    ItemTemplate template = qt.RewardChoiceItems[index].Template;
                    if (template != null)
                    {
                        packet.Write(template.DisplayId);
                    }
                    else
                    {
                        packet.Write(0);
                    }
                }

                packet.Write(qt.RewardItems.Length);
                for (int index = 0; index < qt.RewardItems.Length; ++index)
                {
                    packet.Write((uint)qt.RewardItems[index].ItemId);
                    packet.Write(qt.RewardItems[index].Amount);
                    ItemTemplate template = qt.RewardItems[index].Template;
                    if (template != null)
                    {
                        packet.WriteUInt(template.DisplayId);
                    }
                    else
                    {
                        packet.Write(0);
                    }
                }

                if (chr.Level >= RealmServerConfiguration.MaxCharacterLevel)
                {
                    packet.Write(qt.MoneyAtMaxLevel);
                }
                else
                {
                    packet.Write(qt.RewMoney);
                }
                packet.Write(qt.CalcRewardXp(chr));
                packet.Write(qt.CalcRewardHonor(chr));
                packet.Write(qt.RewHonorMultiplier);
                packet.Write(8U);
                packet.Write((uint)qt.RewSpell);
                packet.Write((uint)qt.CastSpell);
                packet.Write((uint)qt.RewardTitleId);
                packet.Write(qt.RewardTalents);
                packet.Write(0);
                packet.Write(0);
                for (uint index = 0; index < 5U; ++index)
                {
                    packet.Write((uint)qt.RewardReputations[index].Faction);
                }
                for (uint index = 0; index < 5U; ++index)
                {
                    packet.Write(qt.RewardReputations[index].ValueId);
                }
                for (uint index = 0; index < 5U; ++index)
                {
                    packet.Write(qt.RewardReputations[index].Value);
                }
                chr.Client.Send(packet, false);
            }
        }
Esempio n. 4
0
        /// <summary>Sends the quest giver quest detail.</summary>
        /// <param name="questGiver">The qg.</param>
        /// <param name="qt">The quest id.</param>
        /// <param name="chr">The client.</param>
        /// <param name="acceptable">if set to <c>true</c> [acceptable].</param>
        public static void SendDetails(IEntity questGiver, QuestTemplate qt, Character chr, bool acceptable)
        {
            ClientLocale locale = chr.Locale;

            using (RealmPacketOut packet = new RealmPacketOut(RealmServerOpCode.SMSG_QUESTGIVER_QUEST_DETAILS))
            {
                packet.Write(questGiver != null ? questGiver.EntityId : EntityId.Zero);
                packet.Write(EntityId.Zero);
                packet.Write(qt.Id);
                packet.WriteCString(qt.Titles.Localize(locale));
                packet.WriteCString(qt.Details.Localize(locale));
                packet.WriteCString(qt.Instructions.Localize(locale));
                packet.Write(acceptable ? (byte)1 : (byte)0);
                packet.WriteUInt((uint)qt.Flags);
                packet.WriteUInt(qt.SuggestedPlayers);
                packet.Write((byte)0);
                if (qt.Flags.HasFlag(QuestFlags.HiddenRewards))
                {
                    packet.WriteUInt(0U);
                    packet.WriteUInt(0U);
                    packet.WriteUInt(0U);
                    packet.WriteUInt(0U);
                }
                else
                {
                    packet.Write(qt.RewardChoiceItems.Length);
                    for (uint index = 0; (long)index < (long)qt.RewardChoiceItems.Length; ++index)
                    {
                        packet.Write((uint)qt.RewardChoiceItems[index].ItemId);
                        packet.Write(qt.RewardChoiceItems[index].Amount);
                        ItemTemplate template = qt.RewardChoiceItems[index].Template;
                        if (template != null)
                        {
                            packet.Write(template.DisplayId);
                        }
                        else
                        {
                            packet.Write(0);
                        }
                    }

                    packet.Write(qt.RewardItems.Length);
                    for (uint index = 0; (long)index < (long)qt.RewardItems.Length; ++index)
                    {
                        packet.Write((uint)qt.RewardItems[index].ItemId);
                        packet.Write(qt.RewardItems[index].Amount);
                        ItemTemplate template = qt.RewardItems[index].Template;
                        if (template != null)
                        {
                            packet.Write(template.DisplayId);
                        }
                        else
                        {
                            packet.Write(0);
                        }
                    }

                    if (chr.Level >= RealmServerConfiguration.MaxCharacterLevel)
                    {
                        packet.Write(qt.MoneyAtMaxLevel);
                    }
                    else
                    {
                        packet.Write(qt.RewMoney);
                    }
                    packet.Write(qt.CalcRewardXp(chr));
                }

                packet.Write(qt.RewHonorAddition);
                packet.Write(qt.RewHonorMultiplier);
                packet.Write((uint)qt.RewSpell);
                packet.Write((uint)qt.CastSpell);
                packet.Write((uint)qt.RewardTitleId);
                packet.Write(qt.RewardTalents);
                packet.Write(0);
                packet.Write(0);
                for (uint index = 0; index < 5U; ++index)
                {
                    packet.Write((uint)qt.RewardReputations[index].Faction);
                }
                for (uint index = 0; index < 5U; ++index)
                {
                    packet.Write(qt.RewardReputations[index].ValueId);
                }
                for (uint index = 0; index < 5U; ++index)
                {
                    packet.Write(qt.RewardReputations[index].Value);
                }
                packet.Write(4);
                for (int index = 0; index < 4; ++index)
                {
                    EmoteTemplate questDetailedEmote = qt.QuestDetailedEmotes[index];
                    packet.Write((int)questDetailedEmote.Type);
                    packet.Write(questDetailedEmote.Delay);
                }

                chr.Client.Send(packet, false);
            }
        }
Esempio n. 5
0
        /// <summary>Sends the quest query response.</summary>
        /// <param name="qt">The quest id.</param>
        /// <param name="chr">The client.</param>
        public static void SendQuestQueryResponse(QuestTemplate qt, Character chr)
        {
            ClientLocale locale = chr.Client.Info.Locale;

            using (RealmPacketOut packet = new RealmPacketOut(RealmServerOpCode.SMSG_QUEST_QUERY_RESPONSE))
            {
                packet.Write(qt.Id);
                packet.Write((uint)qt.IsActive);
                packet.Write(qt.Level);
                packet.Write(qt.MinLevel);
                packet.Write(qt.Category);
                packet.Write((uint)qt.QuestType);
                packet.Write(qt.SuggestedPlayers);
                packet.Write((uint)qt.ObjectiveMinReputation.ReputationIndex);
                packet.Write(qt.ObjectiveMinReputation.Value);
                packet.Write((uint)qt.ObjectiveMaxReputation.ReputationIndex);
                packet.Write(qt.ObjectiveMaxReputation.Value);
                packet.Write(qt.FollowupQuestId);
                packet.Write(qt.CalcRewardXp(chr));
                if (qt.Flags.HasFlag(QuestFlags.HiddenRewards))
                {
                    packet.Write(0);
                }
                else
                {
                    packet.Write(qt.RewMoney);
                }
                packet.Write(qt.MoneyAtMaxLevel);
                packet.Write((uint)qt.CastSpell);
                packet.Write((uint)qt.RewSpell);
                packet.Write(qt.RewHonorAddition);
                packet.WriteFloat(qt.RewHonorMultiplier);
                packet.Write((uint)qt.SrcItemId);
                packet.Write((uint)qt.Flags);
                packet.Write((uint)qt.RewardTitleId);
                packet.Write(qt.PlayersSlain);
                packet.Write(qt.RewardTalents);
                packet.Write(0);
                packet.Write(0);
                if (qt.Flags.HasFlag(QuestFlags.HiddenRewards))
                {
                    for (int index = 0; index < 4; ++index)
                    {
                        packet.WriteUInt(0U);
                        packet.WriteUInt(0U);
                    }

                    for (int index = 0; index < 6; ++index)
                    {
                        packet.WriteUInt(0U);
                        packet.WriteUInt(0U);
                    }
                }
                else
                {
                    for (int index = 0; index < 4; ++index)
                    {
                        if (index < qt.RewardItems.Length)
                        {
                            packet.Write((uint)qt.RewardItems[index].ItemId);
                            packet.Write(qt.RewardItems[index].Amount);
                        }
                        else
                        {
                            packet.WriteUInt(0U);
                            packet.WriteUInt(0U);
                        }
                    }

                    for (int index = 0; index < 6; ++index)
                    {
                        if (index < qt.RewardChoiceItems.Length)
                        {
                            packet.Write((uint)qt.RewardChoiceItems[index].ItemId);
                            packet.Write(qt.RewardChoiceItems[index].Amount);
                        }
                        else
                        {
                            packet.WriteUInt(0U);
                            packet.WriteUInt(0U);
                        }
                    }
                }

                for (int index = 0; index < 5; ++index)
                {
                    packet.Write((uint)qt.RewardReputations[index].Faction);
                }
                for (int index = 0; index < 5; ++index)
                {
                    packet.Write(qt.RewardReputations[index].ValueId);
                }
                for (int index = 0; index < 5; ++index)
                {
                    packet.Write(qt.RewardReputations[index].Value);
                }
                packet.Write((uint)qt.MapId);
                packet.Write(qt.PointX);
                packet.Write(qt.PointY);
                packet.Write(qt.PointOpt);
                packet.WriteCString(qt.Titles.Localize(locale));
                packet.WriteCString(qt.Instructions.Localize(locale));
                packet.WriteCString(qt.Details.Localize(locale));
                packet.WriteCString(qt.EndTexts.Localize(locale));
                packet.WriteCString(qt.CompletedTexts.Localize(locale));
                for (int index = 0; index < 4; ++index)
                {
                    packet.Write(qt.ObjectOrSpellInteractions[index].RawId);
                    packet.Write(qt.ObjectOrSpellInteractions[index].Amount);
                    packet.Write((uint)qt.CollectableSourceItems[index].ItemId);
                    packet.Write(qt.CollectableSourceItems[index].Amount);
                }

                for (int index = 0; index < 6; ++index)
                {
                    if (index < qt.CollectableItems.Length)
                    {
                        packet.Write((uint)qt.CollectableItems[index].ItemId);
                        packet.Write(qt.CollectableItems[index].Amount);
                    }
                    else
                    {
                        packet.WriteUInt(0U);
                        packet.WriteUInt(0U);
                    }
                }

                for (int index = 0; index < 4; ++index)
                {
                    QuestObjectiveSet objectiveText = qt.ObjectiveTexts[(int)locale];
                    if (objectiveText != null)
                    {
                        packet.Write(objectiveText.Texts[index]);
                    }
                    else
                    {
                        packet.Write("");
                    }
                }

                chr.Client.Send(packet, false);
            }
        }
Esempio n. 6
0
        /// <summary>
        /// Offers the reward of the given Quest to the given Character.
        /// When replying the Quest will be complete.
        /// </summary>
        /// <param name="questGiver">The qg.</param>
        /// <param name="qt">The quest id.</param>
        /// <param name="chr">The client.</param>
        public static void SendQuestGiverOfferReward(IEntity questGiver, QuestTemplate qt, Character chr)
        {
            //if (questGiver.QuestHolderInfo != null)

            //var list = qg.QuestHolderInfo.QuestEnds;
            //if (list != null && list.Contains(qt))

            var locale = chr.Locale;

            using (var pckt = new RealmPacketOut(RealmServerOpCode.SMSG_QUESTGIVER_OFFER_REWARD))
            {
                pckt.Write(questGiver.EntityId);
                pckt.WriteUInt(qt.Id);
                pckt.WriteCString(qt.Titles.Localize(locale));
                pckt.WriteCString(qt.OfferRewardTexts.Localize(locale));
                pckt.WriteByte((byte)(qt.FollowupQuestId > 0 ? 1 : 0));

                pckt.WriteUInt((uint)qt.Flags);
                pckt.WriteUInt(qt.SuggestedPlayers);                 // Suggested Group Num

                pckt.Write(qt.OfferRewardEmotes.Length);
                for (uint i = 0; i < qt.OfferRewardEmotes.Length; i++)
                {
                    pckt.Write(qt.OfferRewardEmotes[i].Delay);
                    pckt.Write((uint)qt.OfferRewardEmotes[i].Type);
                }

                pckt.Write(qt.RewardChoiceItems.Length);
                for (var i = 0; i < qt.RewardChoiceItems.Length; i++)
                {
                    pckt.Write((uint)qt.RewardChoiceItems[i].ItemId);
                    pckt.Write(qt.RewardChoiceItems[i].Amount);
                    var template = qt.RewardChoiceItems[i].Template;
                    if (template != null)
                    {
                        pckt.Write(template.DisplayId);
                    }
                    else
                    {
                        pckt.Write(0);
                    }
                }

                pckt.Write(qt.RewardItems.Length);
                for (var i = 0; i < qt.RewardItems.Length; i++)
                {
                    pckt.Write((uint)qt.RewardItems[i].ItemId);
                    pckt.Write(qt.RewardItems[i].Amount);
                    var template = qt.RewardItems[i].Template;
                    if (template != null)
                    {
                        pckt.WriteUInt(template.DisplayId);
                    }
                    else
                    {
                        pckt.Write(0);
                    }
                }

                if (chr.Level >= RealmServerConfiguration.MaxCharacterLevel)
                {
                    pckt.Write(qt.MoneyAtMaxLevel);
                }
                else
                {
                    pckt.Write(qt.RewMoney);
                }

                pckt.Write(qt.CalcRewardXp(chr));
                pckt.Write(qt.CalcRewardHonor(chr));    // honor points
                pckt.Write(qt.RewHonorMultiplier);      // since 3.3

                pckt.Write((uint)0x08);                 // unused by client
                pckt.Write((uint)qt.RewSpell);
                pckt.Write((uint)qt.CastSpell);
                pckt.Write((uint)qt.RewardTitleId);
                pckt.Write(qt.RewardTalents);  // reward talents
                pckt.Write(0);                 // since 3.3
                pckt.Write(0);                 // since 3.3

                // #### since 3.3
                for (uint i = 0; i < QuestConstants.MaxReputations; i++)
                {
                    pckt.Write((uint)qt.RewardReputations[i].Faction);
                }
                for (uint i = 0; i < QuestConstants.MaxReputations; i++)
                {
                    pckt.Write(qt.RewardReputations[i].ValueId);
                }
                for (uint i = 0; i < QuestConstants.MaxReputations; i++)
                {
                    pckt.Write(qt.RewardReputations[i].Value);
                }

                //     ######

                chr.Client.Send(pckt);
            }
        }
Esempio n. 7
0
        /// <summary>
        /// Sends the quest giver quest detail.
        /// </summary>
        /// <param name="questGiver">The qg.</param>
        /// <param name="qt">The quest id.</param>
        /// <param name="chr">The client.</param>
        /// <param name="acceptable">if set to <c>true</c> [acceptable].</param>
        public static void SendDetails(IEntity questGiver, QuestTemplate qt, Character chr, bool acceptable)
        {
            var locale = chr.Locale;

            using (var pckt = new RealmPacketOut(RealmServerOpCode.SMSG_QUESTGIVER_QUEST_DETAILS))
            {
                pckt.Write(questGiver != null ? questGiver.EntityId : EntityId.Zero);

                pckt.Write(EntityId.Zero);                                                              // unknown, wotlk, quest sharing?

                pckt.Write(qt.Id);

                pckt.WriteCString(qt.Titles.Localize(locale));
                pckt.WriteCString(qt.Details.Localize(locale));
                pckt.WriteCString(qt.Instructions.Localize(locale));


                pckt.Write((byte)(acceptable ? 1 : 0));                                 // doesn't work
                pckt.WriteUInt((uint)qt.Flags);
                pckt.WriteUInt(qt.SuggestedPlayers);
                pckt.Write((byte)0);                 // probably some pvp flag
                if (qt.Flags.HasFlag(QuestFlags.HiddenRewards))
                {
                    pckt.WriteUInt(0u);                                 // choice items length
                    pckt.WriteUInt(0u);                                 // reward items length
                    pckt.WriteUInt(0u);                                 // money
                    pckt.WriteUInt(0u);                                 // xp
                }
                else
                {
                    pckt.Write(qt.RewardChoiceItems.Length);
                    for (uint i = 0; i < qt.RewardChoiceItems.Length; i++)
                    {
                        pckt.Write((uint)qt.RewardChoiceItems[i].ItemId);
                        pckt.Write(qt.RewardChoiceItems[i].Amount);
                        var template = qt.RewardChoiceItems[i].Template;
                        if (template != null)
                        {
                            pckt.Write(template.DisplayId);
                        }
                        else
                        {
                            pckt.Write(0);
                        }
                    }

                    pckt.Write(qt.RewardItems.Length);
                    for (uint i = 0; i < qt.RewardItems.Length; i++)
                    {
                        pckt.Write((uint)qt.RewardItems[i].ItemId);
                        pckt.Write(qt.RewardItems[i].Amount);

                        var template = qt.RewardItems[i].Template;
                        if (template != null)
                        {
                            pckt.Write(template.DisplayId);
                        }
                        else
                        {
                            pckt.Write(0);
                        }
                    }

                    if (chr.Level >= RealmServerConfiguration.MaxCharacterLevel)
                    {
                        pckt.Write(qt.MoneyAtMaxLevel);
                    }
                    else
                    {
                        pckt.Write(qt.RewMoney);
                    }

                    pckt.Write(qt.CalcRewardXp(chr));                                                                   // since 3.3
                }

                pckt.Write(qt.RewHonorAddition);
                pckt.Write(qt.RewHonorMultiplier);                                                              // since 3.3
                pckt.Write((uint)qt.RewSpell);
                pckt.Write((uint)qt.CastSpell);
                pckt.Write((uint)qt.RewardTitleId);                             // since 2.4.0
                pckt.Write(qt.RewardTalents);

                // #### since 3.3
                pckt.Write(0);                                                          // bonus arena points
                pckt.Write(0);
                for (uint i = 0; i < QuestConstants.MaxReputations; ++i)
                {
                    pckt.Write((uint)qt.RewardReputations[i].Faction);
                }
                for (uint i = 0; i < QuestConstants.MaxReputations; ++i)
                {
                    pckt.Write(qt.RewardReputations[i].ValueId);
                }
                for (uint i = 0; i < QuestConstants.MaxReputations; ++i)
                {
                    pckt.Write(qt.RewardReputations[i].Value);
                }

                pckt.Write(QuestConstants.MaxEmotes);
                for (var i = 0; i < QuestConstants.MaxEmotes; i++)
                {
                    var emote = qt.QuestDetailedEmotes[i];
                    pckt.Write((int)emote.Type);
                    pckt.Write(emote.Delay);
                }
                chr.Client.Send(pckt);
            }
        }
Esempio n. 8
0
        /// <summary>
        /// Sends the quest query response.
        /// </summary>
        /// <param name="qt">The quest id.</param>
        /// <param name="chr">The client.</param>
        public static void SendQuestQueryResponse(QuestTemplate qt, Character chr)
        {
            var locale = chr.Client.Info.Locale;

            using (var pckt = new RealmPacketOut(RealmServerOpCode.SMSG_QUEST_QUERY_RESPONSE))
            {
                pckt.Write(qt.Id);
                pckt.Write((uint)qt.IsActive);
                pckt.Write(qt.Level);
                pckt.Write(qt.MinLevel);                                        // since 3.3
                pckt.Write(qt.Category);                                        // questsort
                pckt.Write((uint)qt.QuestType);
                pckt.Write(qt.SuggestedPlayers);
                pckt.Write((uint)qt.ObjectiveMinReputation.ReputationIndex);
                pckt.Write(qt.ObjectiveMinReputation.Value);
                pckt.Write((uint)qt.ObjectiveMaxReputation.ReputationIndex);
                pckt.Write(qt.ObjectiveMaxReputation.Value);                                            //  (#10)

                pckt.Write(qt.FollowupQuestId);
                pckt.Write(qt.CalcRewardXp(chr));                                                                                               // since 3.3

                if (qt.Flags.HasFlag(QuestFlags.HiddenRewards))
                {
                    pckt.Write(0);
                }
                else
                {
                    pckt.Write(qt.RewMoney);
                }
                pckt.Write(qt.MoneyAtMaxLevel);
                pckt.Write((uint)qt.CastSpell);
                pckt.Write((uint)qt.RewSpell);

                pckt.Write(qt.RewHonorAddition);
                pckt.WriteFloat(qt.RewHonorMultiplier);                                                                                         // since 3.3

                pckt.Write((uint)qt.SrcItemId);
                pckt.Write((uint)qt.Flags);
                pckt.Write((uint)qt.RewardTitleId);
                pckt.Write(qt.PlayersSlain);
                pckt.Write(qt.RewardTalents);                // NEW 3.0.2 RewardTalentCount (#21)
                pckt.Write(0);                               // since 3.3: bonus arena points
                pckt.Write(0);                               // since 3.3

                int i;
                if (qt.Flags.HasFlag(QuestFlags.HiddenRewards))
                {
                    for (i = 0; i < QuestConstants.MaxRewardItems; ++i)
                    {
                        pckt.WriteUInt(0u);
                        pckt.WriteUInt(0u);
                    }
                    for (i = 0; i < QuestConstants.MaxRewardChoiceItems; ++i)
                    {
                        pckt.WriteUInt(0u);
                        pckt.WriteUInt(0u);
                    }
                }
                else
                {
                    for (i = 0; i < QuestConstants.MaxRewardItems; i++)
                    {
                        if (i < qt.RewardItems.Length)
                        {
                            pckt.Write((uint)qt.RewardItems[i].ItemId);
                            pckt.Write(qt.RewardItems[i].Amount);
                        }
                        else
                        {
                            pckt.WriteUInt(0u);
                            pckt.WriteUInt(0u);
                        }
                    }

                    for (i = 0; i < QuestConstants.MaxRewardChoiceItems; i++)
                    {
                        if (i < qt.RewardChoiceItems.Length)
                        {
                            pckt.Write((uint)qt.RewardChoiceItems[i].ItemId);
                            pckt.Write(qt.RewardChoiceItems[i].Amount);
                        }
                        else
                        {
                            pckt.WriteUInt(0u);
                            pckt.WriteUInt(0u);
                        }
                    }
                }
                // #### since 3.3
                for (i = 0; i < QuestConstants.MaxReputations; i++)
                {
                    pckt.Write((uint)qt.RewardReputations[i].Faction);
                }
                for (i = 0; i < QuestConstants.MaxReputations; i++)
                {
                    pckt.Write(qt.RewardReputations[i].ValueId);
                }
                for (i = 0; i < QuestConstants.MaxReputations; i++)
                {
                    pckt.Write(qt.RewardReputations[i].Value);
                }

                //     ######

                pckt.Write((uint)qt.MapId);
                pckt.Write(qt.PointX);
                pckt.Write(qt.PointY);
                pckt.Write(qt.PointOpt);

                pckt.WriteCString(qt.Titles.Localize(locale));
                pckt.WriteCString(qt.Instructions.Localize(locale));
                pckt.WriteCString(qt.Details.Localize(locale));
                pckt.WriteCString(qt.EndTexts.Localize(locale));
                pckt.WriteCString(qt.CompletedTexts.Localize(locale));                                                                                                          // since 3.3

                for (i = 0; i < QuestConstants.MaxObjectInteractions; i++)
                {
                    pckt.Write(qt.ObjectOrSpellInteractions[i].RawId);                          // Mob or GO entry ID [i]
                    pckt.Write(qt.ObjectOrSpellInteractions[i].Amount);                         // amount [i],
                    pckt.Write((uint)qt.CollectableSourceItems[i].ItemId);
                    pckt.Write(qt.CollectableSourceItems[i].Amount);
                }

                for (i = 0; i < QuestConstants.MaxCollectableItems; i++)
                {
                    if (i < qt.CollectableItems.Length)
                    {
                        pckt.Write((uint)qt.CollectableItems[i].ItemId);
                        pckt.Write(qt.CollectableItems[i].Amount);
                    }
                    else
                    {
                        pckt.WriteUInt(0u);
                        pckt.WriteUInt(0u);
                    }
                }

                for (i = 0; i < QuestConstants.MaxObjectiveTexts; i++)
                {
                    var set = qt.ObjectiveTexts[(int)locale];
                    if (set != null)
                    {
                        pckt.Write(set.Texts[i]);
                    }
                    else
                    {
                        pckt.Write("");
                    }
                }
                chr.Client.Send(pckt);
            }
        }