public User_QuestFmt() { State = QuestState.NOT_DISP; Progress = QuestProgressKinds.NOT_DISP; GetMaterial = new Dictionary <enumMaterialCategory, int>(); RewardTypes = new List <QuestItemGetKind>(); RewardCount = new List <int>(); }
private string GetSpriteNameWaitingProgress(QuestProgressKinds progress) { if (progress == QuestProgressKinds.MORE_THAN_50) { return("btn_progress_2"); } if (progress != QuestProgressKinds.MORE_THAN_80) { return("btn_progress_1"); } return("btn_progress_3"); }
private string GetSpriteNameRunningProgress(QuestProgressKinds progress) { if (progress == QuestProgressKinds.MORE_THAN_50) { return("btn_progress_5"); } if (progress != QuestProgressKinds.MORE_THAN_80) { return("btn_progress_4"); } return("btn_progress_7"); }
private string GetSpriteNameWaitingProgress(QuestProgressKinds progress) { switch (progress) { case QuestProgressKinds.MORE_THAN_50: return("btn_progress_2"); case QuestProgressKinds.MORE_THAN_80: return("btn_progress_3"); default: return("btn_progress_1"); } }
private string GetSpriteNameRunningProgress(QuestProgressKinds progress) { switch (progress) { case QuestProgressKinds.MORE_THAN_50: return("btn_progress_5"); case QuestProgressKinds.MORE_THAN_80: return("btn_progress_7"); default: return("btn_progress_4"); } }
private string GetSpriteNameProgress(QuestState state, QuestProgressKinds progress) { switch (state) { case QuestState.COMPLETE: return("btn_progress_8"); case QuestState.RUNNING: return(GetSpriteNameRunningProgress(progress)); case QuestState.WAITING_START: return(GetSpriteNameWaitingProgress(progress)); default: return(string.Empty); } }
private string GetSpriteNameYouseiPrefix(QuestState state, QuestProgressKinds progress) { switch (state) { case QuestState.COMPLETE: return("mini_06_b_0"); case QuestState.RUNNING: return("mini_06_a_0"); case QuestState.WAITING_START: if (progress != 0) { return(string.Empty); } return(string.Empty); default: return(string.Empty); } }
public User_QuestFmt(Mem_quest memObj, Mst_quest mstObj) : this() { this.No = memObj.Rid; this.Category = mstObj.Category; this.State = memObj.State; this.Title = mstObj.Name; this.Detail = mstObj.Details; this.Type = mstObj.Type; this.GetMaterial = mstObj.GetMaterialValues(); this.GetSpoint = mstObj.GetSpointNum(); this.Progress = this.setProgress(); if (mstObj.Get_1_type > 0) { this.RewardTypes.Add((QuestItemGetKind)mstObj.Get_1_type); this.RewardCount.Add(mstObj.Get_1_count); } if (mstObj.Get_2_type > 0) { this.RewardTypes.Add((QuestItemGetKind)mstObj.Get_2_type); this.RewardCount.Add(mstObj.Get_2_count); } }