Esempio n. 1
0
 // @TODO:
 // Somehow notify this class (and all other Item Quests) from
 // ItemManager.Inventory.AddItem/DropItem instead of using Update()
 public void Update()
 {
     for (int i = 0; i < questStates.Count; i++)
     {
         List <ItemToCheck> items = questStates[i].itemsToCheck;
         for (int j = 0; j < items.Count; j++)
         {
             if (itemManager.Inventory.Tally[items[j].item]
                 < items[j].count)
             {
                 return;
             }
         }
     }
     questNotifier.Notify();
 }
Esempio n. 2
0
 public override void OnTapInput(Action action)
 {
     base.OnTapInput(action);
     questNotifier.Notify();
 }