public void GetDamage() { if (IsQuestTurn) { IsQuestTurn = false; FireworkSystem.Play(); QuestIsDone?.Invoke(); } else { RestartQuest?.Invoke(); } }
private IEnumerator Delay() { if (IsQuestTurn) { yield return(new WaitForSeconds(3)); FireworkSystem.Play(); IsQuestTurn = false; QuestIsDone?.Invoke(); } else { RestartQuest?.Invoke(); } }
private void FindPlayer() { float distanceToPlayer = Vector3.Distance(transform.position, _player.transform.position); if (distanceToPlayer < _range) { for (int i = 0; i < _checkPointsCompete.Length; i++) { if (!_checkPointsCompete[i]) { _checkPoints[i].gameObject.SetActive(true); } } for (int i = 0; i < _checkPoints.Length; i++) { float distance = Vector3.Distance(_checkPoints[i].transform.position, _player.transform.position); if (distance < 2f) { _checkPointsCompete[i] = true; } } if (_checkPointsCompete[0] && _checkPointsCompete[1] && _checkPointsCompete[2] && _checkPointsCompete[3]) { if (IsQuestTurn) { FireworkSystem.Play(); IsQuestTurn = false; QuestIsDone?.Invoke(); _checkPointsCompete[0] = false; _checkPointsCompete[1] = false; _checkPointsCompete[2] = false; _checkPointsCompete[3] = false; } else { _checkPointsCompete[0] = false; _checkPointsCompete[1] = false; _checkPointsCompete[2] = false; _checkPointsCompete[3] = false; RestartQuest?.Invoke(); } } } }